Skill Revamps - Part 2
So what happens to those of us who are still using the pre-update Fire Trap? Is this change retroactive or will the new trap be available for us to buy from gem vendors?
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if u change beartraps so that enemys take extra dmg from traps and mines is a VERY bad one Gc miners will abuse that shit hard and doesnt fit beartraps name neather, u should cancle that idea completly if u decide not to do so make it traps only, but i wonder where this design decision comes from seem very not long time poe players idea hope bear trap will just be some very very hard hitting no abuse mechanic skill. I hope for the other skills that long term developers/players will have the last saying cause they know the old core use of them
Every Class 100 Discord Alex22#8812 if u cant catch me online in Poe Last edited by Fyndel#2106 on Apr 4, 2018, 12:04:59 AM
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love you guys,
actually thought about starting out next league as a trapper. Now I know for sure (: |
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What about the Trap skill itself?
I can imagine that with more traps possible skills like glacial cascade, frostbolt, bladefall/firestorm... et all; the popular trap skills could become pretty broken eclipsing other skills. IMO, skills in Trap should have some limitations just like discharge in a 'triggered' setup. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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All I want is Siege Ballista to be comparable to Warchief totems as boss killer. This can make me back to PoE again.
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Meh, GGG, you are writing about Bear Trap, and I think this skill should be removed from game completly.
There is no option to build an end-game character focused on evasion/dodge when there is a chance, that you will need to fight with a bear trapper. Or maby evasion shoud also give some phisical damage reduction? But this is another, rather long topic... | |
" Considering the same guy hasn't killed atziri, a breachlord, or even complete Colosseum map, his opinion is irrelevant and people like him are a complete joke when they complain about meta builds or anything that they haven't even come close to experiencing. |
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GGG, be honest with yourself and rename "trap" skills to "grenade" skills.
Interesting mechanics enthusiast.
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Ice trap is newer. what are you talkin about? lol
SSF, because Path of Trade RMTers and bots suck.
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I'm always excited for changes but I'm hesitant to the idea behind the new fire trap. To me, the idea of a trap is lying in wait, and then a surprise of big damage...not repeated over and over. To me, adding a stacking benefit for traps turns the nature of the skill into a spell, not a trap. But maybe your unreleased new traps you mentioned adhere to this.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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