Important: How We're Changing Capturing
" IT'S NOT FUCKIN G EXCITING IN THE FIRST PLACE. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" Here's a crazy idea: maybe players should adapt and tailor their builds around the league, instead of demanding that the league tailor around them. This is like someone with a slow single-target melee build demanding that Breaches should be changed to make it easier for them. | |
" My mind went for a walk. I'm not too sure if I will be able to find it again. 😹😹😹😹😹
I do not and will not use TFT. Gaming Granny :D 🐢🐢🐢🪲🪲🪲 | |
These prompt reactions are why you guys are the best in the business! Top notch!
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" This, if capture dead stuff net is even slightly common you may as well just give us a gem of capture on hit and let us brostorm through. |
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" This post right here is why we can't have nice things. People complain about something they want changed and GGG finds a middle ground to allow those frustrated participate. All of a sudden people who were fine with the original concept want to be issued additional rewards, lol. | |
To be honest, I'm against the idea of dead captures.
Yeah, it sucks for those people who want to go faster, faster, faster, can't stop, won't stop, but that's their choice! They're trading potential captures for faster farm. I'd actually believed this capturing mechanic was purposefully designed to push back against the speed meta and reward people for taking a bit more time in doing things, while speedrunners could use their higher currency per hour to trade for whatever they happen to miss. |
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" DON'T GIVE A FUCK SHIT LEAGUE IS SHIT Complaints are piling enough as it is. It's done. STOP FUCKING TRYING TO CHJANGE IT Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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How about just not stunning the netted mob until either 3s have passed, or the mob has gotten below 35% health (so the capture only triggers when one of those states have occured, and then the mob turns invulnerable like it does right now, then you could prevent targets that are under the netting effect from being killed even if they do reach 0 hp.
ign:Cursedflame Last edited by Cursedflame on Mar 3, 2018, 4:51:02 AM
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So first of all, as a person who doesn't make builds entirely derived around "Has to be speed mapping efficient". (And I have done my fair share of sextant block shaped meta vault farming) I just really dislike that type of play style.
So for me, I am LOVING this league so far, I'm taking my time, capturing things, seeing what recipies I can get, and in turn this would extrapolate into maps and end game too. I feel that the whole design principal of the league was to reward slower play styles, whilst still not affecting the speed clear play styles if they so choose. The fact legendary bests have (or could have) such large hp pools means that even speed clear builds could engage in the really juicy parts of the league mechanic, whilst slower builds could monetise the lower end spectrum of capturing better than the faster build. I really dislike the being able to capture dead beasts mechanic idea....it literally destroys the entire feel of the league and design philosophy for me. Now I understand that I am one type of play style, but this again feels like pandering to the "ZOOM ZOOM" vocal minority again. I understand there needs to be a compromise for summoners or people that have less control of their damage, but by enabling the capturing of beast corpses it just procrastinates the problem imo. Just my 2 cent, but I'm loving the league. Maybe if the Master poke ball costs were very large at capturing dead monsters, it would outweigh that feeling, and if anyone is utilizing a build that has these problems they will in general have more currency to afford so. Last edited by mfeeney87 on Mar 3, 2018, 4:51:39 AM
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