Skill Reveal: Siphoning Trap
" Why would you EVER use it on ANY build? If you use it on packs - you are just wasting time (if your build needs regen for clearing packs, your build is shit), for bosses it gives 50 life and 2.5 mana per second which is 3 times less than Reju Totem (guess what, noone is using that shit as well) It's just another worthless trash tier skill, even if it would have no cd at all (since DoT probably wont stack) The other 2 traps (flamethrower and seissmic) at least can be used as "throw when there is big pack to not throw regular traps twice", this one is just shit. | |
" it gives more than 50. you can't just divide 500 and 25 by 10. the gem gives base life regen by itself and then also gives some per enemy. go read the gem before spreading false information (although GGG partly at fault as they didn't even post the gem in this topic lol.. but you can find the gem in incursion announcement) Also it chills. which is nice for bosses as hypothermia is useless a lot of times for some builds against some bosses. e/ if ratio holds from lvl 1 gem to lvl 20 gem you would get about 200 life per second on single monster. Last edited by KaseyM21 on May 15, 2018, 7:06:05 AM
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HYPEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!
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Looks great!
Until you realize you basically can get the same result, by just slapping a Life Gain on Hit on pretty any AOE skill, lol... | |
"Exactly my thoughts after the first announcement. I kinda like it, but would prefer a totem version more since it feels more natural with these kind of interactions I guess? | |
" what? multiple ways to receive a similar result is a new concept? this isn't even something to complain about. lol Besides life gain on hit doesn't do the same thing at all. You are really stretching it if you think that just because the trap regens life they are basically the same lol | |
" The most broken idea after a lot of years what i heard. Im sure it would be a new meta! |
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Please Dudes,Any1 at ggg tell me your revamping Conversion trap its one of my favorite things for leveling on a cast based characted like witch or temps =,its great for enemies for like the undying buff and killing exiles with totem skills,and adding to that its a great idea,but so badly executed man,it dont count as a minion why? you cant really scale it off skill duration why?,why why why,please buff this Rough gem of a trap,Also how about cast on melee kill getting changed or removed all the other cast on's are superior because you can kill bosses and not relying on mob kills,I think it should be changed to cast on hit with either chance on hit to cast the attack,or it can be cast it with 100% chance just nullify this making the cooldown for the trigger because 1 second or something lowering down to like 0.75 at level 20 i dont know,i dont do balancing but im also not a fatty wop so we good,Oh yeah the greatest thing for conversion is putting it on a locked essence b4 you open it and then when it pops its converted so you can see whats mods your up against its very useful,but dominating blowjob beats this into a pulp
Last edited by Teyphon on May 15, 2018, 7:57:50 AM
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how im going to use that?,it wont be a main skill im guessing,Like if i use ranger or duelist pick up the frenzy charge trap nodes,and use a cold skill like frost blades or charged dash with the phys to cold conversion i dont know,but it feels socket heavy if your gonna need a main trap and a secondary heal trap,No?its not that im stating facts,i just need the guidance here,never used shadow or done vorchi mission played for hundreds of hours,i think witch might be okay if you use cold skill like cold snap (the rework ey)and get the power charge trap nodes and one or two more Noddles i guess,Connecc Vorchi the 4linking game
Last edited by Teyphon on May 15, 2018, 7:37:14 AM
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I'm just here to test my new badge look.
Edit: And wondering where they are. Edit 2: Got it. Last edited by Tindraa on May 15, 2018, 10:41:48 AM
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