Skill Revamp - Elemental Hit

Cold Damage I choose you!
Last edited by Sorbetero#1937 on May 25, 2018, 1:57:31 AM
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Shppy wrote:
holy hell, 188% effectiveness of added damage?


Finally someone noticed that! :D Although it's actually like that due to you not getting the added ele damages all the time. If you have loads of added cold damage on gear / support gems, for instance, and take the jewel that removes lightning damage from the mix, you'll still only benefit from all that added cold damage half the time. Hence the high number. So I wouldn't get too excited about that, even if I do like it.
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FakeClone wrote:
What happens if you have all 3 jewels equipped?


It says "Limited to 2", so...

Hypothetically, if you could, it'd just cancel out all your elemental damage entirely.
Nice to see Rory again.
I really need new PC
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Fukurokage wrote:
Smells like fire-cold Elemental Hit with Izaro's Turmoil. They synergise well and with Elemental Equilibrium and you don't waste jewel slot for the second threshold gem. Also: the more aliments, the more damage you get. Cold gives two, so we get three ele-efects and this can be made even more powerful with unique items. All looks nice, but it needs to be tested - at least on the paper.



I'm kinda wondering what would happen if you were to utilize the Viridian Jewel and dual wielded Dyaduses.
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Exile009 wrote:
"
Shppy wrote:
holy hell, 188% effectiveness of added damage?


Finally someone noticed that! :D Although it's actually like that due to you not getting the added ele damages all the time. If you have loads of added cold damage on gear / support gems, for instance, and take the jewel that removes lightning damage from the mix, you'll still only benefit from all that added cold damage half the time. Hence the high number. So I wouldn't get too excited about that, even if I do like it.



Well, I'd be using it with a pure cold build, so I'd be using two of the threshold jewels to make that happen.

With that on the aforementioned build, it'd deal as much dps as my 5-arrow (no gmp) tshot if my tshot hits 3 times per attack (which at long range i don't think it does) so this would be a fair bit better. Either that, or it'd deal about 90% more dps than my Ice Shot, if i'd replace that instead.
Last edited by Shppy#6163 on May 25, 2018, 2:33:15 AM
There has to be some sort of comedic punchline attached to these new changes, like:


"We had 3 people working this all weekend, fine tuning numbers, making this sick little aoe effect when you hit monsters, it was all coming along great...

...then Jack turned to his left to ask Steve how the final build was looking and he saw that his entire graphical and skill design had been changed.

Jack: "What the F Steve! I worked on that for days! The hell did you change the skill without talking to me about it?!"

Steve replied: "What? I'm using Wild Strike."

Jack: "... Son of a ....."
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JoeShmo wrote:
1. How many places on the passive tree actually allow for 40 of two types of stats in a medium radius? ( It's 40 Str or 40 Dex or 30 Str + 10 Dex, etc. right? ) Otherwise this is going to be super restrictive, and the only effect it offers is removing an element ( no damage ( lol 10% inc ), no fundamental change to how the skill works, unlike like other jewels ) Jewel effect needs to be improved, badly.

3. Since the skill now has the aoe tag, does that mean it no longer works with ancestral call / melee splash? That's a huge loss of clearing speed, and the initial + "80% more" effect are not going to make up for that, not in the least.


1) They're MORE flexible than other threshold jewels, not less. You don't need to get 80 total attributes. Also, "the only effect it offers is (enabling Elemental Equilibrium)" FTFY!

3) Why should the AoE tag disable either ancestral call or melee splash? It still has the melee tag. Plenty of other melee gems have the AoE tag and still work with both of those.

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just like glacial hammer and it's jewels

Having actually played with Glacial Hammer and its jewels, I can tell you that they absolutely DO make a big difference. GH may not be a top tier skill, but the jewels do serve to make it a LOT more playable. If your idea of "useless" is "if it's not KB, then it's shit", then I can't help you. Apart from pointing out that they've hinted that KB will be nerfed in 3.4.

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Frost Blades will still be better for cold damage ( + better jewels )
Infernal Blow / Molten Strike will still be better for fire damage ( + better jewels )
And Static Strike / Lightning Strike will still be better for lightning damage.

What? Bows? Serious? Every one of the other elemental arrow attacks are exponentially better


And Ele Hit will be better for Elemental Equilibrium (possibly also making it better than those others at bossing, apart from Molten Strike and its shenanigans). So what's your point? Of course those skills excel at their respective element - they're dedicated to them. What would you have them do - make Elemental Hit not be tri-Elemental anymore? Or have it do all three elements together, making it no different from any other skill with added elemental damages from gear/gems? Jeez!

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People will still run Barrage ( now improved..again ) for single target, and KB will never be outclassed for clearing


See, there's your problem. Feel free to keep running around with your broken skills if you wish (at least until they get nerfed, then feel free to rage at both GGG and all those who disagree with you), but kindly stop imagining you have any claim to speaking for everyone else. This is straight up buff of a skill that sorely needed one. It may not meet your exalted standards of what skills should be like but, frankly, it was never meant for you. Just go on right back to your 27th KB + Barrage wander for 3.3 (all the while going "have fun with your shit builds OMEGALUL!") and let everyone else be.
Last edited by Exile009#1139 on May 25, 2018, 2:26:15 AM
Thinking Ascendant Inquisitor/Elementalist with Tempestuous steel and The Taming. Only wasting the Herald bonus, though you could add The Coming Calamity to it if you feel silly. Skill can really work in a four link with Ancestral Call, Weapon Elemental Damage and Faster Attacks only, though Elemental Proliferation and Unbound Ailments may be useful, too. Probably easiest to get Faster Attacks in Elder Gloves and go with a pseudo five link, which frees the body armor for The Coming Calamity/Kaom's Heart.

Seems to be a solid skill now.
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