F the labyrinth

"
Zalhan2 wrote:

Pooping is a small part of my day too and I find that as annoying as the lab. Unlike pooping the lab could be avoided if certain developers would see the light.


They won't. They have invested time, money, energy, creativity and much more to implement this into the game.
Many people are OK with it or even like it and that's why it will not be removed.

Can you make elaborate suggestions as to what might be changed about it? Like those that lead to the overall labs being shortened and the amount of trials reduced? Sure as hell, that's a good thing and as you can see it was appriciated.

Should you create threads titled "F the Labyrinth" and demand that it's being removed from the game because you don't enjoy the minor amount of time you have to spend with this feature?
No, most likely not.

Do you think i'd have a positive feedback if i requested that they should remove 8 acts and only leave 2 so we can level faster? Because I don't personally enjoy leveling at all and don't think its a good part of the game and I want to test my builds faster?
I think not. Know why? Because too many people actually want them in the game and enjoy it.

"
Player089 wrote:
"
Zalhan2 wrote:

Pooping is a small part of my day too and I find that as annoying as the lab. Unlike pooping the lab could be avoided if certain developers would see the light.


They won't. They have invested time, money, energy, creativity and much more to implement this into the game.
Many people are OK with it or even like it and that's why it will not be removed.

Can you make elaborate suggestions as to what might be changed about it? Like those that lead to the overall labs being shortened and the amount of trials reduced? Sure as hell, that's a good thing and as you can see it was appriciated.

Should you create threads titled "F the Labyrinth" and demand that it's being removed from the game because you don't enjoy the minor amount of time you have to spend with this feature?
No, most likely not.

Do you think i'd have a positive feedback if i requested that they should remove 8 acts and only leave 2 so we can level faster? Because I don't personally enjoy leveling at all and don't think its a good part of the game and I want to test my builds faster?
I think not. Know why? Because too many people actually want them in the game and enjoy it.



I don't think anyone here has lobbied for removing Labyrinth from the game? Some people like labyrinth some people don't. Labyrinth is a different game play from the rest of PoE and so that is understandable. Labyrinth is done so there's no reason to remove it from the game. There's a detailed list of suggested changes in this thread as to how this might be handled to make both camps happy. SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Turtledove wrote:
"
Player089 wrote:
"
Zalhan2 wrote:

Pooping is a small part of my day too and I find that as annoying as the lab. Unlike pooping the lab could be avoided if certain developers would see the light.


They won't. They have invested time, money, energy, creativity and much more to implement this into the game.
Many people are OK with it or even like it and that's why it will not be removed.

Can you make elaborate suggestions as to what might be changed about it? Like those that lead to the overall labs being shortened and the amount of trials reduced? Sure as hell, that's a good thing and as you can see it was appriciated.

Should you create threads titled "F the Labyrinth" and demand that it's being removed from the game because you don't enjoy the minor amount of time you have to spend with this feature?
No, most likely not.

Do you think i'd have a positive feedback if i requested that they should remove 8 acts and only leave 2 so we can level faster? Because I don't personally enjoy leveling at all and don't think its a good part of the game and I want to test my builds faster?
I think not. Know why? Because too many people actually want them in the game and enjoy it.



I don't think anyone here has lobbied for removing Labyrinth from the game? Some people like labyrinth some people don't. Labyrinth is a different game play from the rest of PoE and so that is understandable. Labyrinth is done so there's no reason to remove it from the game. There's a detailed list of suggested changes in this thread as to how this might be handled to make both camps happy. SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]


the problem with all those suggested changes is,they arent good atleast all i have seen.
I´m not totaly against giving a 2nd option for them,but it schould be nearly the same "work" to get them.
I've championed these changes:



**************

The "Alternative"
is gaining access to a single map with 3 main chambers where you fight Izaro in each of his 3 stages. This is to remove the common disconnect error upon changing zones within the Labyrinth. In this version, each of these boss chambers is connected by hallways filled with undead builders for flask refills. Argus may make an appearance before the 3rd chamber for an extra challenge.

"Gaining Access" to the Alternative
There have been several variations to this suggestion that I've put forward:
* The most simple was a currency transaction with an NPC - opens a secret door in the normal labyrinth entry courtyard.
* The most involved required leveling the master associated with your chosen ascendancy class, to gain access to each stage of the one-time entry Labyrinth maps, accessed in the same fashion as their daily quests, though not limited to once a day.

The "Labyrinth" as we know it remains as is for treasures, enchants, races, etc.


***************


The Compromise:
For every section of traps (or for each map), there must be a "trap shut-off" switch that can be reached without going through traps. This switch must be guarded by Argus-type enemies (maybe just one Argus per map to get to the map's switch).

The switch guard may drop a quest item that must be inserted into an interactable terrain feature, so you can't just run past the big bad guard and turn off traps easy.


****************


At the very least, if NOTHING ELSE is done:
There must be a way-point AFTER each Izaro encounter.
* It must save the HP/status of Izaro, so each time you encounter Izaro, it is as if you just encountered him for the first time at each stage (like the normal progression is now - saving his condition from fight to fight, but with the ability to re-start each stage's battle from his initial HP for each stage).
* Activating one waypoint would de-activate prior waypoints within the labyrinth.
* Death deactivates the waypoints. (this is crash protection, not zerg enabling)
* The waypoint must be after the Izaro encounter so people still have to navigate the labyrinth from the waypoint to Izaro, not just zerging from the pre-battle room. (without any trash monsters to refill flasks, these subsequent runs may be more difficult than the first)
* Disconnecting or crashing and returning in this manner must disqualify the run from the ladders.
* This also de-activates the enchanting shrine and removes all treasure keys - making the run solely for the Ascendancy Points.

**************

Any one of those 3 would make me happy.
There are other suggestions that I've read, that I would support as well, but those are my preferences.
"
ciel289 wrote:


the problem with all those suggested changes is,they arent good atleast all i have seen.
I´m not totaly against giving a 2nd option for them,but it schould be nearly the same "work" to get them.


Cool. So what do you think about "Labyrinth" becoming a randomised journey for each Ascendancy point iteration, granting players the ability to destroy all traps if they choose so in a time consuming way?

Everything could be kept similar or have certain layout improvements adjustments, but still preserving most things that the current "Labyrinth" supporters enjoy.

So let's have everyone "work" for their Ascendancy points, instead of just rewarding them for no "effort" except mediocre navigation skills and paying a carry. By requiring players to navigate "Labyrinth" based solely on the in areas map, you'll test them better, and by enticing them to spend time there, even carries will have to choose between running for enchantments, loot and ladder or carrying a n00b every step of the way.

Of course due to actually having the possibility of making your own path, by hitting things, destroying traps and killing monsters, you'll have the opportunity to spend time and actually Ascend by your own, even if your navigational skills or internet connection aren't "glorious".

Some checkpoints at Aspirant Trial's areas would be a welcomed addition, and they could at least provide an asynchronous trading option for those that reach those said "checkpoints"...

PS: And those suggested above are perfectly viable alternatives, with the sole added "improvement" that you should always, but ALWAYS, have a randomised "Labyrinth" layout each run for Ascendancy points, presuming you have to interact with the "Labyrinth" and not just Izaro!
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jan 10, 2018, 1:04:27 PM
"
Player089 wrote:
"
Zalhan2 wrote:

Pooping is a small part of my day too and I find that as annoying as the lab. Unlike pooping the lab could be avoided if certain developers would see the light.


They won't. They have invested time, money, energy, creativity and much more to implement this into the game.
Many people are OK with it or even like it and that's why it will not be removed.

Can you make elaborate suggestions as to what might be changed about it? Like those that lead to the overall labs being shortened and the amount of trials reduced? Sure as hell, that's a good thing and as you can see it was appriciated.

Should you create threads titled "F the Labyrinth" and demand that it's being removed from the game because you don't enjoy the minor amount of time you have to spend with this feature?
No, most likely not.

Do you think i'd have a positive feedback if i requested that they should remove 8 acts and only leave 2 so we can level faster? Because I don't personally enjoy leveling at all and don't think its a good part of the game and I want to test my builds faster?
I think not. Know why? Because too many people actually want them in the game and enjoy it.


I didn't make the thread and only resaw people were still posting they hated it still like me. I am giving FEEDBACK. I am not running for president trying to build a new game or invent the worlds best ARPG. It's my job as a game player to tell them what parts of their game I (not you or the country of denmark) do not like and why. I am a database developer not a game designer.

When my DAD had a minor stroke the doctor asked me how he changed and what was different. He did not ask me what parts of his brain do not work anymore and how to do medical stuff to improve his brain.

"
Turtledove wrote:
"
Player089 wrote:
"
Zalhan2 wrote:

Pooping is a small part of my day too and I find that as annoying as the lab. Unlike pooping the lab could be avoided if certain developers would see the light.


They won't. They have invested time, money, energy, creativity and much more to implement this into the game.
Many people are OK with it or even like it and that's why it will not be removed.

Can you make elaborate suggestions as to what might be changed about it? Like those that lead to the overall labs being shortened and the amount of trials reduced? Sure as hell, that's a good thing and as you can see it was appriciated.

Should you create threads titled "F the Labyrinth" and demand that it's being removed from the game because you don't enjoy the minor amount of time you have to spend with this feature?
No, most likely not.

Do you think i'd have a positive feedback if i requested that they should remove 8 acts and only leave 2 so we can level faster? Because I don't personally enjoy leveling at all and don't think its a good part of the game and I want to test my builds faster?
I think not. Know why? Because too many people actually want them in the game and enjoy it.



I don't think anyone here has lobbied for removing Labyrinth from the game? Some people like labyrinth some people don't. Labyrinth is a different game play from the rest of PoE and so that is understandable. Labyrinth is done so there's no reason to remove it from the game. There's a detailed list of suggested changes in this thread as to how this might be handled to make both camps happy. SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]


I am not lobbying for anything I just am giving feedback I (not anyone else) think it is bad content.

It should certainly be more work than now just giving someone a free lab run and your loot at the end.
Last edited by Zalhan2#1986 on Jan 10, 2018, 1:07:56 PM
"
Player089 wrote:
I really dislike the traps as well.

So what though? It's something I need to do for my character progression. I don't like leveling to 70ish too, I find it boring because builds usually start to come together only at around 70ish.
I am not complaining about it though, it's just something that has do be done if you want your character to be stronger. Much like farming, much like anything in the game.

Completing all Labs will take you a total of one maybe two hours. That's two hours in a character that usually is played for what? 30? 40? How is that such a big issue that you need to vent that hard about it?
If you don't run labs for loot, then this particular content is a very, very small fraction of your gameplay and as such a true non-issue. And if you dont like lab and run it for currency, then you deserve it.

First off, that argument falls flat on its face with uber lab, which is there to be farmed.

Second, even if we only talk about normal-merc lab, does "at least there's not much of it" strike you as a good defense for any content in any game? Wouldn't you rather have fun content instead?
"
suszterpatt wrote:
"
Player089 wrote:
I really dislike the traps as well.

So what though? It's something I need to do for my character progression. I don't like leveling to 70ish too, I find it boring because builds usually start to come together only at around 70ish.
I am not complaining about it though, it's just something that has do be done if you want your character to be stronger. Much like farming, much like anything in the game.

Completing all Labs will take you a total of one maybe two hours. That's two hours in a character that usually is played for what? 30? 40? How is that such a big issue that you need to vent that hard about it?
If you don't run labs for loot, then this particular content is a very, very small fraction of your gameplay and as such a true non-issue. And if you dont like lab and run it for currency, then you deserve it.

First off, that argument falls flat on its face with uber lab, which is there to be farmed.

Second, even if we only talk about normal-merc lab, does "at least there's not much of it" strike you as a good defense for any content in any game? Wouldn't you rather have fun content instead?
Except plenty of people do like the lab and find it fun. The point that you don't have to do it a lot is for the people who don't like it. Don't like it? Then do it a few times and be done, especially since they have been made easier/shorter. You do like it? Then farm uber lab. See, GGG have already compromised on the issue, I doubt they will change anything else.

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