Skill Reveal: Siphoning Trap

Hmmm, I don't see myself using this. Please fix skils that clear 3 screens at once.
As long they exist, other skills are useless
too bad traps and totems are sh*t xd
I will never use this skill. Trapper links are too tight for a skill that you'll probably use less often than a Vaal skill, unless there's both a way to cut its cooldown and a way to scale its damage so that it can actually kill things. Even then it'd be a tough choice, because trap gameplay even now is throw traps -> pack dies -> move on, except at bosses which this skill won't help with anyway.
looks more like a boss skill, I mean literally. There's builds that clear so fast, even with 30% speed on boots and perfect quicksilver you are still moving slower than the clear...
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KaseyM21 wrote:

it gives more than 50. you can't just divide 500 and 25 by 10. the gem gives base life regen by itself and then also gives some per enemy. go read the gem before spreading false information (although GGG partly at fault as they didn't even post the gem in this topic lol.. but you can find the gem in incursion announcement)

Also it chills. which is nice for bosses as hypothermia is useless a lot of times for some builds against some bosses.



e/ if ratio holds from lvl 1 gem to lvl 20 gem you would get about 200 life per second on single monster.


Even if it gives about 200, its worthless. Reju totem gives 162/s, how many time have you used it in any build?
Hypothermia Support? Just use vortex with your CWDT setup as a 4th link and use Vaal Lightning Trap instead this shit, you will get more damage.
Could this be used to trigger EE? Then toss your fire or lightning trap for the kill?
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imLuCaSsS wrote:
I need to be honest: I HATE TRAPS.

TOOOOOOOOO many traps update/skills on this patch, and I'm not excited.

Would love to see new bow skills, melee ( can we have decent melee skills - not sunder only? ) new spells, new CHAOS skills, etc... Chaos skills is around Essence drain this days.. When Blight and Caustic arrow will get some love?

zzzzzzzzzzz


You ever try reading?

"In addition to the 12 new gems mentioned above, we've reworked around twenty existing skills in order to unlock even more gameplay options. We've made changes to the effects, mechanics, function and balance of these gems to bring them up to the power and quality levels of modern Path of Exile skills. Various systems like Ignite have also been improved."
Too. Much. Clutter.
I can actually see myself using this if my trapper build is halfway decent. Link it to Increased Duration Support and Increased AoE and it should provide huge coverage for bosses while being active 100% of the time with a little trap cooldown. Can stick it in my weapon or shield.

Nice for Shaper/Elder etc if my trapper ends up capable of doing endgame bosses.
the skill looks really nice, imo. however, that sound? this will go on my nerves pretty quickly
Animation looks really good, but probably it wont be used much at all, because other traps and their deeps.

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