Elemental Hit Cold Roll doesn't proc Hrimburn "Cold damage can Ignite"

What's actually wrong is Avatar of Fire letting you 'steal' damage from Cold and Lightning hits-that-don't-happen to add to a Fire hit. That's horseshit on so many levels, a blatant exploit and flagrant violation of the clear intent of the skill. Especially if Cold can't ignite via Hrimburn because of the 'Deal No Non-X Damage' clause affecting ailments.

It's moose piss and it legit bothers me, given that otherwise Nu Elemental Hit has an intriguing design I'd be quite curious to check out.
"
1453R wrote:
What's actually wrong is Avatar of Fire letting you 'steal' damage from Cold and Lightning hits-that-don't-happen to add to a Fire hit.


"Wrong" in what sense?

Mechanically, this is precisely how the skill and damage conversion are supposed to work. There is nothing broken on the mechanical level.

Whether making the skill work in this way was a good design decision is very subjective. For the record; I agree with you - I would like it much more if we were encouraged to take advantage of the random nature of the skill, instead of "here, do full conversion, slot in two jewels, and get 200% more damage for free". But I think calling the decision objectively wrong is a little uncalled for.
"
1453R wrote:
What's actually wrong is Avatar of Fire letting you 'steal' damage from Cold and Lightning hits-that-don't-happen to add to a Fire hit. That's horseshit on so many levels, a blatant exploit and flagrant violation of the clear intent of the skill.

It's clearly not an exploit, as Abdiel_Kavash explained it's by design. So it's hard to even argue that it's a flagrant violation of the intent of the skill.

"
Abdiel_Kavash wrote:
But I think calling the decision objectively wrong is a little uncalled for.

I think it's definitely fine argue it is objectively wrong in terms of balance. With the current implementation, the fire-conversion route is clearly numerically superior to the other options, and it is impossible to balance the skill for all the options just by tweaking the numbers.

Of course balance is not the be-all and end-all. Maybe it's OK to have a lot of imbalance in the game. GGG certainly seems to think so, anyway!
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
I was the one who initially posted in these forums suggesting Hrimburn can be used to ignite with the cold flavor if EH, though i did mention that i wasnt sure it would with AoF.

And now i would suggest if anyone could try a CwDT linked to Incinerate which always ignites on final wave. As we know ignite does not have any threshold so it shouldnt matter how much dmg. If this works it would be the fire flavor's equavalent of CwDT Arctic Breath setups.

Thus far after lvling the fire version to maps i would say it is still worse dmg and survivability, yet more expensive than arc and lightning spire trappers which was my first char. The lvling is also quite painful before finally getting to AoF from ranger area. Whenever the gem finally levels up there is temporary breath of relief. It also needs gmp and chain to be effective, which i got a +1 from deadeye. I had a single target setup without gmp. Using HoA for the ignite overkill to clear better.

I am trying a cold version from scratch now after calculating that shocking stuff with CotB and the debuff from Frost Bomb could make it potentially on par with fire version. HoI also should make it clear better. It should be easier to lvl the cold version too except it is more expensive. CotB costs 15c now thx too Mathils arc mjolnir build. It was 6c few days ago.

Update: cotb can cold dmg can shock with spells only
Last edited by jeerinho#7997 on Jun 12, 2018, 8:52:53 AM
"
jeerinho wrote:
I was the one who initially posted in these forums suggesting Hrimburn can be used to ignite with the cold flavor if EH, though i did mention that i wasnt sure it would with AoF.

And now i would suggest if anyone could try a CwDT linked to Incinerate which always ignites on final wave. As we know ignite does not have any threshold so it shouldnt matter how much dmg. If this works it would be the fire flavor's equavalent of CwDT Arctic Breath setups.

Hrimburn can't be used to ignite with cold EH - that's what this thread is about. Check the title.

Also incinerate is a channeled skill and can't work with cwdt.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
dudiobugtron wrote:

Hrimburn can't be used to ignite with cold EH - that's what this thread is about. Check the title.

Also incinerate is a channeled skill and can't work with cwdt.


I dont even know what i am posting.

Well good to know it wouldnt work. Saves me the time to try it out. Perhaps Firestorm or BV + added fire + combustion. Or BL + combustion and some spell fire dmg from gear. Not sure if its worth dedicating 4 sockets for 10% more dmg.

Report Forum Post

Report Account:

Report Type

Additional Info