Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
So far the new capture changes feel much better, and I don't like the idea of capturing dead beasts.

But upon thinking it about carefully, I can see the current capture mechanic being a problem later in the league when you need to capture specific beast types that only spawn in lower level areas.

I'm only doing like 40k dps with SST and when going to lower tier maps I often accidentally kill monsters off screen. I would imagine it would be a lot more difficult for summoners, totems and various other builds.

Sure, you can just don't play such a build this league. But then if Bestiary becomes a permanent game feature (and I certainly hope it does) players would always have to reconsider playing a lot of different builds.

I just think that it is a bad idea to have this poll so soon after the previous changes, and also before most players have had the chance of fully experiencing all aspects.
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Samwell_Tarly wrote:
It's pretty impressive that the YES camp has caught up and is in the lead.

I am firmly in the NO camp, but the one argument from the YES camp that I can respect is the "PoE is a games about choices, people can choose the illogical CAPTURE CORPSE THEN REVIVE IN ZOO nets if they want to, and the NO camp can stick to the regular capture living animal nets"

A good way to please everyone might be:

-Allow the silly Capture a Corpse nets, people who want to use them can
-Those who choose to capture LIVING Beasts the way the developers intended it to be, make the Beasts drop double loot or something, 100% increased quantity makes a return :D

Capturing a living beast is more difficult and in tune with the original league design, so it would warrant a higher reward.



Something like this I would be ok with like "beast loses 10 itm lvls if caught dead"
Tiggty Swiggity
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zelativ26 wrote:
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I do hope they do check for accounts created recently just to vote brigade this into one way or the other.


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Yep there's been a statistically suspicious drop in the no percentage over just the last 20 minutes.


Pretty much someone is abusing the vote poll. My guess will be the people who sell currency for this game who makes a living lol.

Yes, a drop of 0.2% in 20 minutes is certainly something to be worried about.
Wait, no it's not. Australia is just getting out of school.

I see a lot of people are moving to step 2: "discredit the poll results". At which point, why even have a poll? GGG should have simply implemented them like the original plan was, because apparently polls can't be trusted/get rigged/vocal minority/only 0.00001% of the playerbase actually votes.
Yes, but only in conjunction with indirect damage dealing builds. Perhaps a flag can be set for monster corpses that is "dead by PC damage" or "dead by Other damage". And "dead by Other" can be harvested post-mortem. Then when you go to fight it, it's a zombie.
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Everything you do is sub-optimal.
Last edited by xThreads#7298 on Jul 2, 2021, 7:22:05 AM
"It's like Trump all over again! ;_;"

I already see that one coming.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
Vote 'Yes' for more crap in your backpack...
C'mon. Really?

Use reason/logic.
Vote no, and force GGG to reassess the net capture mechanic and make something that works with more integration with the game.
Accepting another net type is giving them the easy way out.
"We were going to monitor the situation but it was in the wrong aspect ratio."
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zelativ26 wrote:
"
I do hope they do check for accounts created recently just to vote brigade this into one way or the other.


"
Yep there's been a statistically suspicious drop in the no percentage over just the last 20 minutes.


Pretty much someone is abusing the vote poll. My guess will be the people who sell currency for this game who makes a living lol.


That kind of people would make more money off of leaguers if that No were to pass. Less people,more predictable/easier to influence economy,more money to be made easier.
Seriously people, think before speaking...

Because yes,don't get it wrong,if the No passes,yeah,you'll get your slow league. But you'll also get your low populated league. With everything it implies. I can already see the complaint about the market from here eh.

I had less people on standard by the end of abyss than now,should prolly say a lot.

Edit: To the no thinker,once again,GGG made the meta,not the players. The game require you to have high damage to clear the end content. Trying to look down on people adapting to the meta because they want to do endgame content just prove that you shouldn't be concerned with the question,since you skip a good chunk of the game and want it to penalize others.
Last edited by Pr1d0#3384 on Mar 4, 2018, 11:20:47 PM
I think one idea would be to have captured dead beast be ressurected as "undead" and then have some of the lower/common recipies not require live beasts. That way, doing lower tiered recipies wouldn't feel so tedious while higher/special recipies would need live beasts. However, i also think rewarding those taking their time to capture live beasts and using them in a recipie where "undead" beasts could be used, should be rewarded with something like an increased chance for a better number/tier outcome.

There is absolutely no reason to pander to the speed-meta slaves who wants everything handed to them on a silver plate. But, as some skills like Flicker Strike etc is inherently fast, something should still be done and I think the above solution would be good for everyone.

As for the capturing of live beasts;

One option could be to, instead of nets, use something like a collar or perhaps an automated flying "mind-drone" which follows the beast around. Basically, you target a beast, press V and either after 2-3 seconds or the monster has 10% life (for culling strike) it becomes immobile and invulnerable (not stunned) while the capturing attempt happens. For bosses, the time part could simply be removed and capturing would happen automatically at 10% to avoid abuse.
The higher the percentage of life the beast have left when the time expires, the higher the chance it'll have to enrage.


In my opinion, this league feels more like an expansion. I do think it's a great addition to an otherwise great game. Just please don't always listen to the no-life-meta-slave-speedsters.
The only legit reason to disagree on this is it doesn't make sense, capturing dead beast so then it will be alive later on to be dead again???

But when it comes to gameplay, GGG has shown they weren't capable of, and probably not willing to, control the mass amount of massive damage build in this game. So for these people to enjoy this league, having a net like this to capture the beast is necessary.

So Yes is the correct vote.


If you vote no because you don't want the speed-clear build to have an "easy" time then sorry you totally have no clue about game design. A mechanic should never punish a player for being good at the game.

Beside, worse of all is actually letting player "vote" on this. Relying on your community to spot a problem in your game is very common, but letting them decide on the solution is never good.

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