raider ascendancies

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1453R wrote:
You can't discount the fact that Raider gets frenzies basically for free, though. Every other class needs to do Something Hinky to get/keep frenzies, especially against bosses. There's no easy item-based Frenzy generation save Blood Dance, and nobody (except me >_>...) likes those. They don't help during boss fights, either. Raider is swag these days because it gets to build and keep Frenzies for free, which is a huge deal and lets people get away with no Blood Rage, no weird Frenzy-the-skill boss links, or dealing with Poacher's Mark shenanery.

Other classes can get Frenzy charges, yeah. Raider breathes Frenzy charges though, and that's why Slaughter is non-optional.


Ussally, it is not a problem to touch a no link frenzy once every 13-19 seconds. But I like using more than 1 button. Plus I like the aesthetics of always on phasing.
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1453R wrote:
You can't discount the fact that Raider gets frenzies basically for free, though. Every other class needs to do Something Hinky to get/keep frenzies, especially against bosses. There's no easy item-based Frenzy generation save Blood Dance, and nobody (except me >_>...) likes those. They don't help during boss fights, either. Raider is swag these days because it gets to build and keep Frenzies for free, which is a huge deal and lets people get away with no Blood Rage, no weird Frenzy-the-skill boss links, or dealing with Poacher's Mark shenanery.

Other classes can get Frenzy charges, yeah. Raider breathes Frenzy charges though, and that's why Slaughter is non-optional.


So is slaughter/veil or slaughter/chase 'better'?
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Furor_Dei wrote:
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1453R wrote:
You can't discount the fact that Raider gets frenzies basically for free, though. Every other class needs to do Something Hinky to get/keep frenzies, especially against bosses. There's no easy item-based Frenzy generation save Blood Dance, and nobody (except me >_>...) likes those. They don't help during boss fights, either. Raider is swag these days because it gets to build and keep Frenzies for free, which is a huge deal and lets people get away with no Blood Rage, no weird Frenzy-the-skill boss links, or dealing with Poacher's Mark shenanery.

Other classes can get Frenzy charges, yeah. Raider breathes Frenzy charges though, and that's why Slaughter is non-optional.


So is slaughter/veil or slaughter/chase 'better'?


Up to your build/desires/requirements.

Personally, I prefer Veil. Until 3.2 it was more reliable, and it's also an excellent defensive boost. Elemental ailment immunity at basically all times is awesome, and you don't realize how nice being able to freely maneuver through large packs of critters is until you play Veil for a while and then stop playing Veil. Chase is definitely more damage, and we all know MORE DAMAGE is the only thing the forum cares about...but I really like Veil for all the intangible (tee hee heeeee) benefits it offers. Raider w/8 Frenzies generally does enough damage already, may as well spend on some defense/utility.
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FarmerTed wrote:
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zagibu wrote:
The onslaught path gives:
- 20% increased attack speed
- 20% increased movement speed
- 40% increased attack damage
- 25% more chance to evade melee and projectile attacks

The frenzy path gives (assuming n=6 or n=9 frenzy charges):
- 18%-27% increased attack speed (3% per charge from tree and 4% per charge from the charge itself)
- 12% - 18% increased movement speed (2% per charge from tree) + 10% for first node
- 18% - 27% increased attack damage (3% per charge from tree)
- 4% MORE damage (4% per charge from charge) from the +1 charge

These are the benefits from the Ascendancy. The other stuff is what everyone gets with frenzy charges. Frenzy path does make it easier to maintain frenzy charges against bosses.

Then the same should be done for the Slaught path, like so.
Last edited by Vipermagi#0984 on Mar 7, 2018, 4:02:34 PM
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Vipermagi wrote:
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FarmerTed wrote:
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zagibu wrote:
The onslaught path gives:
- 20% increased attack speed
- 20% increased movement speed
- 20%40% increased attack damage.
- 25% more chance to evade melee and projectile attacks

The frenzy path gives (assuming n=6 or n=9 frenzy charges):
- 18%-27% increased attack speed (3% per charge from tree and 4% per charge from the charge itself)
- 12% - 18% increased movement speed (2% per charge from tree) + 10% for first node
- 18% - 27% increased attack damage (3% per charge from tree)
- 4% MORE damage (4% per charge from charge) from the +1 charge

These are the benefits from the Ascendancy. The other stuff is what everyone gets with frenzy charges. Frenzy path does make it easier to maintain frenzy charges against bosses.

Then the same should be done for the Slaught path, like so.


Fair enough. I just find it easier to maintain frenzy charges than onslaught, but I don't trade.
Last edited by FarmerTed#3081 on Mar 7, 2018, 4:01:51 PM
There's a flask for that *shrug*
(also yeah I fucked up the atk damage, fixed!)
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FarmerTed wrote:


Fair enough. I just find it easier to maintain frenzy charges than onslaught, but I don't trade.


As of 3.2 that's not an issue anymore. Either way, however.
Yeah I should probably have separated the bonuses from ascendancies and those from the effect itself, since you can get charges when you go the onslaught path, and get onslaught when you go the frenzy path.

And you can of course go both paths as well, although giving up the defensive bonuses of the veil path is a really hard sell. Constant phasing and immunity to elemental ailments is worth a lot in my book.
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