Still hate labyrinth

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gibbousmoon wrote:
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j33bus wrote:
So you get 0.5% of people who think negatively about any aspect that have ever been in the lab.


Let's look at the other half of that statistic then, shall we? 99.5% of ALL players who have EVER been in the lab have NOTHING but unqualified praise for it.

Sounds legit to me!

Spoiler
You are still trotting out this horseshit, I see.

There are obvious flaws in your statistical model, but you really only need a modicum of common sense to see a problem there.


His claims to statistical modeling of Baysenian statistics is not true. j33bus keeps claiming the 1 in 25 is Baysenian Statistics. It is really based on Frequentist inference https://en.wikipedia.org/wiki/Frequentist_inference rather than Baysenian inference https://en.wikipedia.org/wiki/Bayesian_inference.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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SeCKSEgai wrote:
If you're going to tell someone nothing they said matters while claiming that people who make an effort to voice their opinion should have influence...



The content of their post didn't matter because it was horseshit faux-statistics. Reading is haaaaaaard. Have a pat pat on the head and a cookie though for trying.

Edit: You can have GOOD difficult content, alternatively you can have 20 miles of spike traps and izaro.
Last edited by Balgias#1817 on Mar 16, 2018, 2:20:42 AM
izaro punishes badly built characters

all your 80+ characters are below-average built (to say it politely) in the defensive (and offensive) area. so no wonder the 'big bad daddy' slaps you. and unless you rework your characters into something more 'modern' - youll have to pay someone for carry

tldr: you wouldnt won a repeated 1:1 fight with him no matter the traps without zerging.
hate the lab as much as you want but it might be better to start from yourself and actually improve a bit when game tells you to 'git gud' - your characters are terribad right now
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Balgias wrote:
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Orbaal wrote:
Dude you are running a melee build with 90% life and Abyssus...

Im sorry, but thats totally on you.
I mean 2.7k life? And Abyssus? In uber lab...
What did you expect?


with juggernaut, 90% armor, 9 endurance charges, full resists, and crit-proof, and bleed-proof but my oh my lets just point out the health number like that's all that matters.

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j33bus wrote:
His first attack is always a slow windup attack just move the second me becomes active and you're out of the way.


His first attack for me was just a swift auto-attack followed up by ranged attacks from his elements, I was dead on the ground the moment he became active, I wasn't too pissed because I had gotten an EX worth of junk before that point.


armor res and charges aint gonna mean much unless you back it up with hp. Uberlab is ment to be hard. maybe you should watch a guide on how to play melee. 2,7k is nothing, especially if youre doing uberlab. you should have twice that, also melee is not always about facetanking, its about gameknowledge, know what you can tank and what not.

and why on earth do you use a "crit" cyclone with basicly no crit in the skilltree and a 5% crit weapon base? just swap out those 3 crit nodes for RT and you will amp up your damage and also get more skillpoints for survivability. you can keep the abyssus if you need the damage since you run juggernaut but swap out some other gear to increase your health, a good health or es pool is the most basic and important element of survivability in the game, anyone doing high maps or playing hardcore knows this, just a heads up, try it, you wont regret it.

and since you are new(ish) to the game, find a guide and follow it next time, will make your gameplay much more enjoyable
Set sail for epic fail
Last edited by Plaguetongue1#6828 on Mar 16, 2018, 3:00:20 AM
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Balgias wrote:


with juggernaut, 90% armor, 9 endurance charges, full resists, and crit-proof, and bleed-proof but my oh my lets just point out the health number like that's all that matters.


ofc it is. 2.7k health is Act 9 level of hp. i wonder how did the Kitava kill go.

mind sharing /deaths with us?

uber izaro hits harder this patch - they made bosses actually hit back for once - and 2.7k hp would have killed you in cruel lab on a bad day. the fire barrage alone can cut through that with ease

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sidtherat wrote:
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Balgias wrote:


with juggernaut, 90% armor, 9 endurance charges, full resists, and crit-proof, and bleed-proof but my oh my lets just point out the health number like that's all that matters.


ofc it is. 2.7k health is Act 9 level of hp. i wonder how did the Kitava kill go.

mind sharing /deaths with us?

uber izaro hits harder this patch - they made bosses actually hit back for once - and 2.7k hp would have killed you in cruel lab on a bad day. the fire barrage alone can cut through that with ease



he is complaining about hard content, and is playing softcore. a few attempth in HC could do anyone good, then you have to learn how to build a character and get to know your enemies, not just braindead roll into them and die, then complain on the forums that the game is not casual enough for you.
Set sail for epic fail
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sidtherat wrote:
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Balgias wrote:


with juggernaut, 90% armor, 9 endurance charges, full resists, and crit-proof, and bleed-proof but my oh my lets just point out the health number like that's all that matters.


ofc it is. 2.7k health is Act 9 level of hp. i wonder how did the Kitava kill go.

mind sharing /deaths with us?

uber izaro hits harder this patch - they made bosses actually hit back for once - and 2.7k hp would have killed you in cruel lab on a bad day. the fire barrage alone can cut through that with ease



I don't have much issue killing izaro now if I don't stand standing right beside him when the battle starts, that radiant slash thing he does used to be a one hit kill on my previous characters but it only brings me down to about 29% hp. I know I need more HP and I'm getting it here in the later levels, but this is a character I'm not basing around " builds " like an actual scrub that just wants to live in someone elses shoes. atm the majority of my deaths are just coming from boss content in t9 maps and above, and that's usually on rare maps.

I have a totems character I built around flameblast-totems and I was killing atziri with ease, but I only really like playing melee.

Note: No kitava didn't kill me but he came close with that aoe-floorfire bullshit.

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Plaguetongue1 wrote:

he is complaining about hard content, and is playing softcore. a few attempth in HC could do anyone good, then you have to learn how to build a character and get to know your enemies, not just braindead roll into them and die, then complain on the forums that the game is not casual enough for you.


Izaro is not hard he's just cheese, armor/crit mitigation and he's an easy boss, you clearly missed the nuance of my first complaint because you just looked at the headlines of other posts bashing me.

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3 crit nodes for RT


What? Spell out your words.

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Crit cyclone


I appreciate you lurking over my build and assuming cyclone is my main source of dps on bosses when the crit is for flicker-strike

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and since you are new(ish) to the game, find a guide and follow it next time, will make your gameplay much more enjoyable


400ish hours is new? [Removed by Support]
Last edited by Sam_GGG#0000 on Mar 16, 2018, 6:19:07 AM
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sidtherat wrote:
izaro punishes badly built characters

all your 80+ characters are below-average built (to say it politely) in the defensive (and offensive) area. so no wonder the 'big bad daddy' slaps you. and unless you rework your characters into something more 'modern' - youll have to pay someone for carry



To put it politely you're full of crap. A few of my higher-leveled past characters are largely photo-copied from various popular builds. Try actually looking into what it is you're criticizing before talking smack kiddo.
Last edited by Balgias#1817 on Mar 16, 2018, 3:54:59 AM
Ooh.. personal attack? How nice. Must have struck the nerve

Your chars. Current ones. Are terribad. All 3 of them. If they werent you would have had 90+ easily

Any garbo character can clear maps (exluding bosses) easily so there is nothing to brag about. Stacking phys reduction is cool. Removing crits is cool. Now do the izaro with 3 essences with your well built character and report back. Or lieutenants. Or gargoyles.. list is pretty damn long

3k hp vs elemental damage is nothing.

T9 maps? Do you skip breaches? One esh ball and you are toasted.
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sidtherat wrote:
Ooh.. personal attack? How nice. Must have struck the nerve

Your chars. Current ones. Are terribad. All 3 of them. If they werent you would have had 90+ easily

Any garbo character can clear maps (exluding bosses) easily so there is nothing to brag about. Stacking phys reduction is cool. Removing crits is cool. Now do the izaro with 3 essences with your well built character and report back. Or lieutenants. Or gargoyles.. list is pretty damn long

3k hp vs elemental damage is nothing.

T9 maps? Do you skip breaches? One esh ball and you are toasted.



90+? I think you're implying most of us are playing this thing 12 hours a day.

The game starts to get a bit boring when it comes down to grinding the same content over and over just to slowly trudge through levels.
Last edited by Balgias#1817 on Mar 16, 2018, 4:46:06 AM

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