A Few Specific Balance Changes in 3.2.0
oh boi
rip cutedog |
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" AGAIN! GGG open your eyes and just rethink the balance on sextants and sextant block. MF Academy Discord Server: https://discord.gg/mfacademy
Farming Strategy Guide: https://tinyurl.com/2c5u7za8 |
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holy....the balance team really has no clue what they're doing.
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It took me roughly 10h to get oni-goroahi last league. So, I should expect 15-20h this time? No thanks :/
Quite happy with the overall changes but like most people, I would have preffered no additional variance in oni-goroshi drop :/ |
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I'm very happy about the Sextant changes.
I can't say how much it'll upset the people who used them to their full advantage (or abuse as you've put it) but the whole concept of blocking seemed far too overly complex for new players, like myself. I'm glad it's simplified, even if it means their value will take a huge hit. Why isn't Oni simply just a flat % chance roll? I don't see the need for having hidden level/time investment requirements (correct me if I'm wrong) as opposed to it simply having say, 1:200 droprate. That way some new players get lucky and it's just a case of repeating boss over and over if you want to try farm one. Last edited by ZachOK#3985 on Feb 26, 2018, 5:43:35 PM
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" nice to see :) Unknown rule type: SetFondSize
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RIP :(
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+1 GGG, but please take some constructive criticism.
I think that the sextant nerf should be accompanied by density increases. Mapping should feel good. I think that the boosting of monster damage is awesome. People are LOOKING for challenge. They really are! Power creep is destroying people's time-investment. They get too "the end" too fast. "The end" for many people means that the game is boring. The game gets boring once we start 1 shotting things... I would love to see maps harder than corrupted 8 mod maps, because we are already crushing those at this point. This game shouldn't be a lawn-mowing simulator once you're perfectly geared---there should still be a way to enjoy maps. I mean maps... ...I love the new boss fights, but I'd like content to stay available. We could use a harder lab, etc... ...we need more challenging content with all of these upwards power adjustments. ... Cheers and Love, ~TES Last edited by Tesrali#1596 on Feb 26, 2018, 5:44:35 PM
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Could we get 10% chance to find breach anywhere even while leveling outside the mapz?
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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RIP BREACH
RIP BISCO RIP THE FUN |
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