Once again: any chance for an automatic trade system? :)

I just wanted to buy a few red-tier maps I'm missing. The top 5-6 people who had them for reasonable prices were either AFK, offline (although the trade search listed them as online, but, OK, I understand it lags a little) or simply didn't respond. Finally, someone responded and invited me to his party. I asked the person if he had, by any chance, two other maps I needed as well - intending to buy all I can from the same person. (I very explicitly said that I needed them too, so he could not have thought that I didn't want the map I first asked about.) And his response was... to put me on ignore. I honestly have no idea what came over him, and I don't care - but I definitely know that an automated trading system, of the kind many online games have, would cut all this annoyance and waste of time.

Pretty please with a cherry on top? :)
Last bumped on May 17, 2018, 4:43:03 AM
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Wishful eh?

I wouldn't mind a currency AH with a click of a button I'll admit to that I want that.
Dys an sohm
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Ora9 wrote:
The top 5-6 people who had them for reasonable prices


working as intended, you just have to invest more currency if offers are sparse.

age and treachery will triumph over youth and skill!
"
vio wrote:
"
Ora9 wrote:
The top 5-6 people who had them for reasonable prices


working as intended, you just have to invest more currency if offers are sparse.



You miss my point. The issue isn't the amount of currency I have to pay, but the amount of time I have to invest in order to find someone who's online, available, answers promptly, and, apparently, doesn't block me for some weird reason. :) I'd gladly pay more in order to have the item I need available quickly.

And to add - the 5-6 people first in the list for an item (with the best prices) usually mean 20-30 items to scroll through, because the same (unavailable) person usually lists multiple instances of the same item. It's natural that I'm going to start from the lower prices (even if I started from the highest ones, I'd first have a lot of "no price fixed"), but I'd always be willing to pay more for a certain and quick purchase.
Last edited by Ora9#6348 on May 12, 2018, 4:18:39 PM
The first couple of items are trolls, lowered prices on purpose to trick people into lowering their items. Once that happens they receive an alert and purchase the item flipping it.

You’re doing it wrong from what I just read... In other words you have no idea the value of your items or what you’re buying. That simply has to do with people not knowing how to craft.
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
The basis of Chris' explanation, thinking, and logic, boils down to this:

"Any time spent in the client is more playtime!"

GGG's whole goal is to slow people down. The way they see it, the fewer people ever reach stuff like level 100, or even the endgame itself, the better: it means their game is more "elite." Similarly, they feel that every few minutes they can tack on what it takes to get pro no-life streamers to 100 is a few more minutes of word-of-mouth exposure they can wring out of them before they go back to streaming more consistently-profitable games like PUBG and Hearthstone.

They don't recognize that their actions make aspects of the game downright miserable, leaving players split into two primary groups:

  • Those that hate the forced trading metagame's impact, and suffer through it anyway to have the parts they like. (e.g, whether they play SSF or not, you suffer)
  • Those that get put off by the mandatory slog that isn't even part of the game itself, and just find a better game in that aspect.

(I suppose there's a third for those that continually stick around in spite of never really getting to the end of the game... And some of them even spend a lot in support, which kinda baffles me for people who've not even gotten to taste all the game has to offer!)

Unfortunately, GGG's own experience with their game as players is next to nonexistent, so they actually don't experience anything that'd tell them of any problem. From their perspective, all they're doing is counting how many hours it takes from each league's start in order to hit level 100, and they boil it down to a "is it longer? Yes? That's good!"
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
Theres nothing "elite" about this game...
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
"
ACGIFT wrote:
The basis of Chris' explanation, thinking, and logic, boils down to this:

"Any time spent in the client is more playtime!"

GGG's whole goal is to slow people down. The way they see it, the fewer people ever reach stuff like level 100, or even the endgame itself, the better: it means their game is more "elite." Similarly, they feel that every few minutes they can tack on what it takes to get pro no-life streamers to 100 is a few more minutes of word-of-mouth exposure they can wring out of them before they go back to streaming more consistently-profitable games like PUBG and Hearthstone.

They don't recognize that their actions make aspects of the game downright miserable, leaving players split into two primary groups:

  • Those that hate the forced trading metagame's impact, and suffer through it anyway to have the parts they like. (e.g, whether they play SSF or not, you suffer)
  • Those that get put off by the mandatory slog that isn't even part of the game itself, and just find a better game in that aspect.

(I suppose there's a third for those that continually stick around in spite of never really getting to the end of the game... And some of them even spend a lot in support, which kinda baffles me for people who've not even gotten to taste all the game has to offer!)

Unfortunately, GGG's own experience with their game as players is next to nonexistent, so they actually don't experience anything that'd tell them of any problem. From their perspective, all they're doing is counting how many hours it takes from each league's start in order to hit level 100, and they boil it down to a "is it longer? Yes? That's good!"


This is why everything after legacy was trash, everything is all "balance" and no fun, even worse the majority of people in control have no fucking idea what it's like to play the game.
"
solwitch wrote:
The first couple of items are trolls, lowered prices on purpose to trick people into lowering their items. Once that happens they receive an alert and purchase the item flipping it.

You’re doing it wrong from what I just read... In other words you have no idea the value of your items or what you’re buying. That simply has to do with people not knowing how to craft.


1) I respectfully disagree. I was talking of buying maps here, not Headhunters ;), and of slightly lower, not conspicuously low prices. I've bought stuff off the beginning of the list many times. I know people do false pricing for that purpose, but they usually don't bother for relatively cheap items - or at least I've had the chance to buy stuff from people fooled by that trick many times. :)

2) But, even if I were wrong (and just got lucky a few times), and you absolutely right, that only strengthens the original point - an auction house (or whatever its name would be) would eliminate this type of trickery, because once you'd list something at a certain price, it would be automatically sold to the first bidder.


As for the pessimistically commercial character of most game mechanics... true, but if we're loud enough, they just might do something to get more people to come and play, or less people to leave. They have listened to suggestions from the community now and then.


So... we want an automated trading system! :)
"
Ora9 wrote:
all this annoyance and waste of time.



Literally what they want.

Annoyance and waste of time are their development goals for trade.

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