Elemental Bearer Bloodline packs have had their post-death visual effect enhanced for 3.1.0!

Last bumped on Nov 30, 2017, 11:23:14 AM
Hell yeah, another QoL update. Thanks, Bex. This will come in handy, I'm sure.
Let's be honest here... there's probably still going to be a ton of bearer rips and they'll be all the more frustrating.
I make dumb builds, therefore I am.
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FCK42 wrote:
Let's be honest here... there's probably still going to be a ton of bearer rips and they'll be all the more frustrating.


Fuck me, but this is a tough crowd, lol.
That's nice actually.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Off topic, but has there ever been a reason given for no volatile iceblood or lightningblood (shockblood? electricityblood?)?

I think the OP looks good though. The vertical indicator, but also it looks like the color is more pronounced, and contrasted against the ground.
That's probably going to be, uh... Intense on large packs, ain't it. Eh, at least now people won't have a reason to whine about Bearers being hard to see.
This will be useful. So many brearers rip in my beachheads rota it wasn’t even funny <.<
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
Bears bears bears!

I expect GGG to implement more bear/reflect-mortar/corrupting type mechanics in 3.1
IGN: Arlianth
Check out my LA build: 1782214
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innervation wrote:
Off topic, but has there ever been a reason given for no volatile iceblood or lightningblood (shockblood? electricityblood?)?

There used to be all three types: volatile flameblood, volatile iceblood and volatile stormblood. Ever since they changed it to volatile core mechanic, there has only been fire. I don't know why though. Maybe too complicated to recolour/reskin the effect, use a different sound and damage type. Who knows.
I make dumb builds, therefore I am.

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