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muramiri wrote:

I do not really understand the flowchart, except for the Act 1 part


Act 1:
1. HFT + phantasm + minion damage for clearing/healing sustain
2. SRS/skele + minion damage + infernal for target bosses

I think it's easier to just use one (SRS or skele) and this way I can play with just one hand ^^

Act 2:
1. HFT + phantasm for healing sustain
2. SRS/skele + minion damage + infernal for target bosses
3. Skitter + infernal + minion damage for clearing

move minionn damage to skitters so they can burn better

Act 3:
1. HFT + phantasm (+ combustion) for healing sustain/debuff
2. SRS/skele + minion damage (+added fire damage) for target bosses
3. Skitter + infernal + minion damage for clearing
4. Specs + Ele focus + controlled dest + deathmark

Priority = 4L spectres. Maybe beg your guildies for 4L 4B ^^. Craft +1 minion gem.

Four types of minion should kill everything in act 3 easily. Can buy combustion from act 1 for res debuff. Can buy added fire from Siosa if you want. Or use melee phys. Added fire is better if you have combustion.

Use a fire spectre: Cannibal Fire-Eater or Flame Sentinel

Act 4
1. HFT + phantasm (+combustion) for healing sustain/debuff
2. Zombies + SRS/skele + minion damage (+added fire) for target bosses
3. Skitter + infernal + minion damage for clearing
4. Specs + Ele focus + controlled dest + deathmark

Can add zombies to SRS if 4L

New spectres available: Turong or keep spectres from act 3 run.


Act 5 -> maps
No change : Maybe skip SD and just keep using fire minion army?

New spectres available: Prayer Guard (mini Solar guard), Slave Driver.

I think the fire minion army is actually better because of more total damage. Don't use EE until maps.

Or change gem set up for lightning damage and use SD.
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Last edited by kayella on Jun 12, 2020, 2:18:55 PM
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kayella wrote:


Spoiler
Act 1:
1. HFT + phantasm + minion damage for clearing/healing sustain
2. SRS/skele + minion damage + infernal for target bosses

I think it's easier to just use one (SRS or skele) and this way I can play with just one hand ^^

Act 2:
1. HFT + phantasm for healing sustain
2. SRS/skele + minion damage + infernal for target bosses
3. Skitter + infernal + minion damage for clearing

move minionn damage to skitters so they can burn better

Act 3:
1. HFT + phantasm (+ combustion) for healing sustain/debuff
2. SRS/skele + minion damage (+added fire damage) for target bosses
3. Skitter + infernal + minion damage for clearing
4. Specs + Ele focus + controlled dest + deathmark

Priority = 4L spectres. Maybe beg your guildies for 4L 4B ^^. Craft +1 minion gem.

Four types of minion should kill everything in act 3 easily. Can buy combustion from act 1 for res debuff. Can buy added fire from Siosa if you want. Or use melee phys. Added fire is better if you have combustion.

Use a fire spectre: Cannibal Fire-Eater or Flame Sentinel

Act 4
1. HFT + phantasm (+combustion) for healing sustain/debuff
2. Zombies + SRS/skele + minion damage (+added fire) for target bosses
3. Skitter + infernal + minion damage for clearing
4. Specs + Ele focus + controlled dest + deathmark

Can add zombies to SRS if 4L

New spectres available: Prayer Guard (mini Solar guard) or Turong or keep spectres from act 3 run.


Act 5 -> maps
Maybe skip SD and just keep using fire minion army?


Imho, impale is just too strong to pass by.
I also think SRS is better on a 3L than skellies in any circumstances.

Let me explain why impale is a thing:
A skellies with impale and multistrike will apply a lot of impale stacks that will be insta consumed by zombies for insane burst of damage. And it happens after every skellie hit...

I dropped Arakalli to 0HP in 2 seconds, I actually used a chronometer, lol
Last edited by muramiri on Jun 12, 2020, 2:27:49 PM
btw, Kay, i dont think Infernal stacks, so once you get infernal skitterbots there is not point in other infernal minions?
Any thoughts on getting an elder bone helm for min maxing the base build? you can get an ilvl 100 one from nooks crown cards and if you use bound dense and pristine fossils it blocks all the prefix mods except the minion and gem mods making it easy to get essentially a 7 link helm.
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Frogib wrote:
Any thoughts on getting an elder bone helm for min maxing the base build? you can get an ilvl 100 one from nooks crown cards and if you use bound dense and pristine fossils it blocks all the prefix mods except the minion and gem mods making it easy to get essentially a 7 link helm.


This is standard end game helmet for any minion build. Even better if you have dual influence elder/shaper for minion damage/conc effect/hypothermia
So it took me 10h 40min to get Redemption Sentries and get all 4 corners of the atlas. From zero. It was done as an experiment, and i am not sure this is the best way to start atlas (pursuing Veritania), but you can get RS very early in the league. (I was rly slow with lvling tho, as i decided to not do delirum during acts)

Edit: they are pretty shit on 4L and with no attack speed
Last edited by muramiri on Jun 13, 2020, 8:32:56 AM
Hi you guys, can u you show me how to get redemption sentry spectre please. Thanks
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cunbeo1994 wrote:
Hi you guys, can u you show me how to get redemption sentry spectre please. Thanks


Read the first post it's right there
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muramiri wrote:
So it took me 10h 40min to get Redemption Sentries and get all 4 corners of the atlas. From zero. It was done as an experiment, and i am not sure this is the best way to start atlas (pursuing Veritania), but you can get RS very early in the league. (I was rly slow with lvling tho, as i decided to not do delirum during acts)

Edit: they are pretty shit on 4L and with no attack speed


Why the hell would you put them on a 4-link? Farm tabula early, in a new league.
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DixuMixu wrote:
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cunbeo1994 wrote:
Hi you guys, can u you show me how to get redemption sentry spectre please. Thanks


Read the first post it's right there

I did it but when i go into map i see no corpse to use skill

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