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Skill Revamp - Elemental Hit

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JoeShmo wrote:
I don't understand why this is such a triggering situation with people, considering comments as yourself indicating the very need for it...since you've also stated that you can't depend on what it says on the gem.


Because you are wrong, and you are (maybe unintentionally) spreading false information. Other people read this false information, believe it to be true, and keep spreading it, which eventually results in exactly the kind of confusion you are talking about.

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But no, the tags at the top very much explain what it is supported by, explicitly.


They do not, they fundamentally can not, and that is not their purpose at all.

Source, see towards the bottom of the post.
Last edited by Abdiel_Kavash#5296 on May 25, 2018, 6:59:20 AM
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EonLight wrote:
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Socket two of these jewels into your tree and you suddenly have an Elemental Hit that always deals Fire Damage. On the other hand, socket just one of these jewels and suddenly you're left with a skill that only deals Fire and Cold damage.
Socket all three jewels and deal no damage? Bring it on meme builds!


2 Jewels max.
Read the description.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
I have crafted Elemental Hit bow (+3 Gem) last month hahahaha....
Looks great I cant wait to make an elementalist wander that uses all 3 heralds with Elemental Equilibrium and inpulsas for juicy explosions and ele pen

I do have a question though, one do herald trigger EE? for example if i hit an enemy with an attack and there is an enemy that is hit only by herald of ice will my lightning and fire damage have ele pen? or do herald hits not trigger EE?
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maxkardinal wrote:
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xyllywyt wrote:
Seriously dumb question but ....

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We have increased the chance to Freeze, Shock and Ignite.

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This means that if you have all four Elemental Ailments on your target, you'll be dealing 40% more Damage.


So Freeze is cold, Shock is Lightning and Ignite is Fire.

uuummmm, what's the fourth.

x


Chill


Relax! He was just asking!

Oh, I see what you did there :)
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Abdiel_Kavash wrote:
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JoeShmo wrote:
I don't understand why this is such a triggering situation with people, considering comments as yourself indicating the very need for it...since you've also stated that you can't depend on what it says on the gem.


Because you are wrong, and you are (maybe unintentionally) spreading false information. Other people read this false information, believe it to be true, and keep spreading it, which eventually results in exactly the kind of confusion you are talking about.

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But no, the tags at the top very much explain what it is supported by, explicitly.


They do not, they fundamentally can not, and that is not their purpose at all.

Source, see towards the bottom of the post.


How am I wrong? You seem to be arguing something completely different to the context of what you quote me on. If anyone is providing misinformation, is you insinuating that I'm making up definitions or subject matter, which is ironic considering the constant quoting of me out of context to the replies to said quotes; like asking for clarification, and stating that wording can be misleading on the gems, and then being told that I'm teaching other people to follow the wording verbatim, as law.

You seem to be confused about Mark's statement ( again...problems with context of quoting ), and how it applies to what I've stated multiple times. He's pointing out that you can't assume things based on the tags ( something I've talked about multiple times ), like one tag meaning another tag should be a given as also in effect ( bows = projectiles ). The way Mark goes about it is squirrelly ( which is part backing up what I stated just prior GGG having to make all sorts of background exceptions to things ), but he's stating the exact same thing I did in my initial response to being asked "Why aoe would mean you couldn't use splash / call", and the reason why I made my initial question for clarification, for the exact reason that you can have a tag confuse players and what is supported by it.

Instead, I'm getting this inane witch hunt of responses stating things I haven't said, with insinuations about what my goals are, what kind of player I am, and what I expect / know. Instead of getting actual discussion based on the context of what I've actually said, I just get ad hominem attacks trying to discredit what I say based on Me, rather than simply "okay, he's asking a valid ( even if unnecessary to me ) question just for clarification, like half of the posts in this thread are doing.

Which, again, brings up the point about not understanding what is so triggering about asking a simple question for clarification, and the incessant behavior of people to attack people for any sort of expecting of something being better, like such a thing automatically makes you an elitist ( the same goes for comparing things to other things players don't like ( or get triggered by ) like Barrage ).
can you plz tell us what ment by :( deal no other damage type ):

does it mean a 300pdps weapon deal no PHY damage only the elemental damage from gem.

does it mean if my weapon has added 32-78 fire damage that when it is fire damage it is added to the hit ?

by the way i kind A like the new Elemental hit skill gem :)
I'm curious as to how this will interact with the new unique sword Fate of the Vaal.
If (hopefuly) they make it so that the chosen damage is the same, there could be some serious potential with the full conversion and a lot of added flat physical damage.

Let's hope it'll work like that and not completely delete the sword's damage 2 out of 3 times...
Will any of this stick to bosses?
You know what, I'm not really in the mood for arguing, so I am going to just factually answer your questions. If you have any issues with my replies, please PM me instead of cluttering this thread.



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JoeShmo wrote:
1. How many places on the passive tree actually allow for 40 of two types of stats in a medium radius? ( It's 40 Str or 40 Dex or 30 Str + 10 Dex, etc. right? ) Otherwise this is going to be super restrictive, and the only effect it offers is removing an element ( no damage ( lol 10% inc ), no fundamental change to how the skill works, unlike like other jewels ) Jewel effect needs to be improved, badly.


You don't need 40 strength and 40 dexterity, you only need the sum of strength + dexterity in the radius to add up to 40. Any place that can currently support a threshold already has 40 of one stat in radius, thus the EH thresholds will work there.

But if there was a jewel socket with only 20 strength and 20 dexterity in radius, the lightning threshold for EH would also work there. I had a brief look at the current tree, and there is no place where this actually happens; but we know that the tree is getting at least slight changes in 3.3, so who knows.

Again, this is less restrictive than any other current threshold gems.

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2. How does the conversion actually work now? If you run with a physical weapon, is it being 100% converted + the added elemental damage? Or is it now just a basic "spell", where you only do the damage shown on the gem for the given element ( so the "added" statement is false )? And what about other sources of damage, like flat damage jewels or rings? Is it converting those as well or are they only useful when that element shows up? That's a huge disadvantage / undertaking for the player just to make a properly working skill ( not even getting into making it a meta build ).


Elemental Hit, both in the current and the new version, doesn't actually convert anything. The skill simply adds a flat amount of damage to your attack. The base damage of your weapon has no effect on the amount of this added elemental damage.

With the old Elemental Hit, the physical damage of your weapon is still applied. However, the reworked version also has the "Deals no Damage of other Damage Types" property. This means that this skill will never, under any circumstances, deal any Physical (or Chaos) damage whatsoever - since "never" modifiers are always absolute.

You could, of course, convert the physical damage of your weapon to some other element (for example, by the Physical to Lightning support, or by Herald of Ash). Then, if Elemental Hit rolls the correct damage type, this converted damage would still be dealt to your target.

All added damage from other gear works the same way. Do all your conversions and all other shenanigans as usual, then at the very end simply discard anything that is not the chosen damage type.


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3. Since the skill now has the aoe tag, does that mean it no longer works with ancestral call / melee splash? That's a huge loss of clearing speed, and the initial + "80% more" effect are not going to make up for that, not in the least.


No, it does not mean that. Tags of a gem do not determine what the skill can or can not be supported by. The description of the support gem fulfills that role. Both Ancestral Call and Melee Splash say "Supports single-target melee attack skills". This means: the skill must be an Attack (which EH is), it must be a melee skill (which EH is), and it must target a single enemy (which EH does). Yes, it also deals some damage in an area around the targeted enemy; but the important thing is that there is one, and only one, target of the skill.

Compare this with Molten Strike for example: this skill also has an AoE component (and even a Projectile component), but it is still a melee attack that targets a single enemy. Thus Ancestral Call/Melee Splash will support it.

On the other hand, a skill like Cyclone or Sunder deals damage to everything within an area. There is no one "target" of the skill. Thus they are not single-target melee skills - even if you actually only hit one enemy. These skills can therefore not be supported by the two above supports.



If you have any more questions, or if anything is still unclear, feel free to ask.
Last edited by Abdiel_Kavash#5296 on May 25, 2018, 8:27:32 AM

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