PvP in 3.3.0 and Beyond

Hey guys,

First off, I'm really glad so many people are still having fun and are invested in PvP, despite it not being a development focus recently.

Over the next few months we'd like to address the most heinous balance issues affecting PvP. We're compiling a list of the most problematic skills and seeing what we can do to bring them in line with what we (and you) feel is a much more sensible power level.

It's also been a few years since the PvP damage-scaling algorithm has had a deep look, and in that time we've introduced Ascendancies, Abyss Jewels and dozens and dozens of new skills, supports and mods. It's pretty likely that the current algorithm needs some work.

This job becomes much, much simpler with feedback, which is where you guys come in. Short and sweet feedback about which skills/ascendancies/mods/whatever are most problematic, and why they are problematic, will help us immensely. Try to be as impartial as you can.

On our current watchlist is:
  • Poet's Pen's Trigger
  • Volatile Dead
  • Explosive Arrow
  • Bear Trap
  • Kinetic Blast
  • Blight
  • Glacial Cascade
  • Cremation

And all traps and other skills that have seen significant mechanical and damage changes in 3.3.0.
Last bumped on Feb 20, 2019, 3:47:01 PM
Thank you.

What would be the best way for us to format feedback about skills we find problematic?
wow nice ty ggg

can you add an option to 2v2 open (not ctf) pvp to the queued? finding 3v3 is really hard and sometimes we don't have many people on.

btw when will you guys nerf zerphi

can you make more pvp maps...and fix ctf spawn location..

also make Solaris pvp map a little bit bigger plz?

can you allow us to cast aura during the pvp countdown start so we dont get instant rushed?
Last edited by googie337#4637 on May 31, 2018, 11:25:09 PM
"
ProjectPT wrote:
Thank you.

What would be the best way for us to format feedback about skills we find problematic?


Just list the skills and give a short description of what it is that you feel makes the skill unfair. Short and to the point is the best way.
Nerf zerphis mana flask, it is beyond the most broken mechanic/flask in pvp.
I haven't been this happy since I was a little girl!

I've sent Chris Wilson a sort of PVP Manifesto awhile back, complete with suggestions and such. See if he can find it, or I can send it to you, NickK.
Lavender or Leave.
PvPresident, 2016
//
You'd better run.
“EA is fine” -relith
All Chaos Skills are a problem.

Due to the core game you have an expected value of resists on a player 75% (not always) and skills can be balanced knowing players have this. Chaos is not the case, it is possible for a player to have -40% chaos res or Chaos Inoculation making them immune to chaos damage.


Balancing chaos damage assuming a player has 75% chaos res makes chaos abilities completely overpowered in all other cases while balancing them around another resist point allows players to use an item swap to win the match.

Chaos Inoculation is problematic as a chaos build can Auto Lose a match regardless of talent. If it is possible to give Chaos Inoculation the "chaos damage does not bypass energy shield" mod and have 80% or w.e. chaos res in PvP would be great (but I have no idea how realistic of a solution this is)

A player suggested solution without knowing your tools: In PvP cap Chaos res around 25% making it still an investment to acquire but not make everyone running around with Chaos Res gear swaps and allowing for a standard of damage like exists in PvE with the expected value of 75% elemental resistance.

More post to come
I'll update this list if I can think of more

- We need more pvp maps

- Return the 6vs6 queues that got removed

- Add in 2v2 queues

- Nerf zerphis because it makes a character nearly immortal

- We need a safe timed area to cast our auras so we don't get rushed

- We need more hotkey slots to cast auras/skills etc
Last edited by OriGinS#7079 on May 31, 2018, 11:31:52 PM
Indigon is incredibly powerful, in general. PVP is no exception. Any skill that has a lot of coverage or instant-hit damage makes this scary, but it's the item that makes them powerful.
anything ranged using abyss jewels is a problem like Kinetic blast, Lightning arrow

pathinders/scion-pathfinder flask sustain is waaaaay to much u can have perma all flask up for ever
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe

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