Skill Revamps - Part 4
This is content! Love it. If I read it correctly, you can actually six link both the main skill and the vaal now in one armor, sweet baby exiles!
CLATTO VERATA NICTO!!! Mwhahahahahahahahahah! Last edited by Zolterik#5718 on May 2, 2018, 1:28:36 PM
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Nice!
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This sounds very promissing. I can't wait to test the new Vaal Gems! :D
Any news on non-offence skills like Vaal Haste and Vaal Discipline? Plus, will there be more Skills having a Vaal version? This can be the new dawn of an almost forgotten game mechanic! Thank you very much! Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business... |
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I can dig it. Elementalist vfb should be a good mapper.
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Follow with interest.
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Nice changes, will be cool to see Vaal skills making a comeback since you pushed them off the side of a cliff :P
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" You know why? Because atm they are worthless. I got 21/19 vaal rf in bestiary, ive vendored it for vaal orb. Thats how most of them end up. Nobody sells them because nobody wants them. |
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" So if one links the Vaal gem with one or more of the above mentioned support gems will the normal version of the skill receive the support(s)? For example, if I link Vaal Double Strike with Ancestral Call and Multistrike and I hit 3 enemies, then the Vaal Double Strike will, naturally, not spawn Double the Double the Double the Double plus Double Doubles than what it would spawn in it's current state, but will the non-Vaal version of Double Strike hit Double the Double the Double plus half a Double enemies than it would hit without the support gems? Last edited by Stagonas#5652 on May 2, 2018, 2:53:13 PM
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I don't understand, so vaal skill and normal skill gonna be an only orb? My main skills are Lighting Strike and Double Strike, so i'm worried about that
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This seems great, but have you considered charging vaal skills by a certain rate by staying in instance, and if you are killing monsters that rate would be higher? (to keep sacrificial nature of the skills) This could solve the instant-recharge problem in much better way than preventing soul gain for a while.
Last edited by dawe45#6326 on May 2, 2018, 3:39:59 PM
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