What did Elemental Hit do to deserve this upcoming nerf?

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You tell us to use at least 2 elements

Let's say you buff your fire 1000% and your ice 100%
then you use jewel to remove lighting

now you use EE

1500%+150%
vs
1000%+1000%

So yeah to use mono is actually the only way to make high dps build with it if you can not figure out some broken build that will not use on hit dmg but the element spread.


Choice of stuff that would boost both elements as good is very limited so really EE is not that great for this.
Just how many items be like +300 fire dmg + 300% fire dmg +300 cold dmg +300% cold dmg

On other side we have many that can do 600lighting+600% lighting etc


Or, you know, you can just stack mods that affect all three elements simultaneously. Like, I dunno, elemental damage? Or crit? Or projectile damage? Or attack speed? Etc. Just a thought.

Of course there's no items/passives/ascendancies/etc. that stack those out the wazoo. Oh wait...
Last edited by Exile009 on May 25, 2018, 12:59:15 PM
New ele hit looks OK. In my opinion, a complete waste of design time/effort. The issue will be its clear speed. As usual its going to fall far behind many other skills. Melee ele hit is a death sentence and there are better skills for ranged.

BrokenOPmeta? Never. It was a running meme back in early 2013 and it will stay there going forward.

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Rusery wrote:
New ele hit looks OK. In my opinion, a complete waste of design time/effort. The issue will be its clear speed. As usual its going to fall far behind many other skills. Melee ele hit is a death sentence and there are better skills for ranged.

BrokenOPmeta? Never. It was a running meme back in early 2013 and it will stay there going forward.


I dunno. It's looking like it'll be a pretty good bossing skill. Probably not as good as a really well-geared Barrage, but also much cheaper to gear.
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Rusery wrote:
New ele hit looks OK. In my opinion, a complete waste of design time/effort. The issue will be its clear speed. As usual its going to fall far behind many other skills. Melee ele hit is a death sentence and there are better skills for ranged.

BrokenOPmeta? Never. It was a running meme back in early 2013 and it will stay there going forward.



Ninety-five percent of the game always falls behind whatever the Clearmonsters decide is The Only Valid Way To Play(TM). The point of Old Skill Reworks like this is to take existing skills that nobody uses, such as noob-trap Elemental Hit, and pull them up to the same general level as the bulk of existing skills.

These rebuilds aren't for you. They're for the B-Level players who're content to go slower than the five-maps-a-minute clearspeed hobos in order to do interesting things, which this new rebuild of E-Hit accommodates nicely.
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1453R wrote:
These rebuilds aren't for you. They're for the B-Level players who're content to go slower than the five-maps-a-minute clearspeed hobos in order to do interesting things, which this new rebuild of E-Hit accommodates nicely.

While I consider myself such player, in Incursion clear speed will be most important thing (timed instances). Because maps do not punish for slower clear speed. Incursions do.
So new EH may not be good enough in this league
"War's over, soldier. You just don't know it yet. Everybody lost."
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1453R wrote:
Holy shit I didn't even think of The Fish Stick.

Piscator's Vigil confirmed for best Elemental Hit weapon, methinks. Nu E-Hit doesn't give a snot if the weapon deals any damage, but 100+% generic elemental damage and some free generic penetration? Gabbering gods yes. Doesn't hurt that Fish Sticks are dirt cheap basically from the word go, nobody wants those things. Corrupt ALL the Fish Sticks and go fishing for that sweet Culling Strike!

Anyways. WoT: your linked gear is weird and makes no sense and most of the mechanics I mentioned only work well, if at all, with this new Elemental Hit. Also seriously. Read the gem. It's not Doomfletch's Prism: The Skill. Yes, current E-Hit does not actively prevent other damage types from being dealt, which means you get extra flat damage of all three elements at once. That's...not the same as E-Hit doing all three damage types directly. It's really, really not.



This is exactly my point, currently i'm focused into cold & light with light converting to cold with brotherhood. That extra flat damage of all three stacks with my build. Hence why i'm pissed at the new change which removes 2 elements. My tree has all the chance to freeze % as well as a lot of penetration so it's pretty useful. As for my gear, it's a weird combo I agree but it works. "Fish Stick" LOL it really does look like one now that you mention it but good luck trying to get a decent culling strike one with good rolls for a good price.

It's being overpriced as hell despite not being in high demand oddly enough. I tried to get one for a good 2 weeks came close with a low rolled one for 2 ex but meh. Good rolled ones are charged at 15 ex for some reason , same goes for doomfletch prism which I also tried for. So piscator's it is...though I think poet's pen with ice spear inside would work great for me too. Just working with what I have and that shield I linked helps for survival anyways vs bow and quiver. Anti ignite/bleed/ chaos damage protection for hybrid life / es char is well needed. That last buff to elementalist's with the golem changes was a nice touch to my builds; saves me an item slot for anti freeze protection.
I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487

https://www.pathofexile.com/forum/view-thread/2300612
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WoT_Seanchan wrote:
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1453R wrote:
Holy shit I didn't even think of The Fish Stick.

Piscator's Vigil confirmed for best Elemental Hit weapon, methinks. Nu E-Hit doesn't give a snot if the weapon deals any damage, but 100+% generic elemental damage and some free generic penetration? Gabbering gods yes. Doesn't hurt that Fish Sticks are dirt cheap basically from the word go, nobody wants those things. Corrupt ALL the Fish Sticks and go fishing for that sweet Culling Strike!

Anyways. WoT: your linked gear is weird and makes no sense and most of the mechanics I mentioned only work well, if at all, with this new Elemental Hit. Also seriously. Read the gem. It's not Doomfletch's Prism: The Skill. Yes, current E-Hit does not actively prevent other damage types from being dealt, which means you get extra flat damage of all three elements at once. That's...not the same as E-Hit doing all three damage types directly. It's really, really not.



This is exactly my point, currently i'm focused into cold & light with light converting to cold with brotherhood. That extra flat damage of all three stacks with my build. Hence why i'm pissed at the new change which removes 2 elements. My tree has all the chance to freeze % as well as a lot of penetration so it's pretty useful. As for my gear, it's a weird combo I agree but it works. "Fish Stick" LOL it really does look like one now that you mention it but good luck trying to get a decent culling strike one with good rolls for a good price.

It's being overpriced as hell despite not being in high demand oddly enough. I tried to get one for a good 2 weeks came close with a low rolled one for 2 ex but meh. Good rolled ones are charged at 15 ex for some reason , same goes for doomfletch prism which I also tried for. So piscator's it is...though I think poet's pen with ice spear inside would work great for me too. Just working with what I have and that shield I linked helps for survival anyways vs bow and quiver. Anti ignite/bleed/ chaos damage protection for hybrid life / es char is well needed. That last buff to elementalist's with the golem changes was a nice touch to my builds; saves me an item slot for anti freeze protection.


Switch to Kinetic Blast. You're doing a generic Wander added-damage build, not an "Elemental Hit" build. If you're focused more on the stuff that adds other flat damage to your Elemental Hit, then you don't need to care about Elemental Hit itself. Just go Kinetic Blast like the rest of Creation and do the same thing you're already doing with more/better coverage.

Nu Elemental Hit will be distinctly different from Kinetic Blaster builds, which I welcome. I'm strongly considering running it for league start, honestly. Which I never once thought I'd say. But I've been looking for an excuse to run Elementalist ever since watching that Engineering Eternity video on the triple-Herald Reaver, and this strikes me as a good place to start given that said Reaver is expensive as sin. Save the Vaal stuff for when I've got a better idea where to go after getting Beacon of Ruin out of my system and see what this new Equilibrium Pistolero style looks like.

EDIT: Also. Corrupt y'own dang Fish Sticks. Be a MAN (or a WOMAN, if you prefer) and roll them Vaal orbs yusself. Hell, see what other wand implicits we can get in 3.3 and try your luck in the Corruption Chamber. Don't pay other people for their Vaal results, make your own!
Last edited by 1453R on May 25, 2018, 1:21:41 PM
So basically, OP is upset his elemental hit build that isn't really an elemental hit build is getting 'nerfed'.

He could just as easily be using any other attack to greater results (since they would have significantly higher %base damage/damage effectiveness than current pre-3.3 e-hit), he's just getting indignant about his one insanely inefficient usage of the skill be 'nerfed' (even though a minor retweak would yield MUCH higher results with the new e-hit).



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1453R wrote:
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teksuoPOE wrote:
not sure if it'll be that good once you consider that you pretty much have to lock up 2 jewel slots without stats just for it.


Using two Combat Focus jewels is actually one of the worst things you can do for the skill, given that doing so negates its ability to play with Elemental Equilibrium and benefit from guaranteed significant resistance reduction. You will only ever, at most, want ONE Combat Focus (likely 'cannot choose Fire', given the existence of Hrimsorrow/Hrimburn), to make added Cold/Lightning flat damage more overall effective.

Using two Combat Focus jewels just turns E-Hit into a crappy version of whatever elemental attack you could otherwise have been using. The entire point of this rebuild of the skill is to break Equilibrium like a domme working over a new boytoy.


Don't be so sure. The amount of flat damage you get from e-hit without needing to count on your weapon/gear/auras/heralds/supports is pretty insane, and it also has pretty high damage effectiveness. If you'd want to go with a single-element version and support that element well, it could wind up being more effective than alternative skills. EE is a potential incentive to alternate elements, but it's not an unbeatable incentive when you consider how poorly an alternating E-hit would use other sources of flat damage... provided the right gear, all that extra flat damage you could get for a single-element e-hit would trump the influence of EE.

Just as an example, my uber-elder-killing voidfletcher/death's opus build would actually get relatively comparable dps from pure-cold e-hit as it gets from (non-enchant) tshot, despite having +4/6 projectiles.


Also, hrimburn isn't gonna enable you to ignite with e-hit if you take the fire damage out of the cycle. Even if your cold (or lightning, with ele conflux) is doing the igniting, the ignite is still fire damage, and it'd still be negated in the same way brutality disables poison. (of course, another skill could allow you to ignite, but the same could be said of applying all ailments regardless which elements you remove from e-hit)
Last edited by Shppy on May 25, 2018, 8:09:52 PM
Hmm... Piscator, Hrimburn, Stormfire, Taming, Yoke of Suffering... throw in three heralds and elementalist... I think I got a nice build idea.
We need confirmation if ignite from other elements will work or not though, that's some really important stuff. If it doesn't, then that would take a lot away from new elemental hit.
I make dumb builds, therefore I am.
...This is why we can't have nice or even 'okay' things. Always someone with the indignant outrage over change.

You crazy kids.

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