Development Manifesto: Ascendancy Changes
Can't wait to see the saboteur :o
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On behalf of Russell Crowe, myeslf and everyone else called Russell, I would like to complain about the file name "RusselCrowe.jpg".
Representing us with only one "l" is like removing a vital bodypart. I'm sure Russell Crowe would be highly offended, like I am, to be called Russel. Oh, and can the Ascendant have a 100% bonus to fishing and rhoa feathers? Thanks GGG! :) | |
3.2 maybe 75% freeze shock , heralder buff and awesome facebreaker shield throw lol?
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On another note, gladiator's 8% block chance if he's been hit has always been kinda meh. I dislike mechanics that encourage you to be below max block until you're hit, or similar things.
The blind chance to hit bleeding enemies is kinda cool at least ... | |
" facebreaker can't use spectral shield throw, according to previous statements :( | |
My word the gladiator block buffs are so juicy I love it! I'm planning on making a necro in bestiary league and the changes seem expected and fair tbh, keep up the good work!
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as expected they will post jugg in the last portion
let other classes sink b4 every1 completely flips out |
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SaboteurClass.jpg?
Really? What happened to SorryMomImNotAHipsterAnymore.jpg or whatever it should of been/ Kinda boooooring after these wagons and Russells you know | |
Saboteur is interesting ... mostly it's just some shuffling around and doing tiny things to re-work it, and splitting the mines and traps branches ...
And the addition of the Pyromanian node, which is pretty cool for some builds that trigger/detonate a lot of traps or mines. Blinding Assault changing so Nearby Enemies are Blinded, instead of a 25% chance to generate a Smoke Cloud on hit, that's overall pretty cool though it's not as good for parties. I'm curious if anyone has a strong opinion of it. |