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TheOriginalCynn wrote:
Cool build, Changed a few things to make the build suitable for all content:
- Second pair of PP in swap slot with Ball Lightning and Arc for single target
- This opens up the 6link to keep Curse on hit + Warlords mark in it. Since you sacrifice too much stats to get a Warlords Mark on Hit ring, they are too expensive and youll need to sacrifice res and HP/Mana. Also added Power Charge on Crit so you can keep Frenzy, also got Life on Hit in there for survivability.
- This effectively makes me run with 4 power, 4 frenzy and 3 endurance charges up all the time
- Cast When Damage taken + Immortal Call should be level 20. Running a low level Immortal Call is only profitable when you dont generate Endurance Charges
- Frenzy and Greater Multiple Projectiles give attack speed on Quality. This way you can perfectly calculate getting 0.26-0.27 attack speed
- Took a detour on the tree to take Acrobatics and Phase Acrobatics, adding another layer of defense. Since we dont have any armour/energy shield these are very good
- Choir of the Storm is obviously very good for this build which you forgot to mention, if you can afford it.
- Starkonja is very good as headpiece. For dex/life and global crit.
Running the build this way allows me to easily run elder T16's and 500+ Delve and kill Guardians/Shaper/Elder with no problem.
Heres a link to my POB: https://pastebin.com/L99JuXfD
Just rerolled to this build... mixed guide and some of your suggestion.
Using ball both for mapping and single target.
Build looks fun and fast but, Elder or tough boss seems really hard with life regen/life on hit not enough
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Posted byEuroPOE#6717on Oct 7, 2018, 11:12:06 AM
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TheOriginalCynn wrote:
Cool build, Changed a few things to make the build suitable for all content:
- Second pair of PP in swap slot with Ball Lightning and Arc for single target
- This opens up the 6link to keep Curse on hit + Warlords mark in it. Since you sacrifice too much stats to get a Warlords Mark on Hit ring, they are too expensive and youll need to sacrifice res and HP/Mana. Also added Power Charge on Crit so you can keep Frenzy, also got Life on Hit in there for survivability.
- This effectively makes me run with 4 power, 4 frenzy and 3 endurance charges up all the time
- Cast When Damage taken + Immortal Call should be level 20. Running a low level Immortal Call is only profitable when you dont generate Endurance Charges
- Frenzy and Greater Multiple Projectiles give attack speed on Quality. This way you can perfectly calculate getting 0.26-0.27 attack speed
- Took a detour on the tree to take Acrobatics and Phase Acrobatics, adding another layer of defense. Since we dont have any armour/energy shield these are very good
- Choir of the Storm is obviously very good for this build which you forgot to mention, if you can afford it.
- Starkonja is very good as headpiece. For dex/life and global crit.
Running the build this way allows me to easily run elder T16's and 500+ Delve and kill Guardians/Shaper/Elder with no problem.
Heres a link to my POB: https://pastebin.com/L99JuXfD
I think you linked the wrong POB. That's a deadeye with very little gear on it.
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Posted bybridgeburner#6448on Oct 7, 2018, 8:34:49 PM
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bridgeburner wrote:
I think you linked the wrong POB. That's a deadeye with very little gear on it.
Fixed, its the right link now.
Also forgot to mention that I use a 4link barrage setup for single target. The life gain on hit on it is so much more significant. On bosses I shoot 1 frenzy to curse them with warlords mark. Then with the leech from slow moving ball lightning and life gain on hit barrage you will regain life very fast.
Last edited by TheOriginalCynn#2509 on Oct 9, 2018, 7:47:05 AM
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EuroPOE wrote:
Just rerolled to this build... mixed guide and some of your suggestion.
Using ball both for mapping and single target.
Build looks fun and fast but, Elder or tough boss seems really hard with life regen/life on hit not enough
After some levelling, i switched back to ghazzy guide.
Warlord mark + some level on critical strike make GC working for single target well :)
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Posted byEuroPOE#6717on Oct 9, 2018, 4:39:18 PM
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cause playing that build for 3d4h i wana say 1 thing i moved very fast to TheOriginalCynn suggestion with that i dont heave problem with guardians etc but still the bigest issue is if u fck up more then 1 at time u die - its epic rare to 1 shot u ( sharper ofc will do that and some guardians attacks )
they only thing thats meake me big problem its on delve special on azurite nodes II - III i mostly die get constant stun and every fck time when i jump to city outpost its gamble like hell :D any idea how to fix it ? do i need to fully upgrade panatheon to stop that ?
and about 4l barrage with nice elder gloves they are fck op with bossing
Last edited by zincfe#0455 on Oct 12, 2018, 7:11:04 AM
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Posted byzincfe#0455on Oct 12, 2018, 7:08:41 AM
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All my builds will be updated live on stream tomorrow: www.twitch.tv/GhazzyTV
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
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Posted byGhazzy#0404on Dec 5, 2018, 4:15:46 PM
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Build is now up-2-date for 3.5!
Changes made:
LuL, nothing was changed! FeelsGoodMan
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
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Posted byGhazzy#0404on Dec 6, 2018, 12:47:02 PM
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Really interesting build ghazzy, I changed to ball lightning and the 4link barrage to improve my damage aganist bosses, it was too bad with freezing pulse. Here my question: If we are now using arc + ball lightning, why we use frost bomb? it would be better to use a skill to get bosses -x to lightning res?,And if thats true, What skill should I use instead of the frost bomb? Thanks Ghazzy
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Posted byxDaviD__1993#6225on Jan 28, 2019, 8:32:57 AM
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