A Few Specific Balance Changes in 3.2.0

loving these changes.

when you were mostly mapping, wearing no biscos felt like you're doing it wrong. also really like the sextant change.
I can´t wait to pay 20+ chaos for a decent red map now that the returns will be lower.
i actually welcome the changes to the oni's drop rate... for those who DON'T play SSF.

a nerf to the oni drop rate, is a nerf to SSF. this is gonna hurt some players, i think. (and not at all for the players that GGG intend to make it more difficult.)

ooh! 'member when PoE was good and fun? i 'member!
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Odoakar wrote:
Oni nerf is outright stupid.

Who will farm oni for 8 hours when you can just run to maps in that amount of time.

Another leveling unique that no one will use for leveling.

GG.


The reasoning is what was odd to me as well considering that you can get to maps in 4-6 hours if you really know what your doing and double team some of the quests. Making it rarer on top of the already rare drop rate to stop people from rushing through the acts is completely irrational and illogical.
The Oni change is straight up stupid. It already took too long to get, for such a minor QoL thing. If you're going to make these changes, at least make your strand instance reset on log out. The worst part about the Oni grind was either rotating 3-4 characters or comitting to waiting ~90 seconds after every run for it to reset.

I took the time to farm one last league just to see it, it honestly felt like just the right amount of time. Long enough to be a chore, but not too long it seemed impossible. Changing it to be worse just means it's another item no one will go out of their way for. It's not like it's a super strong build defining item that's conquering the meta. It's an item many people tried to force into builds, but ultimately found no place.
I liked the changes. These should close the gap between rich and poor decently. Only think i disagree is the oni goroshi nerf, you can farm like 20-30 chaos per hour with almost any build by mapping regularly. I never farmed oni cuz i know im able to get the currency i need and even more in the same time span. But oni farming was good for unexperienced and ssf players. We are able to hit a10 in 3:30 to 6-7 hours while gettig somewhat decent currency from alts and chromes and stuff. People will stuck in twilight strant for more than that? I think thats absurd.
the only purpose playing this sh1tty game is for the drops and feel good or happy when something rare drops so now everything keeps get fking nerfing every league to the point this fail game isnt worth playing anymore so if i cant farm whats the point in playing i guess il go play d3 the worse game on earth but still better then this garbage
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Sarno wrote:
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Bex_GGG wrote:
Needless to say, people with Oni-Goroshi can level up very quickly. At its 3.1.0 spawn rate, a popular strategy is to farm the Twilight Strand for four hours to get the sword, and then having an easier time with the playthrough.

We're happy with people doing this if they want, but it's going to take longer than four hours. We've both made it spawn a lot less often and also added a high degree of variance to it.

While I can appreciate the need for it to be less common, I'm a little disappointed in the execution here. I would've preferred similar variance than previously, but it being moved to higher levels. This way some people will be disproportionately lucky, but that'll go in other direction as well - and being the victim of harsh RNG is never fun. This will really frustrate some people. :/


RNG is one of the things that makes this game be so much fun. Standard rewards are boring.
nice changes.
Rip Cutedog_'s fun. :(
SSF, because Path of Trade RMTers and bots suck.

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