Abyss League Statistics

I think Vault more popular... or wrong statistics?
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ThunderBiome wrote:
The Twilight Strand is the most run area.

What other zone can compete with (up to) 120 runs per hour? ;)

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Natalia_GGG wrote:
The appearance of the Abyssal Depths indicates that

...Liches are (still) way too rare.
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I am utterly surprised that Torture Chamber is the 5th most popular red map, I avoid that map like the dentist appointment...
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nskLantash wrote:
The map-running statistics are probably skewed, because no shaped maps are mentioned. Shaped Vault must surely be run as much\more than a normal Valut, and probably should hve the top spot in red map stats.


Shaped Vault is T14. Not too many people bother with T14's in the first place, and good luck sustaining that unless you are a robot or streamer.
T9 is still not that bad, and if you make it your only T9, it will literally drop more than you can run it.
Also most people are not even able to play the game high up in the red map tiers or don't bother. Even Nugi who played 2 months non stop barely bothered with them, let alone the average Joe like me.
Toxic Sewers not in any of the top10 map lists? You people have been missing out.
Vaults are 2-4x more expensive than similar tier maps due to their demand. They are 100% red maps as most people farm them shaped.

The game is designed so that you can skip any content that isn't optimized. This isn't just done by top tier players who min/max, but also by casual players who find that linear maps are much more rewarding and also skip bosses due to their lack of reward.

Bosses exploding with exp/inc quant/rarity based on mobs remaining is a great idea.

Torture chamber is top 5 because of Oba's.

Maybe if quant & exp went up on bosses with phases (almost like a rampage that climbs with skills used) and got rippier as its rampage counter went up(similar to phoenix) If you don't leave the boss room and don't die, you get huge bonuses that make it worth it.

For poor layouts you have to time how long it takes to run them against proper layouts. If they're packed with huge packs and tons of magic/rare monsters so the exp/hr averages out the same -- let's run into 5 deadends in malformation or torture chamber.

Min/maxers don't care if they know the map or like it or not. If it's good, they'll do it. They'll make videos. The streamers will do it. Youtube videos out the ass. Everyone will be running the new map.
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leto2626 wrote:
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nskLantash wrote:
The map-running statistics are probably skewed, because no shaped maps are mentioned. Shaped Vault must surely be run as much\more than a normal Valut, and probably should hve the top spot in red map stats.


Shaped Vault is T14. Not too many people bother with T14's in the first place, and good luck sustaining that unless you are a robot or streamer.
T9 is still not that bad, and if you make it your only T9, it will literally drop more than you can run it.
Also most people are not even able to play the game high up in the red map tiers or don't bother. Even Nugi who played 2 months non stop barely bothered with them, let alone the average Joe like me.


It's not hard to sustain Vaults at all *smirk

You just need 500000 chaos worth of sextants
A lot of IIQ to sustain sextants via vault farming

And there you go done ''ez''

X^^
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Either nerf the top 5 ascendancy or buff the top 5 lowest ascendancy
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poorjoy's asylum? I think its the top place! Put it on T5 below its a a good impact in all maps! Its all matter more than any other Maps, lots of player didn't care the atlas because of that map, why they go in a hard way if theres an easy way? In fact shaped and elder item is really a big risk gamble even high item lvl, its seems only 1 out of 1000 can get a better roll. So what's the point of 156 maps? If only 1 matter.

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