Stories from Development: What came from the Original Design?
Nice story GGG
Settlers master craft service Settlers My IGN TreeOfDead
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" This year is you playing not even knowing that the Chaos Recepie becomes a Regal Recepie at Level 75 and your statement of no Chaos because of no high maps is total trash. ^^ What about monster golf? Hit it HARD - go find it - Hit it hard again :D
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" FALSE!!!!! Chris Wilson said he hoped to add an act each year and have a job working on poe for 10 years or more. I believe you can find the exact quote in the talk he had with kripp on stream. Which now can be found on youtube. That dates back before 2016! ____ Chris also said a lot of other things,. for example he didn't want mapping to be end game. I blame xbox money. "I didn't know we were making a pants simulator." - Chris Wilson Last edited by deadunion on Jan 23, 2018, 7:39:39 AM
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Elves?
Orcs? | |
Lockstep Mode brought me back to the game ♥
Last edited by KromaVortex on Jan 23, 2018, 8:55:38 AM
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See, you had it right from the start.
All the stuff that was in there and planned from the beginning make the great game we have now. All the stuff that was imagined later (Mystery boxes, Labyrinth, Atlas and Pantheon) are either unnecessary or plane out of place and imho the worst part of the game (lab and lab and lab and especially trials and uber lab). Back to the roots! Honestkly though: I love the game and those where nice insights. | |
Thanks for the insightful article, always cool to hear what goes on (or has gone on!) in the background.
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Original design :
Energy Shield: Yes. You can scratch out this part now : Energy Shield: No. |
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As a Game Designer in study I'd love to read that Original GDD if that were possible.
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