Kay's Summoner Memorial Page | New Guide is linked inside!

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kayella wrote:
It looks really complicated.

I kinda just figured out how to write the extra spectre stuff without exporting. I just follow the stats and take info from pypoe (or spreadsheet now). So I'm not sure about the export part. I can see pull request part, but how to add to it?

Maybe I can message localidentity on reddit. If I have time...
It's not really much of a leap to add them because you already know how to get all the information from PyPoE.

1) Download Path of Building code and copy the Export folder
Spoiler
https://github.com/PathOfBuildingCommunity/PathOfBuilding and click the Code button and then Download ZIP

Open the Zip file and extract the "Export" folder into C:\ProgramData\Path of Building\ folder. Note: ProgramData folder is normally hidden so you will have to turn on hidden folders to find it

2) Edit Export\Minions\Spectres.txt and add
Spoiler
#spectre <spectre type>

where <spectre type> is the ID column from the MonsterVarieties table. For example:

#spectre Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphFighter

3) Edit Export\Skills\spectre.txt and add any missing skills (some share skills so they may already be added)
Spoiler
#skill <name of skill in control.ggpk> <label for skill in PoB>
#flags <relevant flags>

For example:

#skill MeleeCold Default Attack
#flags attack projectile melee
#mods

#skill AtlasEyrieFighterSlash Slash
#flags triggerable melee attack hit area
#mods

These are the relevant flags for the support gems.

There's also an additional flag called "hit" which will allow abilities that don't have the relevant flags in the game files to still be calculated. This is necessary on the AtlasEyrieFighterSlash ability because not labeled as an attack or a spell for whatever reason. Many of the new monsters have this issue and you can see it being used on the Baranite Thaumaturge ability.

4) Create a shortcut to access the export UI (only has to be done once)
Spoiler
I just put mine in the export folder but it doesn't really matter where.

Create a new windows shortcut with:
"<path to Path of Building.exe>" "<path to Launch.lua>"

Mine was:
"C:\Program Files (x86)\Path of Building\Path of Building.exe" "C:\ProgramData\Path of Building\Export\Launch.lua"

5) Open export UI
Spoiler
Once it's loaded you should end up with a window called Dat View.
In the upper left you put the path to Content.ggpk file (same as PyPoE I'm assume)

Mine was:
C:\Program Files (x86)\Steam\steamapps\common\Path of Exile\Content.ggpk

If you get an error, you probably entered the path wrong like I did (I put quotes in mine, it doesn't like that). If you did you can edit or delete the settings file in the export folder.

It'll remember the path for next time so you only have to do that once

6) Export
Spoiler
Simply double click on the "minions" and "skills" scripts and you're done. You can leave this window open while you add more minions and skills, just go back to it and repeat this step everytime you want it to update

It'll be much easier and more accurate to do it this way than trying to enter it manually.

---

One thing of note I found while doing all this is that the Knight's extra range slashes are actually different DPS wise than their default attack. They have a larger damage multiplier (1.1 instead of 0.75) but half the attack speed (-50%) resulting in lower DPS. Also, since they're not considered attacks they're (possibly) not supported by "Elemental Damage with Attacks." Both of these combined make the ranged slash about half the DPS of their default attacks.
Last edited by ShmooDude on Jul 20, 2020, 9:08:10 PM
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muramiri wrote:
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msterry wrote:
have you guys seen this???

Spoiler


what do you guys think? is it worth losing 1 spectre?


100% worth it, in terms of DPS, if you dont stack ele pen on spectres, it is a lot more than 25% extra dmg from 5th spectre.
If i am not wrong, Shaper Tier bosses have 50% ele resist. Ignore that resist and you get twice the damage.

And this particular build has 0% ele pen on spectres.
Elemental Equalibrium is -50%, so no it's not worth it unless they nerf that (which some are theorizing they are with the introduction of this item)
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msterry wrote:
have you guys seen this???



what do you guys think? is it worth losing 1 spectre?


How does ele pen work with ele weakness, EE and exposure anyway?
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DixuMixu wrote:
How does ele pen work with ele weakness, EE and exposure anyway?


Ele Pen, Ele Weakness and Ele Equilibrium are all the same kind of thing. They add a res modifier. The res modifier is a minus. And sometimes there is a map mod that adds a plus. So the final res is a combination of all modifiers.

eg.
trash mob: base (0) + ele weakness (-44) + map mod (+40) = -4% overall.
sirus: base (50) + EE (-50) + ele weakness (-13) + exposure (-10) = -23%% overall.

Fleshcrafter is like Inevitable Judgement

"
With Inevitable Judgment, a critical strike ignores the concept of elemental resistance altogether.[1] In practice, it is equal to overriding an enemy's elemental resistance to 0%. As a result, any elemental resistance reduction and penetration modifiers are ignored,[2] even if an enemy's resistance would be less than 0% otherwise.

https://pathofexile.gamepedia.com/Inevitable_Judgement


So Fleshcrafter = 4 spectres and enemy res = 0.

+1 delve bod = 5 spectres and use mechanics to reduce res.
EE (-50% or new number?)

or if there is no EE:

Frost Bomb/Wave of Conviction (-25% cold/fire/light)
Combustion from suppport minion (-19% fire)
Elemental Army from support minion (-10% highest hit)
Crown of the Tyrant from AG (-10% all ele res)
Profane Ground from AG (not sure what value is, but hopefully -10% or more)
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella on Jun 11, 2020, 10:50:29 PM
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ShmooDude wrote:
Spoiler
It's not really much of a leap to add them because you already know how to get all the information from PyPoE.

1) Edit Export\Minions\Spectres.txt and add
Spoiler
#spectre <spectre type>

where <spectre type> is the ID column from the MonsterVarieties table. For example:

#spectre Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphFighter

2) Edit Export\Skills\spectre.txt and add any missing skills (some share skills so they may already be added)
Spoiler
#skill <name of skill in control.ggpk> <label for skill in PoB>
#flags <relevant flags>

For example:

#skill MeleeCold Default Attack
#flags attack projectile melee
#mods

#skill AtlasEyrieFighterSlash Slash
#flags triggerable melee attack hit area
#mods

These are the relevant flags for the support gems.

There's also an additional flag called "hit" which will allow abilities that don't have the relevant flags in the game files to still be calculated. This is necessary on the AtlasEyrieFighterSlash ability because not labeled as an attack or a spell for whatever reason. Many of the new monsters have this issue and you can see it being used on the Baranite Thaumaturge ability.

3) Create a shortcut to access the export UI (only has to be done once)
Spoiler
I just put mine in the export folder but it doesn't really matter where.

Create a new windows shortcut with:
"<path to Path of Building.exe>" "<path to Launch.lua>"

Mine was:
"C:\Program Files (x86)\Path of Building\Path of Building.exe" "C:\ProgramData\Path of Building\Export\Launch.lua"

4) Open export UI
Spoiler
Once it's loaded you should end up with a window called Dat View.
In the upper left you put the path to Content.ggpk file (same as PyPoE I'm assume)

Mine was:
C:\Program Files (x86)\Steam\steamapps\common\Path of Exile\Content.ggpk

If you get an error, you probably entered the path wrong like I did (I put quotes in mine, it doesn't like that). If you did you can edit or delete the settings file in the export folder.

It'll remember the path for next time so you only have to do that once

5) Export
Spoiler
Simply double click on the "minions" and "skills" scripts and you're done. You can leave this window open while you add more minions and skills, just go back to it and repeat this step everytime you want it to update

It'll be much easier and more accurate to do it this way than trying to enter it manually.

---

One thing of note I found while doing all this is that the Knight's extra range slashes are actually different DPS wise than their default attack. They have a larger damage multiplier (1.1 instead of 0.75) but half the attack speed (-50%) resulting in lower DPS. Also, since they're not considered attacks they're (possibly) not supported by "Elemental Damage with Attacks." Both of these combined make the ranged slash about half the DPS of their default attacks.


Thank you!

I looked at pull requests and I saw a lot of code. So I thought it was very complicated. eg. https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/969


I'll have a try with your instruction!


Interesting point about the ranged attack with no attack tag. I think a lot of the new spectres have special abilities with no tags. Usually it's just 'trigger'.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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kx10yf wrote:
First of all, I think this thread is the best guide for me in terms of leveling and character progression. I have followed this guide for several leagues. Thank you very much for your efforts.

I'm sure this had been asked before, but please forgive me for that I cannot browse all the replies.

It seems like the build of your main character in the Delirium league (Kayella Lv.96 Necromancer) is a bit different from the build in this thread, are you going to reconcile this discrepancy? Or have you explained this difference in some previous replies that I miss? Thanks in advance.


I am testing something for fire spectres. Anger aura only gives a small boost because it is flat damage. So I stacked 6x renewal and other things to get 90% chance DD.

It's OK, but power feels a lot less than cold and liightning spectres because they can stack aura effect instead.

I'll delete Kayella so I can re-use my name for 3.11, but I will keep 3 necros in standard with different gear for examples. I think no cluster, 1 cluster, 2 clusters.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
kayella wrote:

With Inevitable Judgment, a critical strike ignores the concept of elemental resistance altogether.[1] In practice, it is equal to overriding an enemy's elemental resistance to 0%. As a result, any elemental resistance reduction and penetration modifiers are ignored,[2] even if an enemy's resistance would be less than 0% otherwise.

https://pathofexile.gamepedia.com/Inevitable_Judgement


This answers the question. Anything is better than this body hahaha
"
Prevy wrote:
I did like a few dozen practice runs the last few days, and I can't rly tell.

Pob says cleary skeletons, but SRS just performes better, on average ~22 mins for act 1 while skellies are closer to 28 for me.

I also like the the idea to skip zombie gem early aswell as srs (if you go skellie) and pick zombies up from act 1 once I have Sacrifice in Act 2 and obviously more than enough scrolls to buy gems. Makes act 1 currency management just smoother.

Act 4 we can pick up Gorgol Alpha/Turong in the mine, so thats a thing, both fire so works well with hatred + srs/skellie + lightning EE.



"
madspaz wrote:
i think rushing sacrifice in A1 is a must if you are using zombies. Havent timed it but that felt the most fluid.


"
muramiri wrote:
I am testing SRS with minon damage and melee splash plus skellies with minion damage and infernal legion for early acts, mid act2, feels smooth.

I think i will spec into minion intabillity so that i can spam both SRS and Skellies that will pop.

Skellies with burning legion are good, cuz you can deply them right into the pack, and minion instability is right next to main path, so unspecing it later will be no problem at all

Edit>
So the new erly lvling strat i am testing is basically 2x3L for:
Skellie + Infernal Leegion + Minion DMG
SRS + Minim DMG + Melee Splah

a 1x2L for Flame Totem + Phantasms (mainlty cuz consecrated ground)

and 1B 1G socket for Flame Dash and Smoke Mine.

with a 3rd 3L (BBB) you can also socket Skitterbots with Infernal and Minion DMG, but this is quite a pressure on sockets early on


I tested skeleton + infernal and SRS + infernal.

I thought SRS was better because they move quickly and can move to another target after they kill something. because they move a lot, the burn effect is spread easily.

I thought skeletons do more damage without infernal legion because they move like snails and burn to death before they can attack other monsters. So they are only good for attacking monsters if you drop them directly on top.


Is it OK with both SRS and Skeleton? you need to self cast both of them. It's easier to just spam one, I think?


Interesting idea with Minion Instability. It adds a little extra pop with infernal. But is the pop more DPS than extra attack before the minion dies?


15 passives to rush Sacrifice. So you can only get it at the end of Act 1 or start of Act 2. Sacrifice + HFT should be ennough to keepp them alive or refresh them between fights. So definitely usablee in Act 2+


I totally forgot about delve monsters! Did you test them for Act 4?
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella on Jun 12, 2020, 1:25:02 AM
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Prevy wrote:
Cannibal Fire Eaters weren't intentionally nerfed, just a victim of the act adjustments for mobs.

The only Spectres that I can remember that got nerfed on purpose were Tukohamas and Wicker Man. They could probably revert the nerfs and both would be incredibly subpar in today's meta with Vicious Bite stacking.


In theory RS has less pob dps than EVF, so who knows, maybe they deem the whole package to good? But I don't think they are completely over the top. Its mostly the new cluster stuff that pushes the meta spectres over the edge.

Either way, Bex confirmed that they are trying to make Harvest mobs spectrable, so yeah, new overpowered beast might just be a week away.





For TV, I think it was just Dyadus nerf (no more 200% more burning damage taken). TV didn't change... maybe?

Wickerman's nerf is actually interesting because GGG nerfed all RF spectres. They all have the same dot/s damage.

Lanternbearer got nerfed in 2.0 closed beta? I think GGG said the damage was too high as spectre so they have a separate spectre damage value.

As alwayys, looking forward to new spectres! But am ready for disapppointment ^^
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
I struggle with merv, everything else is fine, so rushing sac and leveling zombies as soon as you get it helps me. (laggy as fk connection )

SRS+Minion Dmg+Melee Phys is def the way to go.

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