Skill Revamps - Part 2
While your at the revamp table, could we get a quality of life change to Animate Guardian?
I can't be the only one that finds it super frustrating that the "alternating hands" part of construction makes making a dual wield or a 'tank' tedious and costly? too many times I want to just replace the main-hand but i end up replacing the shield/off hand. If the off-hand was really good, i just kicked my guardian in the the metaphorical nuts. |
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Sounds good so far, but please give some love to "trap support" as well, otherwise we will be limited to pure trap skills.
Having played a trapper to 94 this league i already felt forced into pure trap skills because of the significant longer cool down on trap support. Last edited by Shareware#6897 on Apr 2, 2018, 10:04:28 PM
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trap rework HYPE
hope ice trap gets some love too, always wanted to use that mtx drenched 👌
----- blue blade flurry mtx plssss also crystal earth shatter |
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I would love to see a skill mtx that replaces the trap with a magical rune thrown or drawn on the ground. (also the mine with a small floating arcane bomb)
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" Says the guy who hasn't made it to maps this league. |
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I love traps.
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This is something i was waiting for a lot of time - Cooldown has always been a chore with traps :)
Looking forward for those changes ! keep up the good work Hf :)
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Please improve ice trap too.
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YES! Finally some love for traps! How will Uniques like tinkerskin be effected if you remove trap cd?
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That starter node change, Welp, guess Im not picking shadow as the go-to for races/royale :^) anymore. On the bright side it gives the class more identity, I guess
Oblivious
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