F the labyrinth

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Deonbekende wrote:
I like difficulty and i don't mind diying and having to do all the lab again ... but the thing that bother me the most is the fact that we lose 6 chaos everytime we fail.

I can't bear the loss of money in a game or real life. Last time i washed a bill that was still stuck in my jean's poket i was in pain ( he was just fine, i manage to saved him )


Tell me about it I did every trial just in case I failed in uber alot. I died twice to get my 2 chars their points. At least now I have 14 extra to sell :).
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ciel289 wrote:
it doesnt matter if the WP is behind Izarro, getting an additional chance to fight izaro when they fight didint go well by simulating a "DC"is wrong and will be abused.

Abused how, exactly? The fight doesn't become easier the second time around, in fact it might become harder due to you having less flask charges (since you may have killed the trash mobs on your way there the first time, and you now used some flasks on your way there) and general RNG shenanigans.

- Lab farmers will have no reason to log out because they can reliably kill Izaro anyway.
- People who pay others to get them through lab once will have no reason to log out because they're not even in the fight.
- People who play SSF and do lab once for the ascendancy points might be able to save a couple chaos on not having to use another offering. It's a tiny gain.

The only people who could possibly see a significant benefit from this would be those doing lab semi-regularly with builds not suitable for running lab, which is somewhat paradoxical. And even then, you could design around that scenario by limiting the number of re-entries, and/or applying some penalty when they occur.

Meanwhile, it would completely alleviate the worry of crashes/DCs inside the lab for everyone.

Seems like a trade up, if you ask me.
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suszterpatt wrote:
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ciel289 wrote:
it doesnt matter if the WP is behind Izarro, getting an additional chance to fight izaro when they fight didint go well by simulating a "DC"is wrong and will be abused.

Abused how, exactly? The fight doesn't become easier the second time around, in fact it might become harder due to you having less flask charges (since you may have killed the trash mobs on your way there the first time, and you now used some flasks on your way there) and general RNG shenanigans.

- Lab farmers will have no reason to log out because they can reliably kill Izaro anyway.
- People who pay others to get them through lab once will have no reason to log out because they're not even in the fight.
- People who play SSF and do lab once for the ascendancy points might be able to save a couple chaos on not having to use another offering. It's a tiny gain.

The only people who could possibly see a significant benefit from this would be those doing lab semi-regularly with builds not suitable for running lab, which is somewhat paradoxical. And even then, you could design around that scenario by limiting the number of re-entries, and/or applying some penalty when they occur.

Meanwhile, it would completely alleviate the worry of crashes/DCs inside the lab for everyone.

Seems like a trade up, if you ask me.

I don't see the down side in letting you try him all night if you want. The age of waypoints is dead and punishing you with intentionally boring content should be too.
"
Zalhan2 wrote:
"
suszterpatt wrote:
"
ciel289 wrote:
it doesnt matter if the WP is behind Izarro, getting an additional chance to fight izaro when they fight didint go well by simulating a "DC"is wrong and will be abused.

Abused how, exactly? The fight doesn't become easier the second time around, in fact it might become harder due to you having less flask charges (since you may have killed the trash mobs on your way there the first time, and you now used some flasks on your way there) and general RNG shenanigans.

- Lab farmers will have no reason to log out because they can reliably kill Izaro anyway.
- People who pay others to get them through lab once will have no reason to log out because they're not even in the fight.
- People who play SSF and do lab once for the ascendancy points might be able to save a couple chaos on not having to use another offering. It's a tiny gain.

The only people who could possibly see a significant benefit from this would be those doing lab semi-regularly with builds not suitable for running lab, which is somewhat paradoxical. And even then, you could design around that scenario by limiting the number of re-entries, and/or applying some penalty when they occur.

Meanwhile, it would completely alleviate the worry of crashes/DCs inside the lab for everyone.

Seems like a trade up, if you ask me.

I don't see the down side in letting you try him all night if you want. The age of waypoints is dead and punishing you with intentionally boring content should be too.


Labyrinth is loathsome not fun content for many people. This is a very sad statement for such a great game. Anything that GGG can do to make labyrinth less loathsome will improve the game tremendously. GGG has made many great enhancements to the game since the labyrinth release at significant development cost. Yet the game is inferior today to the day before the labyrinth release, at least in my opinion.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
To be honest I am tired of GGG and looking for a game like this without the crap and it is crap. I waited until lvl 83 before I really tried to do the merciless lab and I cannot get passed . I can run lvl 10 maps without a problem but the lad king can one shot me that to me makes no sense and add the crap on the ground REALLY. I have to ask why? GGG seems to not really care about balance at all just toss a bunch of maps together and call it a game ? I am tired of not knowing what true lvl I have to be just to play this game so I am done . I will just play standard and my money stays in my pocket.
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Turtledove wrote:
Labyrinth is loathsome not fun content for many people. This is a very sad statement for such a great game. Anything that GGG can do to make labyrinth less loathsome will improve the game tremendously. GGG has made many great enhancements to the game since the labyrinth release at significant development cost. Yet the game is inferior today to the day before the labyrinth release, at least in my opinion.


Exactly. In your opinion. And we have ours, and we have all voiced it about a thousand times now. Is that not enough? How many thousands more times do you have to repeat the same lines before you finally get the point?

If I didn't know better, I'd wager you're a bot at this point.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
blueeyedevil wrote:
To be honest I am tired of GGG and looking for a game like this without the crap and it is crap. I waited until lvl 83 before I really tried to do the merciless lab and I cannot get passed . I can run lvl 10 maps without a problem but the lad king can one shot me that to me makes no sense and add the crap on the ground REALLY. I have to ask why? GGG seems to not really care about balance at all just toss a bunch of maps together and call it a game ? I am tired of not knowing what true lvl I have to be just to play this game so I am done . I will just play standard and my money stays in my pocket.


Ironically once you fight him 1000 times he is pretty predictable if boring to fight. I just hate having to deal with the stupid traps while dodging his telegraphed shit.
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Turtledove wrote:
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Xavathos wrote:
"
Turtledove wrote:
Labyrinth is loathsome not fun content for many people. This is a very sad statement for such a great game. Anything that GGG can do to make labyrinth less loathsome will improve the game tremendously. GGG has made many great enhancements to the game since the labyrinth release at significant development cost. Yet the game is inferior today to the day before the labyrinth release, at least in my opinion.


Exactly. In your opinion. And we have ours, and we have all voiced it about a thousand times now. Is that not enough? How many thousands more times do you have to repeat the same lines before you finally get the point?

If I didn't know better, I'd wager you're a bot at this point.


You ask one stupid question and one nonsense question that doesn't make sense. To answer you stupid question, if you don't like it then don't read my posts. No, it is not enough as explained. "Yet the game is inferior today to the day before the labyrinth release". Your last question, doesn't make any sense, I have to assume that there is some typo involved?

In all fairness we are all saying the same shit at this point ALL OF US.
It's the same content that (thankfully) due to power creep is easier now. The fact that almost all of us that can do it pretty easily still feel the same way actually helps our points.

It's not how hard it is, we just really dislike it.
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Turtledove wrote:
"
Xavathos wrote:
"
Turtledove wrote:
Labyrinth is loathsome not fun content for many people. This is a very sad statement for such a great game. Anything that GGG can do to make labyrinth less loathsome will improve the game tremendously. GGG has made many great enhancements to the game since the labyrinth release at significant development cost. Yet the game is inferior today to the day before the labyrinth release, at least in my opinion.


Exactly. In your opinion. And we have ours, and we have all voiced it about a thousand times now. Is that not enough? How many thousands more times do you have to repeat the same lines before you finally get the point?

If I didn't know better, I'd wager you're a bot at this point.


You ask one stupid question and one nonsense question that doesn't make sense. To answer you stupid question, if you don't like it then don't read my posts. No, it is not enough as explained. "Yet the game is inferior today to the day before the labyrinth release". Your last question, doesn't make any sense, I have to assume that there is some typo involved?


You may assume, but there isn't. It's not a surprise to me that my questions are a mystery to you, mate, hence the nature of my post in the first place.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
Zalhan2 wrote:
In all fairness we are all saying the same shit at this point ALL OF US.
It's the same content that (thankfully) due to power creep is easier now. The fact that almost all of us that can do it pretty easily still feel the same way actually helps our points.

It's not how hard it is, we just really dislike it.


Thank you Zalhan. It's good to see at least one of us sees the truth here.
Of course I'm not saying you shouldn't dislike it, that's totally up to you. But I question the necessity of repeating it so many times. It's not like what we all say, on both sides of the argument, hasn't been said literally a thousand times by now, yet nothing has changed or is changing, not even a single reply from GGG on the matter.

Best we just assume they have read it and have taken it into consideration, meaning it will either be dealt with in a future update or not if doesn't fit into their future plans. We could stop verbally bashing each others heads in and focus on more productive and fun things.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.

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