Here is another unique item that you might see in the Incursion League
Looks fucking OP for CI indeed. Might just play occultist next league...
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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" Isn't it easier to just equip saffel and get a flask? And about Golden Rule and CI.... it is no point in this pair.... |
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There should be "CI is disabled" somewhere (all new items have drawback, right?) :P
"War's over, soldier. You just don't know it yet. Everybody lost." Last edited by Nishrek#6401 on May 25, 2018, 6:29:31 AM
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" Its got a drawback, its a CI shield with like half a good shields ES that is a pretty decent cost right there. I actually like the 45% faster start of ES best lol that shits hard to get these days. Last edited by Draegnarrr#2823 on May 25, 2018, 7:08:40 AM
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" CI gets 100% chaos resists, and this item converts phys damage to chaos. So yes, you are immune. Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks |
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" They are fighting over semantics, you aren't immune in the games descriptive terms because immune means you won't get the icon or be affected by, you'll still have bleeds applied and they will still squirt blood out of your character as you move around you just won't take any damage from it. This is the same as poison, you don't take any damage from poison but you can still get it stacked on you. |
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Hmm... wait... what? If bleed is 100% converted to chaos, I take CI keystone to be chaos immune, then anytime I bleed I would be taking chaos damage and thus I am bleed immune. Who cares that it's not the same as "bleed immune" stat, if I run around bleeding visually but am not losing any health it doesn't matter at all to me (same result as bleed immunity). And it would be funny to take on a mob pack that bleed punctures and face tank them knowing I'm 100% protected against bleeding (run around them in circles bleeding but "look ma, no damage").
So the only real problem I see is GGG knows this and thus will likely set the drop rate to be the typical "once in a blue moon" drop. That in itself (gating it behind super low rng drop chance) is always the reason I don't get very exited with new gear announcements (I'll probably never ever get this shield). "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" What you describe is an issue with the game engine. I expect in future engine-updates (3.x, 4.0 and beyond), you wont see any icons or graphics effects on your character anymore, in case immunities are in place. They are simply not needed in that case. Why would they, if you are immune anyways? Less icon/character effects bloat & less confusion is a win-win. The reason why you (not you personally Draegnarrr, but some people in the community) mention this is based on some old flaws in the PoE game engine. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on May 25, 2018, 7:44:59 AM
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" First, nothing is getting converted. You are taking one type of damage as another type of damage. This has many mechanical consequences and behaves quite differently than converted damage would. Not least of which is that Damage over Time (which Bleeding is) can never be converted in the first place. Second, there is a difference between being immune to bleeding and taking no damage from bleeding. If you are immune to some effect, that effect can never apply to your character. You cannot have the "bleeding" debuff, period. Meanwhile, with 100% resistance, you still have the Bleeding debuff, it is just not causing you any damage. This matters for items and modifiers that use the wording "while Bleeding", for example The Red Trail's "Gain a Frenzy Charge on Hit while Bleeding". If you are immune to bleeding, this does nothing, as you are never Bleeding. If you merely don't take any damage from the bleed, but you are still bleeding, you will get a Frenzy Charge on every hit, while completely avoiding the downside. Exploiting effects like this is likely the main reason for the shield's existence; otherwise it would just say... you guessed it, "Immune to Bleeding". Last edited by Abdiel_Kavash#5296 on May 25, 2018, 7:46:08 AM
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" I think it would be more like Atziri's Reflection or Inpulsa's Broken Heart, where you are 'unaffected' by something but you can still have that effect on you. I'm quite happy to see another shield option for boosting maximum resistances. "Let those with infinite free time pave the road with their corpses." - reboticon
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