Player Traders - Online Hideout Trade Rack/NPC/Vending Machine

about Trade Manifesto:
https://www.pathofexile.com/forum/view-thread/2025870

Reading long text is difficult for me because English is not my native language, to summarize, he said
"To provide the way of very frustrating trade is best for PoE."
Right?
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enoecarg wrote:
about Trade Manifesto:
https://www.pathofexile.com/forum/view-thread/2025870

Reading long text is difficult for me because English is not my native language, to summarize, he said
"To provide the way of very frustrating trade is best for PoE."
Right?


no they want to slow down trading while allowing as much items being able to be traded at the same time.

"player interaction" is meant as a means to slow down trade.

same as "not being able to trade while you're mapping" is making you to deceide to either play undisturbed or sell alot of 1 alch junk to newbs to spoil their gratification to upgrade items themselves by playing the game.

age and treachery will triumph over youth and skill!
Last edited by vio#1992 on May 13, 2018, 5:19:13 AM
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enoecarg wrote:
"To provide the way of very frustrating trade is best for PoE."
Right?

In a way, yes.

GGG's goal = "slow down players in any way possible."

In this case, they decided to make trading slow and painful 100% because they don't CARE if it makes players hate the game and quit; they see it means it takes a professional streamer take 121 hours (instead of 120) to hit level 100 in a new league, and call that a good thing.

The problem here is that no one at GGG really plays the game above a "casual" level, and they prefer to listen to their big-dollar supporters, who with few exceptions, are ALSO on the "casual" level.
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
Last edited by ACGIFT#1167 on May 17, 2018, 4:46:57 AM
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ACGIFT wrote:
...if it makes players hate the game and quit...

It doesn't...
I have one concern with this idea and it is the huge potential for trolling associated with public hideouts.

It is very easy for someone to make a troll build with 12 APS, put 3 MTX firestorm in each Poets Pen and instantly crash anyone without a NASA computer entering the area.

I would support this 'vending machine' idea if it requires partying up to enter the HO. Then you could invite to party and keep mapping while the other player does his thing at the vending machine in your HO.
EXP past level 97 is an illusion, exile.
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Cyzax wrote:
It doesn't...

It's not made YOU quit, because of two factors:

  • You've yet to actually push into the real endgame, if your best has been 27/40. Come back after you've AT LEAST done 36/40 in a league.

  • You've got that whole "sunk costs" thing going on; there's incentive to want to believe your money was well-spent.


It has most certainly made plenty of players quit the game, though. Just, y'know, not those who've avoided straying too much from "casual" play and/or those that've invested hundreds of dollars already.


"
Ridelith wrote:
I have one concern with this idea and it is the huge potential for trolling associated with public hideouts.

Or there's plenty of other solutions... A few easy fixes I can think of off of the top of my head:

  • HO setting option (default to "on") that hides skill effects from anyone not in the party of the hideout's owner. (the effects would only show up on the screen for the user themselves) If they're not in the party, it's obvious they're just there for the trading, and no need to "practice" skill usage. (this would ALSO hide minions)

  • Alternatively, players not in the owner's party could not use skills whatsoever. (Not an issue is getting stuck; you never NEED to use a movement skill when "/hideout" and even logging out are options)

  • Simply create separate instances of the hideout; after all, as they're not in the same party, they logically wouldn't always join the same instances elsewhere.

  • Alternatively, simply let HO owners worried about this block anyone from freely entering their hideout; make it an "opt-in" system.


Also, the fact that you named THREE firestorms in each Poet's Pen shows you didn't think it THAT deeply: it's been a couple of years since ANY unique gem proc could trigger more than one gem at once. (it DOES say "Trigger a Socketed Spell when you Attack")
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
Last edited by ACGIFT#1167 on May 24, 2018, 5:00:08 PM
I really didn't think it that deeply, correct, but the point stands if one would use Firestorm, Bladefall and Magma Orb or some other skill.

I say that because it's a common trolling practice in my guild to do exactly what I said with people with lower end computers. I get crashed on 10 instances of firestorm and bladefall /sec. I imagine it would get even worse with public hideouts.

All of the other solutions you pointed out are good ones. I just think it needs to be addressed if this mechanic is to be implemented at all.
EXP past level 97 is an illusion, exile.
"
ACGIFT wrote:
You've yet to actually push into the real endgame, if your best has been 27/40. Come back after you've AT LEAST done 36/40 in a league.

Ahhh... The elitist defence. I know how to handle that one :-p
I've pushed into the endgame... As experienced by maybe 99% of the players! That matters. The 1% does not.

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ACGIFT wrote:
It has most certainly made plenty of players quit the game, though. Just, y'know, not those who've avoided straying too much from "casual" play and/or those that've invested hundreds of dollars already.

No. Not 'plenty'... 'Very very few' (compared to total numbers) would be the correct term.
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Ridelith wrote:
I really didn't think it that deeply, correct, but the point stands if one would use Firestorm, Bladefall and Magma Orb or some other skill.

Also, as I forgot to mention: like all trigger options, Poet's Pen has a cooldown. (250ms, same as other uniques) Still possible to stack firestorm, but at that point self-cast would probably be better off for that route.


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Cyzax wrote:
Ahhh... The elitist defence. I know how to handle that one :-p
I've pushed into the endgame... As experienced by maybe 99% of the players! That matters. The 1% does not.

That's hilarious, because your attempt to call me out as an elitist is just you leaping into the territory of "it never bothered me, why should I care about people who aren't in my exact situation?"

The truth is... You don't actually play the endgame. You hit a wall, and rather than question why the wall is there, you just... Sit there.

I'm not being elitist in the slightest; that's like calling a doctor elitist for pointing out that a high-school dropout shouldn't be trusted to give medical advice. 'cuz here you are with little experience to go on how the game REALLY is for the parts that GGG -actually- tries to focus on balancing... Giving all sorts of statements beyond your actual depth.


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Cyzax wrote:
No. Not 'plenty'... 'Very very few' (compared to total numbers) would be the correct term.

You just admitted that you, yourself, are in the "de-facto" part of the "quitters."

And this game is really, really bad at keeping people, as shown by the constant fluctuation of player levels: we see a surge of interest when a new league starts, then it just plummets off. Pretty close to no other game does that.

And of everyone I've TRIED to get into this game, they've ALL said the SAME thing, paraphrased: "trading in Path of Exile is cancer, I hate it." And yeah, for tons of them, this means they just give up on the game. "I'd like to go further, but I badly need better gear and I just don't want to spend dozens of hours in my hideout trying to trade for it" is a common theme.

And before you interject, no, SSF isn't an answer. SSF is hardly for everyone. (as in fact, by appearances, it's also not for you, either, so you'd be downright hypocritical to suggest it as the solution) This game has been balanced around the assumption that players trade for items; SSF is merely an optional challenge that is granted no consideration in balance.
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
Last edited by ACGIFT#1167 on May 25, 2018, 1:29:03 PM
FYI, the cooldown applies to each individual skill separately; if you have 8APS you can trigger 2 different active skills 4 times per second.
EXP past level 97 is an illusion, exile.

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