3.3 OBEY THE ORB (Orb of Storms - based build, SSF)

Hello Mister,

I am following your guide once again in 3.4 patch, will you update the build, if any changes occurs?? Thanks :) and BTW could oyu check the skill tree?? it seems to be bugged a bit some points are totally missing
I dont think that iam doing the build again.(iam not the guy playing a build twice if there are not major changes to it)
But my brother does.

I will look into the tree, it is may be bugged, becasue its a direct link to my characters tree, and it probably got a character tree wipe while transfering to standart.


€ Done, should be up to date!
IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
Last edited by IsodorRodosi#0726 on Sep 1, 2018, 1:52:01 AM
anyone have advice for building this as an elementalist? Made it thru act 10 and I need to seriously gear up as well as figure out what to take ascendancy wise as well as links for orb of storms since obviously you don't want to use elemental focus.

this is where I'm at with it right now(again excuse the atrocious gear) https://www.pathofexile.com/account/view-profile/Gheauxst/characters?characterName=Bolt_Delver

Someone recommended Enki's arc elementalist guide and it wants to do exactly what this build wants to do just with arc instead(if you were to play orb as elementalist instead of trickster), so I'm gonna follow it and see how I like it. https://www.pathofexile.com/forum/view-thread/1147951/page/1
Last edited by Gheauxst#0336 on Sep 3, 2018, 11:33:29 PM
one more thing to ask about the skill tree. It seems you forgot to place ascendacy points, could you add them and type order what should I ttake first? I assume arcane weaver is for sure one of the first things you need to take, about the others im not so sure.
Done. First arcane weave, second i whould choose ghost dance, because it gives a huge offensive and defense boost, but its up to you.
IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
Very cool - this was the perfect refreshing idea I needed for a new toon in Delve. I also play SSF as finding gear is a large part of the satisfaction in the game for me

Wondering why you did not take the "Crackling Speed" node, since it seems very efficient for Lightning Damage as well as some cast speed

Also, would you still take the frenzy charge points if you weren't using that body armor? Since you're going to not have any up on a lot of boss fights (and don't need for map trash)

I did not take crackling speed, because it costs 4 points for only 36% dmg and 4 cast speed, that is less than 10% dmg per point, abd therfore very point inefficient.

Yes i still would prefer the frenzy charges, because even if you have them not against the boss, they still let you progress way faster to the map boss than without. And there is not realy an alternative for the two points.
IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
Something strange is going on with this build on standard for me. Sometimes groups of mobs which are way off my path(i.e. I definitely couldn't have been hitting them with anything) become blinded. Well, maybe "become" is not the right word, they are already blinded when I see them on screen. Happens about 2-3 times per map. My gear is under spoiler but I can't find anything there that would apply blind.
Spoiler

Any ideas what might be the cause of that?
Very simple answere to that:

Biscos leash gives you rampage, and there is a proc in it that blinds many enemys, even some offscreen.
IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
As stated in 3.5.0 patch note, tempest shield will become instant without a cooldown mentioned. Any thoughts on it?

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