PvP in 3.3.0 and Beyond
" That's not true. You can quill rain spam EA ground/wall explosion shotgun secondary damage special olympics death barrier for the entire pvp match using Lavianga's Spirit. There are other ways as well. Never underestimate what the mod community can do for PoE if you sell an offline client.
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[removed]
Last edited by Aodui#3921 on Sep 9, 2018, 5:27:29 PM
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PvP
Lol Please don’t waste precious time on this GGG. 99% player base are here for PvE. Peace, -Boem- |
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" that, i don't deny, and completely agree with. you can bait their mana, when they run out they shoot normal arrows instead of explosive IGN : Relithh , Stronkberry Last edited by relithh#7305 on Jun 1, 2018, 3:27:57 AM
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" GTFO if you're not here to give helpful input/insight. GGG has more resources from the tencent association and CAN invest into solving basic PVP issues. So please just leave this topic, and rest assured nothing in PVE is going to be affected. |
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Contagion
(not even 45% chaos resist able to survive that 4L dot damage over 2 seconds) and nerf every single skill gem that are able to one shot lol save melee builds. |
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What need to be nerfed/changed:
-MAgma orb : The skill use with faster projectile + chain enchant/gloomfang is bypassing max projectile distance. Make a test yourself, put yourself on corner of arena and see how far it hit on the other side... With chains you can shoot up to 80% of the whole perpendicular. It also pass up frost wall so there is no way to counter it, only trying to climb hill. example of build used by players: https://www.pathofexile.com/forum/view-thread/2142920 -Commandment of winter: Skill 1 shot people, hit twice and can be used with dying sun for 3-5 projectiles. -explosive arrow : Broken since forever, dealing overlaps secondary damage. Need to be nerfed hard in pvp. -KB Like Magma it is one of the most retarded skill right now thks to it s offscreen ability. It can offscreen thks to aoe, it deal multiple explosions that 1 shot anyone.IT is even stronger than Magma simply because of the insane attack speed one can stack on attack builds. example of build used by players: https://www.pathofexile.com/forum/view-thread/2125645 -Volatile dead: No skill should auto target and deal that much damage. Also phase run/phasing should be able to counter the balls auto-targeting but right now it s not. Coupled with zerphi/indigon it s a real cancer. ecample of build used by players: https://www.pathofexile.com/forum/view-thread/2101181 -BLight/ED/contagion. VS life builds even with max chaos res it kill you in 1 sec. Dot damage of any chaos skills should get nerfed. -fireball: explosion radius at max investment is too big, whole screen is a ball of fire 1 shooting you. -Molten Shell: for years if been a big problem for melee. A caster using molten will 1 shot any physical melee players. With items like scold and other self induced damage it is easy to create a self molten build able to 1 shot. Molten shell damage in pvp need a sever nerf. -Block and dodge: Players are obligated to use cheesy stuff like scorched ray and chaos dots because even with BCR it s very hard to bypass block and dodge. Players using 2h weapons have a lot of trouble crafting weapons dealing enough damage and having the possibility to craft block pen leo mod. BCR gem should be buffed, my advice is to raise BCR at level 20. So new level 20 BCR is equal to level 21-22 BCR. -Frost bomb: -75 life regen is useful and was good VS ES build using life regen to buff es regen. But now you don t need life regen to buff it. Frost bomb should get buffed giving also -% es regen. It s not normal to have players with 7k es regen per sec and the only counter is either 1 millions dps 1 shot or scorched ray cheese. -elemental penetration: There is so much way to counter physical damage, to reflect it too but nothing for elemental damage. Even worse it seems the old PVP formula is in favor of elemental damage. However now it s so easy to get pen on tree and gear (enchants-shaper-uniques -xoph/others) that players have 100+pen. Elemental damage should now get a change of formula to take consideration of the very stupid amount of available pen. -Herald of thunder. Using worms flask+pathfinders, herald of thunder bypass block and dodge. It deal insane damage- Herald of thunder should get a nerf in pvp. Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less#6633 on Jun 1, 2018, 9:00:54 AM
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" great post Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less#6633 on Jun 1, 2018, 8:23:33 AM
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GGG you have to find a way to reduce the damage output of multiple projectile/multiple hitting attacks. Especially the AoE ones, they shotgun or attack in such close proximity they pseudo shotgun for insane amounts of damage. Less so in PvP then in PvM but you really do not provide incentive for using single target attacks that are truly single target 1 hit. In a lot of cases you have to land 4 single hits from any given skill to equal 1 hit of those that lands multiple in succession. That's just bad math from a balance stand point. Also it's quite obvious to all by now I'm sure but over 75% of the skills lack any PvP scaling at all.
You have two classes of skills that are problematic Multiple projectile AoE (Blast rain, Lightning arrow, Fireball, Magma orb, etc..) -Because of overlap -Because of already ridiculously high base damage assuming they'd maybe be used without multiple projectiles? No one is going to do this, they don't want to aim and are rewarded heavily for not doing so. -You apparently didn't factor this into your algorithm -Range and crowd control Multiple hitting skills (Barrage,Blade flurry, Lacerate, Cyclone (already pretty toned down from previous balance) and alike. -These skills hit at a high aps rate but in multiple instances, some how trivializing the penalty the algoritm's supposed to impose on fast aps skills.... You also have the complete opposite where you have fixed rate/reduced rate skills used in conjunction with trigger set ups causing multiple overlaps of negative speed ramping damage far too high. GGG, the ADA of gaming....huuuur i gotz mai skilz. IGN: MullaXul Last edited by MullaXul#2277 on Jun 1, 2018, 8:03:54 AM
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" Thank you for showing concern to PvP! The following two posts are outstanding, and definitely need to be concentrated on. Also, our apologies if forum PvP shows up in the thread occasionally. Please ignore :) " And " A couple other things I would mention as a primary concern would be with arenas in general. 1v1 arenas are generally too small and need more variety. There are older layouts that exist already (beach etc...), it should take very little time to reincorporate those as well. CTF/Team spawn points need to be looked at as well. 🎆🎆 www.youtube.com/c/Ahfack 🎆🎆 NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es 🎆🎆 #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings! 🎆🎆 ^^Free 7L Fortify Cyclone! 🎆🎆 https://www.pathofexile.com/forum/view-thread/534134 Last edited by Ahfack#1969 on Jun 1, 2018, 8:24:28 AM
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