How the Incursion Launch Weekend Went

You mean running an alpha server and not crunching the shit out of your developers results in a less buggy game, a higher player count and a happier staff? Wow, it's almost like this should be standard industry practice or something!
Well done!
The balance of RNG and choice, sprinkled with tough encounters and great rewards in Incursions and the temple is just right.
... is not a troll
Well done! This is my first PoE session since closed beta and I like it so far ;)
IGN: Kosiciel
Last edited by Kosiciel on Jun 4, 2018, 5:04:24 AM
"Easy Cleanup of Post-launch Problems
The live team were able to triage and patch most of the first-weekend issues with a series of hotfixes that didn't involve restarting the realm. A handful of crashes and other small bugs were addressed. With the high-priority stuff out of the way, they can focus on responding to other Incursion feedback while the rest of the team works on future content. Needless to say, this was far, far easier than Bestiary launch weekend."

Are you guys fucking blind?
Any player can design a build that works,
but it takes a casual player to design a build that barely works.
What's the deal with all "RIP Mathil" posts?
"War's over, soldier. You just don't know it yet. Everybody lost."
Loving the league so far.
Having Alva in every zone is great, the most frustrating part of the rng is eliminated this way. Building and running the different temples adds a bit of a roguelike feeling, which I really like.

Some minor improvements I'd like to see:
- the built-in loot filter identifies the stone of passage as basic currency, which is easy to miss in the craziness of the incursions (and I play a charged dash build to make things even more messy). A drop sound and/or a more noticeable label would be helpful.
- I'd also like an option to disable the Time Portal inside the incursions. Nothing more annoying than a missclick on it, and there goes a whole try.
- minimap markers for unopened treasure chest in the temple would be welcomed
Last edited by Dahaur on Jun 4, 2018, 6:27:08 AM
I'm very glad to hear this was not such a stress-fest for you folks. Great league, I'm enjoying it immensely :) I might have started two characters, both degenerate meta builds, one of which might indeed be an Arcboi (yay purple MTX!).
"
Nishrek wrote:
What's the deal with all "RIP Mathil" posts?


Like Bex said - he found Bisco's collar. And he lost it in Temple, becouse he wanted to corrupt it. There is chance that you lost your item. And he lost his items twice in a row. RIP Mathil.

And I love Incursion and I want to see Alva in my hideout after that league. Like a new master with new device which make incursions in our maps. Or something. I want her to be like Zana. Yes.
Smile! <3
Yeah nice Update and new league. You need some time to understand incursions but it is fun. When you put it into main game, and I hope you will, please start with act 3 or later. Because in the first two acts most builds aren´t yet really powerful and fast, so incursion are not really good.
And for balancing like other mentioned: please increase the drop rates of stone of passages, it sucks when you kill nearly the whole room but haven´t got any stone to open the door and running out of time.

BTW: I play with an incinerate (because buffed) Hierophant (because tanky and buffed by

And the new incinerate is awesome. It also works great with totems, so i don´t know yet wether I go with the arcane surge tree or the totem tree for it in endgame
"
Dahaur wrote:

- minimap markers for unopened treasure chest in the temple would be welcomed



Word.
+100

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