[3.3] Pure Skeleton Warriors Summoner, 1.9M Shaper DPS (Videos Inside)

I've wondered if Puppet Master isn't better than the Commander of Darkness. It enchances the duration of skeletons, could somebody tell me why it's recommended to take the Commander?
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The_Succubus wrote:
I've just tried the Minotaur, and he completely decimated me.
Which was quite discouraging as the Phoenix was ridiculously easy, and the Hydra was easy enough.
Any tips for this particular guardian? No Kaom's yet..


Minotaur ignores minions altogether so be aware that he is always gunning for you and keep moving around in a circle while your skeletons take care of him. There is not much else to do.

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Pszemyslav wrote:
I've wondered if Puppet Master isn't better than the Commander of Darkness. It enchances the duration of skeletons, could somebody tell me why it's recommended to take the Commander?


Commander of darkness lets your minions cap their resistances as long as they are in aura range of you.
All minions have a base of 40% elemental resistances. With the notable in templar area and commander of darkness they reach 75%.

Which one is better is a matter of preference in the end. The minions are short lived and can be resummoned anyway but commander of darkness also helps you capping your resistances easier.
Last edited by kompaniet#2874 on Aug 3, 2018, 10:46:52 AM
Is it really reasonable to take EE? I feel like keeping the Ball of Lightning hitting everything your skeletons hit is pretty much impossible. Maybe with an exception of bossing, in which case it would just be difficult. And if you aren't hitting the enemies with Ball of Lightning your skeletons deal a lot less damage.

PS: even if the ball lightning is on top of the boss, does it apply EE quickly enough for it to affect the skeletons in a meaningful way? Meaning: Does the ball lightning hit more frequently than 10 skeletons with multistrike? I have a hard time imagining that it does. EE makes for good PoB numbers though!
Last edited by RonaldoReagano#1105 on Aug 5, 2018, 10:09:12 AM
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RonaldoReagano wrote:
Is it really reasonable to take EE? I feel like keeping the Ball of Lightning hitting everything your skeletons hit is pretty much impossible. Maybe with an exception of bossing, in which case it would just be difficult. And if you aren't hitting the enemies with Ball of Lightning your skeletons deal a lot less damage.

PS: even if the ball lightning is on top of the boss, does it apply EE quickly enough for it to affect the skeletons in a meaningful way? Meaning: Does the ball lightning hit more frequently than 10 skeletons with multistrike? I have a hard time imagining that it does. EE makes for good PoB numbers though!


ee is something you have not your minions so it's a great damage buff versus harder targets.

keep in mind that if something doesn't state that it affects minions it won't.
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kompaniet wrote:
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RonaldoReagano wrote:
Is it really reasonable to take EE? I feel like keeping the Ball of Lightning hitting everything your skeletons hit is pretty much impossible. Maybe with an exception of bossing, in which case it would just be difficult. And if you aren't hitting the enemies with Ball of Lightning your skeletons deal a lot less damage.

PS: even if the ball lightning is on top of the boss, does it apply EE quickly enough for it to affect the skeletons in a meaningful way? Meaning: Does the ball lightning hit more frequently than 10 skeletons with multistrike? I have a hard time imagining that it does. EE makes for good PoB numbers though!


ee is something you have not your minions so it's a great damage buff versus harder targets.

keep in mind that if something doesn't state that it affects minions it won't.


Ohh that makes sense! Thank you!
Why do you keep ball lightning at level 3?
(Sorry, probably a noob question).

PS. I love this build. Was really struggling to find something I enjoyed and this has totally changed the game for me. I will probably try one of your other builds next! Thank you!
Last edited by SideEffect#0139 on Aug 13, 2018, 1:46:36 AM
What do you think of making a build like this for delve? Both considering leaguestarter and for digging some.
Gravity is just a prejudice. A part of Earth's jurisdiction. As an apache helicopter, I find that very oppressive.
Played this build in Incursion to lvl 95 and it was still so much fun after that, that I rolled this again in Incursion Flashback (lvl 93 currently).
For the mistress of sacrifice i just wondered, what we use it for? My own thought is for the survivability? :)
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SideEffect wrote:
Why do you keep ball lightning at level 3?
(Sorry, probably a noob question).

PS. I love this build. Was really struggling to find something I enjoyed and this has totally changed the game for me. I will probably try one of your other builds next! Thank you!


Lower levels have a lower mana cost. There is no pointing leveling it as it is only used for proccing elemental equilibrium and the damage of a leveled ball lightning is pretty much nothing in this build.


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Zorajin wrote:
What do you think of making a build like this for delve? Both considering leaguestarter and for digging some.


Should be able to do well, though unfortunately it won't be able to reach as high end as is possible in the current leagues.



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MaggXD wrote:
For the mistress of sacrifice i just wondered, what we use it for? My own thought is for the survivability? :)


Yes, it is just for the extra tankiness. However, once you have decent gear it is not necessary. I would only use it in HC myself as I rarely use bone offering with good gear.

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