3.2.0b Patch Notes

what about orb created of volatile dead, the orb ignore Rare and Unique enemy to kill normal normal monsters, against to beasts the orb attack the summons and ignore the beasts, it's like some bug, if created 7 orbs and have 3 normal and 1 rare/unique enemy, 6 orbs to normal enemy and 1 to rare/unique enemy .....
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ValheruWolf wrote:

I Think they miss the fact that what the Poll really says is 48.07% say no necro nets and 51.93% say yes nets, they just disagreed on how easy they should be to find and GGG went with rarer then normal nets.


Well crap, that means I was wrong my bad. So the league got what it wanted. In any case, I remain personally displeased at this outcome.
Last edited by Khoth54 on Mar 7, 2018, 10:55:19 PM
Nice, too many times i kill the mob before capturing, dots based toon problems
We need more beasts to fix this broken league, not Nets.

Damn, 4 days /played and I found one single boss mob so far! That can't be intended really...
Now that you are done with hand holding of the reddit community, that is too bad to capture a beast alive..., how about fixing the real issue´s now? :) Sorry, but I find it hilarious that you fix something that wasn´t broken, while you still let us do Voici missions, which are much more an issue for summoners than throwing a net.


Anyways, fact is, I encounter Breach and Abyss in almost each map I play, but rare beasts, especially the red ones only in each 10th?! How is this ok, I thought we are playing Bestiary and not Breach & Abyss combined?

I also miss the ability that our net´s have an AOE capture, as this is the true issue for us Necromancers. We have a huge army, it is hard to capture the right beast. Why not let our net´s target the rare one, instead of the normal and magic ones?


Sorry for the negative comment, but I still don´t understand why dead net´s are more important than the real issues. Helping bad players should not be a priority, they can always improve, but we can´t fix the spawn rates for beasts ourselves, only you can!

Thanks!
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Fixed a bug where unlocking additional Cartographer's Sextants on your Atlas required unique Maps to be completed.


It appears that the challenge "Unlock Sextant Slots" did not update this.
The proper way of doing the poll would be doing it in two rounds if a clear majority wasn't achieved. That's what countries with a majority vote for president tend to do when no candidate has 50%+1 votes.

As it stands, GGG ignored the opinion of around 75% of the community by implementing nets as a rare currency, meaning the majority of the playerbase was ignored. A lot of people don't want necronets because it voids the gameplay changes introduced with beasts. Some want necronets common because they can't reasonably get close enough to capture a beast and lower its hp to 0, as well as kill everything around them, without dying(which makes rare necronets rather pointless). Some just don't like the challenge(and would probably want necronets in any form).

Removing the option to implement nets as a common item would alleviate the issue by distributing the 26% for common necronets into the two remaining options(based on their second preference), and clear majority would be achieved. While I have little to no experience of the game nor clear understanding of its intricacies, I believe this is what should've been done.
"Summon Phantasm on Kill Support no longer supports Manifest Dancing Dervish."

Already with the nerfs. Jesus. /smh
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
Where's the corpse targeting for Necro nets? Kind of a problem in a mess of corpses to not be able to find the right target, especially when looking for "new" caps.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Mar 7, 2018, 11:33:49 PM
Good looking out Devs!

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