Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

No
1762448.07%
Yes, but more common
942825.71%
Yes, but more rare
961226.22%
Poll closed
How about:

1. Click throw a net, animation is instant, net auto target like volatile dead.

2. Netted beast is zapped but can still run and fight.

3. Netted beast gains immortality (like immortal totem).

4. DPS netted beast to 1 HP before net expired.

5. Case 1: Net expired -> Beast captured -> Profit.

6. Case 2: Net expired -> Beast enraged and recover 20% HP -> repeat step 1.


That way we can enjoy the league mechanics with just one extra action which is instant and without mouse target.
No. I'm used to it by now, no need to change. Plus I've become adept at timing my net throws based on my minion dps.
"
Freaz wrote:
I think the 3 second timeframe paired with netting the rarest a small area, so that we don't net adds would be enough.

You could also add a "revive" skill, so we could revive the beast and try again if we still screwed it up.

It's never going to be enough until the League mechanics are completely castrated, so they can just keep wiping maps and pick up the valuable remains afterwards. Really, it's like trying to argue with Kitava over a meal.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
"
Mythabril wrote:
"
Freaz wrote:
I think the 3 second timeframe paired with netting the rarest a small area, so that we don't net adds would be enough.

You could also add a "revive" skill, so we could revive the beast and try again if we still screwed it up.

It's never going to be enough until the League mechanics are completely castrated, so they can just keep wiping maps and pick up the valuable remains afterwards. Really, it's like trying to argue with Kitava over a meal.


Haha, good one mate. :)

Sad that it's true though. :(
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Devs, did you forget the Slayer 20% cull when making this league? Adding nets to dead corpses is the only solution here!
"Capturing" dead beast is incredibly stupid idea. It's like pick up drop. Just opposite what this league is about.


It's called "Bestiary" not "Pet Cemetery" and players aren't gravediggers.
Yes, please, i still even one shot or enrage beasts with rare mods.
"
Ygidua wrote:
"
noheal wrote:
would be fun to see how many of the people voting are actually in maps


I play a summoner and am in maps, still voted "no". :)

Our only issue is targeting the beasts, we have 20-40 mobs on screen, it´s super hard to throw the net on the right one.

This issue will be fixed (no matter the result of the poll):

https://www.reddit.com/r/pathofexile/comments/821wv5/poll_should_we_add_nets_that_work_on_dead_beasts/

"
Chris wrote:
Yeah, we're doing this for regular nets in a patch (small radius though)
I am personally excited about and enjoying the current capture system. The ability to throw a net and have some time to subdue the beasts feels natural. As a casual player, I feel that being able to capture a dead creature would ruin the whole mechanic for me.

As one of the things I love about this game being the players choice on how they want to play and build their character, playing around a mechanic in the game should be a choice to. If someone wants to play a high clear speed strategy, there should be some downsides to it. They are currently the most efficient at amassing currency and valuable items. I feel that people who are able to efficiently capture beasts should also be rewarded for their efforts.
Honestly my huge problem is going to be as a Necro, Totems we can place or recast to move them, self cast we can just not cast, Necro? Those mobs run around. A way to disable our minions from causing damage (could included totems / traps / mines here too) would let us throw a net before monster can die and then reenable them to kill everything.

I voted yes since I doubt the idea above is easily implementable. Though... Honestly I'd love it to be the same nets and a time limit. 10 seconds after death maybe before the soul leaves the body :)

So if you kill, you gotta catch it then, not just clear the map and then run back to catch mobs you might be interested in. We have necromancy to bring things back to life in the game.


So the idea of learning how they work and interact by having them alive still fits :)




Last edited by ValheruWolf#4573 on Mar 5, 2018, 6:17:30 AM

Report Forum Post

Report Account:

Report Type

Additional Info