Elemental Hit Cold Roll doesn't proc Hrimburn "Cold damage can Ignite"
Thanks for more responses.
the 'Your cold damage can ignite' is indeed what I was questioning about. "The base duration of ignite is 4 seconds. The burning damage over time is 40% of the base damage of the hit of fire damage, per second" quote wiki. "Mark_GGG quote to me I read the gloves to simply change the word 'fire' to 'cold' as the applicable element. But it sounds like there's a difference between doing 0 fire damage and not being able to do fire damage in regards to ignites. as for " that's obviously not entirely true. Description on Hrimburn is 'Your cold damage can ignite'- I'm doing cold damage, i'm not igniting. The actual description of what is going on is more likely: Your cold damage can increase/add to ignite damage separate to this, Would the same be the case for the Three Dragons Mask - when using EH then? RipEleHit Last edited by farqueue#1273 on Jun 7, 2018, 10:49:52 PM
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I don't understand your confusion. You understand that ignite is fire damage, correct? It doesn't matter if it's fire damage or cold damage that causes the ignite. The ignite is still fire damage. And you understand that a skill that says it deals cold damage and only cold damage would mean the fire damage on the ignite would be zero, correct? Which part of you ignite but since you can't do fire damage the value of the ignite is nothing is confusing?
Edit: would it be clearer if the description on hrimburn said “your cold damage can ignite but only if you aren't prevented from doing fire damage”? Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Jun 7, 2018, 11:00:23 PM
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" Yes; however the tooltip for Elemental Hit says the following; “Each attack with this skill will choose an element at random, and will only be able to deal damage of that element.” Restrictions prevent you from doing something you would otherwise be able to do. Hrimburn will work unless something else prevents it from working. In this instance, Elemental Hit prevents it. " No - that isn’t what is happening at all. If Hrimburn allows Cold Damage to Ignite, then enemies take a Hit of Cold Damage before suffering Fire Damage Over Time. The Ignire was caused by Cold Damage; however that does not mean that Ignite is Cold Damage. Hrimburn does not say that Ignites are Cold Damage. “Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022
---- I'm not 'Sarno' on Discord. I don't know who that is. |
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" Sorry - my wording wasn't clear in the previous post. i do get it, i was more re-articulating why i had initially come to that conclusion/confusion. my presumption was that an ailment and the hit that caused the ailment were kind of separate and wouldn't necessarily have to be the same element, since the gloves bring in a new mechanic. driven specifically by this part: " EG i thought i could do 100cold damage hit (zero fire damage), which would apply a separate burning DoT which was based off the cold damage (since 'your cold can ignite'). Does that make sense? I think logically it does but, with the way the game works, it doesnt. Sometimes items override in game mechanics, and sometimes they don't - its all about the order of operations which GGG set. EG chaos damage bypasses ES, but Shavs/Solaris make chaos damage not bypass ES RipEleHit
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" I never said that i thought that ignites are cold damage- but i think we're in agreement anyway. I've mentioned in the post above this one that i thought the hit and DoT were treated as separate - which it turns out they're not. RipEleHit
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IF you take the gloves to literal translation in real life, it's like saying, "Hey your frozen water is going to burn someone with fire when you throw it at them." It's just one of those small design flaws that can be very confusing to newer players.
SSF, because Path of Trade RMTers and bots suck.
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" Well, they are treated as separate, which is what allows them to be different damage types in the first place. But they're both attached to the Elemental Hit skill, which applies all relevant modifiers, including "Cannot deal Fire Damage" in this case. I guess the unintuitive thing is that Skill modifiers are applied to ailments caused by that skill's hits, where appropriate. New players would be inclined to think the ailments are calculated in series and freshly from each hit, but in PoE game code there's no escaping the fact that it came from a Skill. It's a minor nitpick, true, but one that becomes quite important in other contexts. Need game info? Check out the Wiki at: https://www.poewiki.net/
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" The way I see it is that EH causes the cold hit but the ignite causes the fire damage, not EH. The ignite should still work. Question: if you attack an enemy that is already ignited with a no-fire EH, will it be extinguished? There are two types of POE players:
1) Those who want to walk uphill both ways barefoot on broken glass wearing a blindfold 2) F*cking noobs I identify as transnational Chinese. May I have access to their QOL features, please? |
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" No. The hit that caused the initial Ignite is not bound by Elemental Hit's 'Deal no non-X damage' modifier. I am very sad over this, though. The Avatar of Fire nitwittery pulls ahead with no Ignites from Hrimburn, and Avatar of Fire Elemnental Hit makes me very, very sad. Such a torturous rules-lawyery misuse of the skill... |
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" It should be a simple matter to separate the EH hit from the DOT from the ailment, though. Hopefully they look into this because it seems wrong. There are two types of POE players:
1) Those who want to walk uphill both ways barefoot on broken glass wearing a blindfold 2) F*cking noobs I identify as transnational Chinese. May I have access to their QOL features, please? |
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