Important: How We're Changing Capturing

he is a beast of it's own, when do i get a net strong enough to capture Kitava? Kappa
seriously though, Being able to Capture Dead Beasts sounds fine and all for me the Casual Noob.



but i have to say...

"
soomer wrote:

Have the trap work more like "marking for trapping" than physically trapping. Similar to how soul capture works in Skyrim. Trap could be sprung automatically when monster reaches 0 health and instead of dieing, monster gets trapped/stunned.


...sounds way better.
Last edited by blaHbluBB on Mar 3, 2018, 3:45:35 PM
PLEASE do not make it too easy to capture. We need to have some sort of failure. Not everyone should be able to farm currency AND beasts. That's entirely imbalanced. Perhaps just up the drop rate of the nets and set the capture window for unique to a 1 second window or lower the threshold chance a bit. Finding a balance between killing bosses quickly and capturing them is impossible with the min/max you have going on. I NEED TO FAIL to enjoy the success. Just keep in mind the culling strikers.. they have a huge struggle especially slayers. Perhaps make it 40% can throw net and stun for 1.2 seconds and if we can get them to 0 in that time. were good. make them heal 40% on a failed capture. <3
Worst league IMO. Crappy loot, and then when try to you craft with bestiary book then you see the true crap.
For example +6% cold res is result from recipe for gloves with cold res where you sacrifice 4 animals, rlly 6???
I crafted a lot from start but I don't see point anymore, I got only trash from sacrifice of animals, my RL friend left league after 2h (for first time in 5 year he said it is trash, LoL when I hear from player who plays every league at last 2 months), loot is overall disaster and those recipes are even make it worse.
This is non-sens heavy non brain RNG driven league with broken mechanics and even worse useless crafts.

IMO forget NETS and just kill and loot everything if you need to play this pathetic league.
Last edited by Coolmer on Mar 3, 2018, 4:51:04 PM
Well it is actually. You should be able to farm currencies and beasts, good beasts are from high tier maps good job farming them without "constant" income of currency. I'm not even to the end game and this league hurts my head already. You need to manage bestiary on top of everything, sure this league system brings great rewards "but at what cost", too much "side" involvment needed and nothing real new.

This league gives me the oposite taste of war of the atlas, feels bad man.
Last edited by galuf on Mar 3, 2018, 4:38:19 PM
Ehhh, it's something, not sure it's the change we need thou.
Capturing dead beasts is an ad hoc solution that doesn't really make any sense even thou you tried to make sense of it.
The core problem is just how the nets function, there is no getting around that problem.

If it acted more like a ground targeted trap, like Bear Trap, or something with AOE, then I doubt we would be experiencing most of these problems.
Nets suck because your single targeting system sucks. Stop using it.
on the bright side, if Bestiary feels like too much busy work, my Standard stash could definitely benefit from some time devoted to organizing ;)
Will the corpses of the rares not shatter then, for the purposes of capturing post-death?
Last edited by themozzer on Mar 3, 2018, 5:20:28 PM
Crit Fail. They are beginning to pile up.
THANK YOU

Now when our dps gets too high, we can still capture things!!
YES!

This league slowly becoming more playable
Much like PvP, this concept of capturing beasts in this game is incredibly clunky and the game simply isn't designed to support this idea.

I really do hope you're capable of fixing these issues but I'm still hungover from the poor execution in Harbinger(and other 'exploratory' leagues since 2.0) and how long it took to get that fixed. I just can't. Sorry. Maybe next league. GL.

P.S. It's probably time to look into discussing league mechanics with players. Last ~6 unique league concepts have been either bland or impossible to make them to work in PoE. Every player is different, I get it; and maybe this isn't the game I am looking for, but Breach combined 2 aspects that I valued the most(despite how draining it was) - availability of build defining items and more end game content. Perandus only offered items for cheap and I thought it was the best league ever(and it was mostly ascendencies creating more interesting ways to play pairing exceptionally well with league). The last 2 expansions have been... lackluster, and leagues haven't helped much either. 'Interesting' options have been on a steady decline for the past 3 years. That's a big problem for me, sorry.

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