[3.4] 4 6L Solar Guard Spectres + 3-5 7L Flame Golems | Fast Clear | Melt Bosses | Tank | Cheap

Build works just as well in 3.3.
Amazing build, should have much more attention. By far my favorite of the SG or TV spectres I've tried, my gear isn't great (5L Vis, trying combustion instead of ele focus as well atm) and I've been having a blast
Going to be giving this build a try after snagging this beauty for only 1.5 exalt right after reading this guide

What is the clear speed like for this build in the incursions since there are so many door ways and walls?
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Runal wrote:
Going to be giving this build a try after snagging this beauty for only 1.5 exalt right after reading this guide

What is the clear speed like for this build in the incursions since there are so many door ways and walls?


Nice helm!

Amazingly good, having a much better time of it than when I was running SG+Zombies or TV+Golems.
Hey man, im not sure if you replied in any of the previous pages but i was just wondering if you could post your end game POB link.. currently 98 and want to try this build.

thanks.
Hey man nice build!
I was just wondering about something. If i have problems capping my resists because im pretty poor couldnt i just drop the 4 life nodes on the right side of "Warrior's Blood" and instead take the "Sovereignty" in the top left corner ? Then i couldnt use Haste, Artic Armour and Purity of Elements while still having 48 Mana unreserved which would ( for my shield charge attack speed) be enough to permanently shield charge. I would have dropped 17% increased life and was wondering if this would make a big difference ?
Hello, wanted to ask how minions behave on maps with corridor/closed areas (incursions for example)? And what do you think about switching to Queen's Escape? Thank you
Last edited by Hyperionkek on Jul 8, 2018, 9:13:25 AM
Still running this build with great success. Gear is mostly the same with a couple of big upgrades in the weapon and now using Vaal Skeletons in The Hungry Loop.

I tried Raise Zombies in

with 2 taunt on hit Abyss Jewels, but I found it unimpressive. Next I used Animate Guardian in the same ring and it worked well. Animate Guardian was mainly used to increase the damage of my other minions. We already do heaps of damage so I went looking for other uses and seen how powerful Summon Skeletons are now and with the combination with Vaal gems I find it really helpful. I switched Puppet Master ascendancy to Bone Sculptor. Now I use Vaal Skeletons on map and incursion bosses for a protective wall and extra damage. Regular summon skeletons is great for Proximity Shield rares or baiting ranged attacks.

To keep my resist maxed I needed to pick up 15% all res with the Diamond Skin node and needed to get some fire resist on my mace. I was using Bright Beak until I found a suitable Temple mace. These maces are so good, you can get up to 1.9 Aps, adds 90-95 damage to minions (without having to attack first as required by The Scourge) and if you get lucky you can have a resist or 2.


I will try answer some questions:

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Hello, wanted to ask how minions behave on maps with corridor/closed areas (incursions for example)? And what do you think about switching to Queen's Escape? Thank you

Shield Charge is too important to the build to use Queen's Escape. For a weapon I recommend using a mace from the Temple with increased minion damage as linked above. As for minion mobility, you can direct your minions with ball lightning, they will run to where you cast. Agressive Flame Golems are a big improvement on clearing. CWDT Convocation is good too, if you shield charge through a pack you will get hit and you minions with teleport to you, make sure you curse them with ball lightning first. I can usually clear t15 incusions if the map mods arent to crazy and always clear t11 and 12 Incursions, no problems.

"
Hey man nice build!
I was just wondering about something. If i have problems capping my resists because im pretty poor couldnt i just drop the 4 life nodes on the right side of "Warrior's Blood" and instead take the "Sovereignty" in the top left corner ? Then i couldnt use Haste, Artic Armour and Purity of Elements while still having 48 Mana unreserved which would ( for my shield charge attack speed) be enough to permanently shield charge. I would have dropped 17% increased life and was wondering if this would make a big difference ?

I would be worried about running out of mana, mobility is quiet important for staying alive and fast clearing with this build. I tested and I think shield charging and then casting ball lightning repeatedly with 48 mana would leave you short. You can get resists on Abyss Jewels and there is the Diamond Skin node that I use now.


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What is the clear speed like for this build in the incursions since there are so many door ways and walls?

As above, once you learn to control minions its quiet fast. Vaal skeletons helps with target casting minions.

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What order of Ascendancy points do we do?

I went Commander of Darkness (gives res while leveling), Invoker, Soul Weaver and then Puppet Master (changed to Bone Sculptor with Vaal Skeletons
Great guide! I've been able to run all content with this build with minor to moderate modifications for certain fights. You can pretty comfortably get to 8K+ health with the right gear choices.

For higher content like guardians or shaper, I switch to Scourge claw. No other modifications apart from switching GMP to slower projectiles. You can still use brightbeak, but the kills are a bit slower.

For uber elder, there are quite a few modifications needed:

1. Switch out all primordial gems, anima stone, and unending hunger for 2 - 3 reckless defense jewels with max block chance (make sure pantheon choice is upgraded Solaris) and the rest use normal jewels.
2. Grab Herd the Flock node for additional minion res. I found without it the spectres can actually die
3. Replace arctic armour with lvl 21 purity of ice in a +2 socketed gems unset ring
4. My flask setup: Blood of the Karui, Blood of the Karui, taste of hate (experimenter's aquamarine flask of adrenaline is fine), basalt flask, and either another Blood of the Karui or a quicksilver flask. You can play around with divination distillate to get 90% cold res, but you don't need it.
5. Get a helm with bone offering block chance
6. Replace golem gems with CWDT + IC + Tempest Shield + Inc Duration
7. Use Advancing fortress as main hand
8. Use shaper shield with % block chance applied to spells and life recovery when you block. Chance to shock when you block helps too

Normal Setup:

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Guardians / Shaper setup:


Uber Elder setup:

Would it be a good idea to link Golems and Spectres in the same chest piece to have 5l golems and spectres? They share a lot of links and it might save gem slots.
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