Skill Revamp - Elemental Hit
Ok is this a typo of am I stupid (probably the latter) but what is the 4th element. I know fire, cold and lightning but that's it right?
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mmmm Vortex buff next? :P
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Ele Hit Elementalist!
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Insane update - keep it up, good shit, looks rly cool.
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Wow, thanks for what looks like a complete nerf to my L90 Elemental Hit Triple Herald Elementalist dual wand user.
1. Elemental Hit does plenty of damage - if you build your character right. 2. In addition to the Elemental Hit damage, this character does a bunch of base Physical (750 avg), Lightning (1500 avg), and Cold (500 avg) tooltip damage. In comparison, the base Lightning damage for L20 Elemental Hit is 27 to 516 (272 avg). I'm pretty sure most of my damage does *not* come from the added damage of Elemental Hit. Now, when I use Elemental Hit, *all* of the Physical damage will be eliminated as will *all* of the Lightning damage unless I get the 1/3 chance of hitting Lightning. Ditto for Cold 3. I don't need an increase in the chance to inflict status ailments because I happen to have a high critical strike chance due to wand use. Oh, right, you made it so that instead of *every* hit having a chance to Shock with my massive Lightning damage, only 1/3 of the hits, those which randomly deal Lightning, have a chance to Shock. So, you are really just increasing it from 10% to 16 1/3% along with eliminating the chance of status ailments on crit for those elements which aren't the single selected damage type. 4. Even with that 10% More per status ailment and the slightly more than doubling of Elemental Hit's base damage at L20, I'm guessing that the damage output is still going to be nerfed. I suggest you developers take TheBlasterBabe out for a spin (I assume that you can make copies of interesting characters for in-house play-testing purposes) both with the current version of Elemental Hit and with your "improvements" before you implement this change. Now that I've chewed you out, I will give you some credit - the Jewels are cool. But you can implement the changes in Elemental Hit by tweaking the Jewels instead of screwing with pre-existing characters. |
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"Three elements, but Chill and Freeze are two different ailments. |
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looks boring, hopefully some mtx are planned to huge reduced prices with the new tencent deal
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LMAO 10 years later ^_^
"Zazan":
*Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. *Fixed a bug where people logged in to play |
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but what if you let us equip all three jewels for -PuRe ChAoS dAmAgE-
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Any chance that 80% more area affects proliferation clouds?
ign Exdunn
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