Elemental Bearer Bloodline packs have had their post-death visual effect enhanced for 3.1.0!

"
Bex_GGG wrote:


"Why are you still standing there?"

EDIT: Actually there does not seem to be any character there when looking closely.
Last edited by Benep#2290 on Nov 30, 2017, 1:54:13 AM
I wonder how intense this is going to be on the framerates.

I'm imagining this with burning ground on the map and 40% pack size bearer monkeys.

Looks good, but all of that is irrelevant if it drops performance in return for it.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
The problem is there is a delay between death and the visual effect showing up.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer

3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
"
Boem wrote:
Looks good, but all of that is irrelevant if it drops performance in return for it.

Oh, I dunno, if it's easier to see but harder to escape because of lag I'm calling it well balanced.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Could you please post a pic of a flame bearer post death effect in a Phantasmagoria map with burning ground?

yes, yes.....majority of my hc rips lmao
17/04/2021 https://www.pathofexile.com/forum/view-thread/3082616/page/1
"We tell people that Path of Exile league starts are a fair playing field for everyone, and we need to actually make sure that is the reality."

A BLATANT LIE by the HMFIIC.
Perhaps GGG should consider a leadership change.
"
TheAshmaker wrote:
The problem is there is a delay between death and the visual effect showing up.
This.
New visuals look nice at first glance though.
Online delenda est:
When the lifecycle of PoE will draw to an end many years from now,
there needs to be a final patch making it available offline.
Nice, it only fills half the screen, good thing there aren't much of any other effects to interfere...But sinse everyone seems okay with not seeing what your doing, awesome. More clutter!

"Good design isn't what you add, but what you remove" - I'll leave your designers with that one.
“Close your eyes and let the mind expand. Let no fear of death or darkness arrest its course. Allow the mind to merge with Mind. Let it flow out upon the great curve of consciousness. Let it soar on the wings of the great bird of duration, up to the very Circle of Eternity.”
Unless the lag is fixed with these when they are going off, it will not help. They can usually be seen just fine, but once they start firing you get lag locked into death.
IGN:Axe_Crazy
Please let there be an audio windup queue as well. The problem i always had with bearers is that they are so quiet... the only thing that makes a sound is the explosion... and barely at that.

Thanks for this btw.
ya all you needed was to keep the same visuals but just add an audio windup like volatile.

now people will go from dying to not being able to see, to dying not being able to move because framerate drop and lag, hahaha

packet loss death in middle of bearers packs

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