Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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49.32% rounds to 50 and = no
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Having started my first totem build in this league I voted for Yes and more common.
I've lost tons of beasts to nets just simply not deploying no matter how much I hammer the button. Controlling the totem damage is extremely difficult since you can't control the AI and even with 3 second window trying to net the monsters that spawn continuous adds that all clump together makes me want to pull my hair out (luckily I'm bald). Either allow "capturing" dead beasts or increase the capture window to a really long period so that the net can be thrown when possible without trying simultaneously to micro totem spawn and character movement in the vein hope that the AI decides to move away from the totems long enough to not be killed but short enough that the capture window is not wasted on totem wind up time. |
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Yes, but really rare and only for the marked monsters. A network type for the yellow and one for the red monsters marked on the map.
It happens often enough that it is difficult to filter out the beasts from a whole horde and before you know it they are dead or you have caught the wrong one. It happened to me so many times yesterday. I also had to kill some red monsters because they were too strong to capture them in peace. For the opportunity I would like to have had a net. A good idea would be if they are as rare as Uniques in act 1 -10? "Poor fish-wife."
"Oops, clumsy me!" ♥ |
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" And if they decide go for any of it please NERF labyrinth trap amount and dps! When I start play PoE it was hack and slash, now come with platformer content - I very bad with platformers so I don't play them and yet now is mandatory for every character. |
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I vote no, but if there is gonna be capturing dead beasts, there should be a time consuming revival ritual or something that makes capturing live ones still desirable. Rare nets eventually will turn to just another form of currency anyway. Anyway this is just my opinion.
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"You've misunderstood how they're tallying this so badly lol. The only way "no" will win, is if it gets at least 50.01% of the votes. As it stands now, combined, the "yes" answers have over 50%, and the "yes, but rare" option will be implemented... |
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こういうのはリーグ始まる前にしてくれよw
リーグ終了までの時間は刻々と進んでいるんだから |
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We need an option like "Should we keep traps as they are or turn them into a skill gem?"
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Anyone notice most of the people saying no have less than 3 challenges and a character below level 40 and no supporter packs or titles? Funny.
Last edited by Copybass#4888 on Mar 5, 2018, 1:52:20 AM
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I voted no, but would prefer if this question was presented to us again in a week or so.
There just hasn't been enough time test the system out. |
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