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Wermine wrote:
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FanaticFrog wrote:
i did it cause i invested like 5ex on my guardian so i didn't want to waste it, but i think it's definitely tankier & stronger version than having frost wall, which honestly just caused me more problems than helped me.


If you have perma phasing from Watcher's Eye + Haste the wall won't affect you at all.

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eggs_PR wrote:
I'll need to find out how to copy my character then paste into PoB. I'm sure there are youtube videos as tutorials?


Import/Export Build -> PC (and write your account name) -> Start -> select your Blight league char from the list -> Passive Tree and Jewels -> Items and Skills -> Done

Then you need to set your spectres as Slave Driver, select their main attack skill (Flame Surge) and put correct stuff in Configuration (like EE, Feeding Frenzy, possible Spider Aspect, etc).



sure if you want to spend 30 ex on it to make the frost wall work good instead of 5ex to gain fortify i bet it's worth it
AG is purely preference, has never been and will never be needed. It's just a very versatile option for the cost of only 1 gem slot (and the associated items). You can go the cheap version for easy dmg/speed, you can go the expensive version for extra damage/tankiness. With proper investment it barely ever dies.

I was the one that suggested replacing Frost Wall and putting AG in chest, simply because I do not find frost wall any useful, but rather harmful if you dont have a Phase while haste watchers (which I dont due to preference for other mods). You may go with this route even with Phase haste if you dont find any utility in the Frostwall CWDT, or you could even just integrate any golems or even skeletons if you wish. AG is not a must.
I have Haste grants Phasing on my Watcher's Eye and it's very useful, especially for Delving when you want to explore side paths. Phase Run grants phasing but it goes away the instant you use any skill or Delve flare so it's not reliable. I'm going for lvl 100 so my goal was to maximize survivability since DPS is more than enough for T16 mapping.

There aren't that many useful Watcher's Eye mods for us anyway, so it's very cheap to just pick up that mod (40c).
Last edited by allanw#4041 on Nov 4, 2019, 5:22:00 PM
Trying to get better at crafting, and I made this lvl 85 Convoking Wand by using a ton of Alts, then Anulling the stuff I didn't want, then made to Rare.



But, did I mess up? Was I supposed to Orb of Augmentation to add a 2nd blue mod (e.g. Minion Damage) BEFORE using my Regal Orb to make Yellow?

If I had exalts, I could do multi crafts on it and load it up with what I want, but the minion damage is 45-54% increase which kinda sucks.

Or, can I add that mod, then also add the Minions have life AND damage? Or will it become red and I can't select after I use the first mod?

Any help would be appreciated.

Basically I'm trying to upgrade my current lvl 76 Convoking Wand, here:

Last edited by eggs_PR#1555 on Nov 4, 2019, 5:42:35 PM
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allanw wrote:
I have Haste grants Phasing on my Watcher's Eye and it's very useful, especially for Delving when you want to explore side paths. Phase Run grants phasing but it goes away the instant you use any skill or Delve flare so it's not reliable. I'm going for lvl 100 so my goal was to maximize survivability since DPS is more than enough for T16 mapping.

There aren't that many useful Watcher's Eye mods for us anyway, so it's very cheap to just pick up that mod (40c).


I'm in the same boat, going for 100. Picked a phasing watchers eye for 50c with phasing haste and zealotry something something... Can't go back to not running that! Soooo good.
I will write something here when I can think of something clever and amusing.
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eggs_PR wrote:
Trying to get better at crafting, and I made this lvl 85 Convoking Wand by using a ton of Alts, then Anulling the stuff I didn't want, then made to Rare.



But, did I mess up? Was I supposed to Orb of Augmentation to add a 2nd blue mod (e.g. Minion Damage) BEFORE using my Regal Orb to make Yellow?

If I had exalts, I could do multi crafts on it and load it up with what I want, but the minion damage is 45-54% increase which kinda sucks.

Or, can I add that mod, then also add the Minions have life AND damage? Or will it become red and I can't select after I use the first mod?

Any help would be appreciated.

Basically I'm trying to upgrade my current lvl 76 Convoking Wand, here:



Personally I'd start again with alt aug regal. +1 with crafted minion damage alone aint great. Ideally you're looking for +1 and a hybrid mana+minion damage roll. As is, your other wand would still be on par or poss slightly better dps (at work, cant pob).

One i made the other day:



The minion life aint the best, but note that i was able to craft a secondary minion damage as the first rolled one is hybrid as noted previously.
I will write something here when I can think of something clever and amusing.
Last edited by PyknoR#7488 on Nov 4, 2019, 7:33:49 PM
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allanw wrote:
I have Haste grants Phasing on my Watcher's Eye and it's very useful, especially for Delving when you want to explore side paths. Phase Run grants phasing but it goes away the instant you use any skill or Delve flare so it's not reliable. I'm going for lvl 100 so my goal was to maximize survivability since DPS is more than enough for T16 mapping.

There aren't that many useful Watcher's Eye mods for us anyway, so it's very cheap to just pick up that mod (40c).


If referring to my post, the "not useful" part was referring to Frost Wall.

For Wand and shield that's a good idea, but for PoH, % mana as ES clarity is very much wanted, more than the phasing. And picking one that has both phasing and ES clarity is pretty expensive for a mere phasing utility that you can get from keeping up a quartz flask.

Personally I went with % mana as ES + % damage taken from mana before life watcher's eye, pumps the MoM to 40% total, and I have 50% of my life as Mana (ES).

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PyknoR wrote:
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eggs_PR wrote:
Trying to get better at crafting, and I made this lvl 85 Convoking Wand by using a ton of Alts, then Anulling the stuff I didn't want, then made to Rare.



But, did I mess up? Was I supposed to Orb of Augmentation to add a 2nd blue mod (e.g. Minion Damage) BEFORE using my Regal Orb to make Yellow?

If I had exalts, I could do multi crafts on it and load it up with what I want, but the minion damage is 45-54% increase which kinda sucks.

Or, can I add that mod, then also add the Minions have life AND damage? Or will it become red and I can't select after I use the first mod?

Any help would be appreciated.

Basically I'm trying to upgrade my current lvl 76 Convoking Wand, here:



Personally I'd start again with alt aug regal. +1 with crafted minion damage alone aint great. Ideally you're looking for +1 and a hybrid mana+minion damage roll. As is, your other wand would still be on par or poss slightly better dps (at work, cant pob).

One i made the other day:



The minion life aint the best, but note that i was able to craft a secondary minion damage as the first rolled one is hybrid as noted previously.


To get wand like this

You can blow up tons of currency, i was lucky on start of the season blight, but to make other one spend my all alerations regals and aug, results are bad.
Hey i'am trying this build but i have a problem.
I am doing the pledge of hands build and in your video i saw the specters shoot a lightning beam or something like that but mine are not doing that and i cant figure out why.

Thanks and hope you can help out :)
Are you sure you have the right spectres? The Slave Drivers from the control block in act 5.

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