Scorching Ray is triggering crashes
Same here, started right after i switched to Scorching Ray in A8... :-(
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" No need to be a dick about it. It's frustrating not being able to play a very meta build 2 days into the league. I think it's fair to ask about a timeline. Some of us are new to the game and don't know the community ins and outs yet. |
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" Hey there, A fair question indeed. Unfortunately, I don't have anything new to add here, other than we're working on a fix. I know exactly how frustrating it can be to not be able to use your desired skill, and to all the regular Scorching Ray users, I'm terribly sorry that we still have issues with this skill. A lot has been done to improve things with how it performs, so don't think we've given up on it or anything. |
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Necroing this.
Have had 2 crashes while channeling SR in the past 10min. Never had issues bevor though. Game freezes and client just closes. No Message to copy or anything. |
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" I'm having the same issue. Using the Stygian MTX if it matters. |
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3 crashes in 10 mins ~20 mins after starting to use SR
IGN - Kiname
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3 crashes today while using scorching ray without mtx, two of them in eternal lab.
Pretty much reproducable. just hit right click and spin the character around. |
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Can confirm this is still happening. Crashing on a consistent basis by holding down scorching ray and spinning my character around.
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Hello everybody.
I'll link this, in case no one saw it, because me and some other people already reported crashes with scorching ray at the beginning of the league, i tried "bumping" the topic but it gained to attention. https://www.pathofexile.com/forum/view-thread/2154260/ I'm kinda pissed because I had to reroll to ED/blight (which is the closest build for pure SR people). Don't forget the Balefire version for your possible future patch, fellow GGG people ! To the people playing SR, just reroll as fast as possible. I never had crash in my whole PoE experience and it was horrible with SR (i still push to level 80 with it). |
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Also getting the crashes, I thought they fixed this?
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