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Telzen wrote:
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suszterpatt wrote:
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Player089 wrote:
I really dislike the traps as well.
So what though? It's something I need to do for my character progression. I don't like leveling to 70ish too, I find it boring because builds usually start to come together only at around 70ish.
I am not complaining about it though, it's just something that has do be done if you want your character to be stronger. Much like farming, much like anything in the game.
Completing all Labs will take you a total of one maybe two hours. That's two hours in a character that usually is played for what? 30? 40? How is that such a big issue that you need to vent that hard about it?
If you don't run labs for loot, then this particular content is a very, very small fraction of your gameplay and as such a true non-issue. And if you dont like lab and run it for currency, then you deserve it.
First off, that argument falls flat on its face with uber lab, which is there to be farmed.
Second, even if we only talk about normal-merc lab, does "at least there's not much of it" strike you as a good defense for any content in any game? Wouldn't you rather have fun content instead?
Except plenty of people do like the lab and find it fun. The point that you don't have to do it a lot is for the people who don't like it. Don't like it? Then do it a few times and be done, especially since they have been made easier/shorter. You do like it? Then farm uber lab. See, GGG have already compromised on the issue, I doubt they will change anything else.
Why do you think that making lab fun for more people will somehow compromise it? It's not a zero sum game, one person's fun doesn't have to come at the cost of someone else's.
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Posted bysuszterpatt#5078on Jan 10, 2018, 1:55:51 PM
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Zaludoz wrote:
I've championed these changes:
**************
The "Alternative"
is gaining access to a single map with 3 main chambers where you fight Izaro in each of his 3 stages. This is to remove the common disconnect error upon changing zones within the Labyrinth. In this version, each of these boss chambers is connected by hallways filled with undead builders for flask refills. Argus may make an appearance before the 3rd chamber for an extra challenge.
"Gaining Access" to the Alternative
There have been several variations to this suggestion that I've put forward:
* The most simple was a currency transaction with an NPC - opens a secret door in the normal labyrinth entry courtyard.
* The most involved required leveling the master associated with your chosen ascendancy class, to gain access to each stage of the one-time entry Labyrinth maps, accessed in the same fashion as their daily quests, though not limited to once a day.
The "Labyrinth" as we know it remains as is for treasures, enchants, races, etc.
***************
The Compromise:
For every section of traps (or for each map), there must be a "trap shut-off" switch that can be reached without going through traps. This switch must be guarded by Argus-type enemies (maybe just one Argus per map to get to the map's switch).
The switch guard may drop a quest item that must be inserted into an interactable terrain feature, so you can't just run past the big bad guard and turn off traps easy.
****************
At the very least, if NOTHING ELSE is done:
There must be a way-point AFTER each Izaro encounter.
* It must save the HP/status of Izaro, so each time you encounter Izaro, it is as if you just encountered him for the first time at each stage (like the normal progression is now - saving his condition from fight to fight, but with the ability to re-start each stage's battle from his initial HP for each stage).
* Activating one waypoint would de-activate prior waypoints within the labyrinth.
* Death deactivates the waypoints. (this is crash protection, not zerg enabling)
* The waypoint must be after the Izaro encounter so people still have to navigate the labyrinth from the waypoint to Izaro, not just zerging from the pre-battle room. (without any trash monsters to refill flasks, these subsequent runs may be more difficult than the first)
* Disconnecting or crashing and returning in this manner must disqualify the run from the ladders.
* This also de-activates the enchanting shrine and removes all treasure keys - making the run solely for the Ascendancy Points.
**************
Any one of those 3 would make me happy.
There are other suggestions that I've read, that I would support as well, but those are my preferences.
I agree with you. One that I like less I'll also mention though. I mention this one because it should be relatively easy to implement which would likely boost how attractive it would be to GGG. That is to simply bestow the points for leveling. The labyrinth levels are 33, 55, 68, and 75. The labyrinth would stay exactly like it is today and if one hasn't gone through the labyrinth by say levels 40, 62, 75, and 82 then the ascendancy points would be bestowed at those points. This would allow people to earn the points earlier if they wished by going through the labyrinth. Of course, the exact levels are just an example, maybe make the last two levels even higher as an alternative?
A less obvious advantages of this "solution" is that right now it can be very frustrating to get the endgame trials in some leagues. Last league I think I had done all 6 trials before level 79 (or something close). This league I had only found 1 trial at level 81. My toon is now level 84 and I have 3. That includes me purchasing Dream Trial prophecies that haven't helped yet and one of the 3 completed trials is because I "cheated" and used /global 820. This is very frustrating and based on the number of threads started up by people complaining about this frustration, it is a fairly common frustration.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posted byTurtledove#4014on Jan 10, 2018, 3:02:15 PM
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suszterpatt wrote:
Why do you think that making lab fun for more people will somehow compromise it? It's not a zero sum game, one person's fun doesn't have to come at the cost of someone else's.
Which is exactly why the Lab should stay the way it is right now. So we can all choose to do it or not and get on with our lives. Optional is the key word here, folks. If they made Lab mandatory, like Kitava is, then you'd have a point. But even then, it's their game, their vision, their choice. We are but guests to this party.
On the subject of a party, let's take it as an example. You can play music at a party, but only one track at at time. Do you honestly think any DJ would be able to please the entire crowd there? Of course not, but normally people will tolerate a bad song because better songs will come after. It seems to me like you'd be the kind of person that walks out the door the moment something isn't to your liking. That's absolutely fine, call the DJ shit, your opinion and you're entitled to it. Doesn't mean the party is bad though.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.
'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave. Last edited by Xavathos#5130 on Jan 10, 2018, 3:23:03 PM
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Posted byXavathos#5130on Jan 10, 2018, 3:20:07 PM
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Xavathos wrote:
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suszterpatt wrote:
Why do you think that making lab fun for more people will somehow compromise it? It's not a zero sum game, one person's fun doesn't have to come at the cost of someone else's.
Which is exactly why the Lab should stay the way it is right now. So we can all choose to do it or not and get on with our lives. Optional is the key word here, folks. If they made Lab mandatory, like Kitava is, then you'd have a point. But even then, it's their game, their vision, their choice. We are but guests to this party.
That makes zero sense. If it's possible to make the lab more fun for everyone, why should we leave it as it is?
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Posted bysuszterpatt#5078on Jan 10, 2018, 3:24:34 PM
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As far as illustrations go, I'm far more fond of this one:
A Steak House opens.
You enjoy steak.
They added salad.
You like salad.
They added garlic toast.
You like garlic toast.
Every few months they introduce new steak sauces or new toppings for the salad.
They decide to offer Seafood.
You hate Seafood.
Most people who used to eat there before the seafood was added to the menu would just keep ordering steak dinners with the sides and toppings that they like.
Other people who want to try seafood, or even like seafood can order seafood. Good to have choices after all.
Some people like both, so they get surf and turf.
The Steak House decides they want to force everyone to like their seafood, so they have their waiters grab your steak dinner just before you've finished it, and force you to into the dilemma of either discarding the rest of your steak, or eat seafood before you can finish the last few bites of your steak.
THAT'S what it's like.
Edit: Oh yeah, it's not just any seafood, it's prepare-it-yourself Fugu... the fish that's deadly if prepared wrong, and people like because of the risky nature of the experience.
Last edited by Zaludoz#6325 on Jan 10, 2018, 4:10:58 PM
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Posted byZaludoz#6325on Jan 10, 2018, 3:38:17 PM
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Zaludoz wrote:
As far as illustrations go, I'm far more fond of this one:
A Steak House opens.
You enjoy steak.
They added salad.
You like salad.
They added garlic toast.
You like garlic toast.
Every few months they introduce new steak sauces or new toppings for the salad.
They decide to offer Seafood.
You hate Seafood.
Most people who used to eat there before the seafood was added to the menu would just keep ordering steak dinners with the sides and toppings that they like.
Other people who want to try seafood, or even like seafood can order seafood. Good to have choices after all.
Some people like both, so they get surf and turf.
The Steak House decides they want to force everyone to like their seafood, so they have their waiters grab your steak dinner just before you've finished it, and force you to into the dilemma of either discarding the rest of your steak, or eat seafood before you can finish the last few bites of your steak.
THAT'S what it's like.
Edit: Oh yeah, it's not just any seafood, it's prepare-it-yourself Fugu... the fish that's deadly if prepared wrong, and people like because of the risky nature of the experience.
I don't f* understand what you mean.
But now I'm hungry. :)
*goes fishing*
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Posted byFNX_Heroes#6628on Jan 10, 2018, 5:11:12 PM
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Telzen wrote:
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suszterpatt wrote:
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Player089 wrote:
I really dislike the traps as well.
So what though? It's something I need to do for my character progression. I don't like leveling to 70ish too, I find it boring because builds usually start to come together only at around 70ish.
I am not complaining about it though, it's just something that has do be done if you want your character to be stronger. Much like farming, much like anything in the game.
Completing all Labs will take you a total of one maybe two hours. That's two hours in a character that usually is played for what? 30? 40? How is that such a big issue that you need to vent that hard about it?
If you don't run labs for loot, then this particular content is a very, very small fraction of your gameplay and as such a true non-issue. And if you dont like lab and run it for currency, then you deserve it.
First off, that argument falls flat on its face with uber lab, which is there to be farmed.
Second, even if we only talk about normal-merc lab, does "at least there's not much of it" strike you as a good defense for any content in any game? Wouldn't you rather have fun content instead?
Except plenty of people do like the lab and find it fun. The point that you don't have to do it a lot is for the people who don't like it. Don't like it? Then do it a few times and be done, especially since they have been made easier/shorter. You do like it? Then farm uber lab. See, GGG have already compromised on the issue, I doubt they will change anything else.
No one gives a shit about the first 3 they are pointlessly easy due to power creep.
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Posted byZalhan2#1986on Jan 10, 2018, 5:21:13 PM
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Xavathos wrote:
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suszterpatt wrote:
Why do you think that making lab fun for more people will somehow compromise it? It's not a zero sum game, one person's fun doesn't have to come at the cost of someone else's.
Which is exactly why the Lab should stay the way it is right now. So we can all choose to do it or not and get on with our lives. Optional is the key word here, folks. If they made Lab mandatory, like Kitava is, then you'd have a point. But even then, it's their game, their vision, their choice. We are but guests to this party.
On the subject of a party, let's take it as an example. You can play music at a party, but only one track at at time. Do you honestly think any DJ would be able to please the entire crowd there? Of course not, but normally people will tolerate a bad song because better songs will come after. It seems to me like you'd be the kind of person that walks out the door the moment something isn't to your liking. That's absolutely fine, call the DJ shit, your opinion and you're entitled to it. Doesn't mean the party is bad though.
According to this metaphor we all need to run the same map and lab at the same time and we can't all do different things that we all like.
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Posted byZalhan2#1986on Jan 10, 2018, 5:24:59 PM
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Telzen wrote:
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suszterpatt wrote:
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Player089 wrote:
I really dislike the traps as well.
So what though? It's something I need to do for my character progression. I don't like leveling to 70ish too, I find it boring because builds usually start to come together only at around 70ish.
I am not complaining about it though, it's just something that has do be done if you want your character to be stronger. Much like farming, much like anything in the game.
Completing all Labs will take you a total of one maybe two hours. That's two hours in a character that usually is played for what? 30? 40? How is that such a big issue that you need to vent that hard about it?
If you don't run labs for loot, then this particular content is a very, very small fraction of your gameplay and as such a true non-issue. And if you dont like lab and run it for currency, then you deserve it.
First off, that argument falls flat on its face with uber lab, which is there to be farmed.
Second, even if we only talk about normal-merc lab, does "at least there's not much of it" strike you as a good defense for any content in any game? Wouldn't you rather have fun content instead?
Except plenty of people do like the lab and find it fun. The point that you don't have to do it a lot is for the people who don't like it. Don't like it? Then do it a few times and be done, especially since they have been made easier/shorter. You do like it? Then farm uber lab. See, GGG have already compromised on the issue, I doubt they will change anything else.
Thats not compromise thats I made your soup you will eat it at least once.
Last edited by Zalhan2#1986 on Jan 10, 2018, 5:30:00 PM
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Posted byZalhan2#1986on Jan 10, 2018, 5:28:46 PM
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giving the ascendancy points out for free just a few level later(like turtledove suggested) is one of the worst ideas i have seen so far. Ascendancy is as we all know very powerfull and you should have to do something for it.
I wouldnt mind adding something of nearly equal difficulty to get the points,but its hard to come up with something for that. (it has to be somthing you dont do while leveling and mapping anyway)
the waypoing idea wont work either since it will just be abused with instant logout. I still cant belive some ppl think they are playing "hardcore" when they kinda "cheat" death that way.
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Posted byciel289#7228on Jan 10, 2018, 6:00:38 PM
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