How the Incursion Launch Weekend Went

I'm really glad you guys have been able to do away with the ridiculousness of crunch time. Hopefully you can set an example for other game developers that having sleep deprived and depressed employees is not conducive to a quality product.
I'm loving incursion so much, great league. Einhar is being missed tho :')
A build that only has might is not mighty.
ADAPT OR RIP!
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extensively tested, relatively bug-free


Please fix Power Siphon!
"Act as if what you do makes a difference. It does." - William James
"People are just about as happy as they make up their minds to be." - Abraham Lincoln
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xHavoCx wrote:
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extensively tested, relatively bug-free


Please fix Power Siphon!


Please fix elemental hit, damage is too low and nobody is playing it.
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Dahaur wrote:
Loving the league so far.
Having Alva in every zone is great, the most frustrating part of the rng is eliminated this way. Building and running the different temples adds a bit of a roguelike feeling, which I really like.

Some minor improvements I'd like to see:
- the built-in loot filter identifies the stone of passage as basic currency, which is easy to miss in the craziness of the incursions (and I play a charged dash build to make things even more messy). A drop sound and/or a more noticeable label would be helpful.
- I'd also like an option to disable the Time Portal inside the incursions. Nothing more annoying than a missclick on it, and there goes a whole try.
- minimap markers for unopened treasure chest in the temple would be welcomed



Semi agree with all except the highlighted... Unless it auto-exits you when you have no doors to open (or keys in pack) and all the mobs are dead. I often use the portal to leave with 10-30 seconds left and done everything.

Chest identifiers in the temple would be nice though... As for the loot filter, go download one? All of them have what you are looking for.
TeenageEsthetician
ElectriCooter

Playing PoE since July 2012.
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griffinzero wrote:
When you put it into main game, and I hope you will, please start with act 3 or later. Because in the first two acts most builds aren´t yet really powerful and fast, so incursion are not really good.



Huge disagree. You don't have to totally clear the thing every time, that would be hella boring. Its more challenging when you're low and frankly who cares if your first temple isn't fully linked/upgraded. Its free exp and still fun. Temples/incursions break up the game nicely instead of having to wait until the end of a10 to start the new content.

P.S. Incursions in maps are insane and the loot, ooooooh man, so much loot. Great work.
TeenageEsthetician
ElectriCooter

Playing PoE since July 2012.
Mathil PepeHands
༗ Velka's Ravens ༗
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The Brazilian server Sao Paulo (BR) is still going through some wierd stress issues, with high ms spikes in random instances and a LOT of failures to join new instances. I'm currently playing in the Texas(US) server to avoid those failed temple runs. :(
Last edited by ArturVilela on Jun 4, 2018, 9:34:20 AM
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Temptation123 wrote:
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Dahaur wrote:
Loving the league so far.
Having Alva in every zone is great, the most frustrating part of the rng is eliminated this way. Building and running the different temples adds a bit of a roguelike feeling, which I really like.

Some minor improvements I'd like to see:
- the built-in loot filter identifies the stone of passage as basic currency, which is easy to miss in the craziness of the incursions (and I play a charged dash build to make things even more messy). A drop sound and/or a more noticeable label would be helpful.
- I'd also like an option to disable the Time Portal inside the incursions. Nothing more annoying than a missclick on it, and there goes a whole try.
- minimap markers for unopened treasure chest in the temple would be welcomed



Semi agree with all except the highlighted... Unless it auto-exits you when you have no doors to open (or keys in pack) and all the mobs are dead. I often use the portal to leave with 10-30 seconds left and done everything.

Chest identifiers in the temple would be nice though... As for the loot filter, go download one? All of them have what you are looking for.


That's why I said option. They could also put a "Leave incursion" button to the Temple menu (in the place of the "Open incursion").
I still like the auto exit idea when Im done, let me out. haha.

Really splitting hairs a bit but meh!
TeenageEsthetician
ElectriCooter

Playing PoE since July 2012.

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