Adjustments to Existing Corpse Spells

But who wants to spawn corpses ??? Poor gameplay, put that spells into trash directly will be more useful.
Boom!
Do DD changes apply also to monsters' and strongboxes'DD ?
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
hmmm .. could be interesting in the build I've been thinking about for 3.1 .. very good timing!
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Astealoth wrote:
Not directly related, but there's been a nagging annoyance with the interaction between player vaal cyclone and monster vaal detonate dead that's been bothering me for years. Using vaal cyclone on a beyond map is too often randomly lethal because bameth will pop up with little or no warning and pop a pile of 100 corpses while you're stuck in place spinning. The workaround solution for a long time has been just don't bother with vaal cyclone on beyond instances, but this feels counterintuitive. Would love to see some QOL improvements with bameth especially in regards to the extreme danger he poses to vaal cyclone users.

Some ideas:

Increase the time before he casts vaal detonate after first spawning to be longer than vaal cyclone

Add limits to how many corpses bameth can explode in the same spot

Have you tried a spell totem with an offering (not sure they work on totems, though). Or CWDT + sacrifice? Might work. Or CoMK DD?
Well, yeah, might be too much hassle just for one random thing that might happen.

Love the changes. Perhaps it's time to try DD as a skill.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar

So does this mean Detonate Dead is getting a damage buff? It really needs it.
Conversion trap buff/rework/remake please ;x
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
Last edited by PsVRTwo on Nov 22, 2017, 6:41:12 AM
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Cornholius79 wrote:
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Kytten wrote:
The fact you make a point to say "Unreflectable" damage on the remake means reflect will still be alive and well in the game. Are there changes coming to reflect with the changes to Vaal Pact?


Soul of Yugul, "Ash, Frost and Storm", Headsman and Paragon of Calamity as well as Sybil's Lament.

Reflect solved.


Also have people ever heard of mitigation? Might the non-damage-parts of the skill tree suddenly make sense? OH NO.

So far, I have theorycrafted a lot, and you can easily get to the point where a 400k-dps Terminus Flickerstriker (Berserker with Abyssus, so reflect hurts A LOT) even has a 2 second window (which should be enough based on a reeeeeeally slow reaction time of 1s) to stop flickering or activate flasks (which could be mitigation flasks), enabling to kill that reflect rare. Or something like that. If you don't already have those flasks up.

Or you could also give up a small chunk of damage on your clearing skill.

But simply whining is so much easier.

Theoretical numbers based on 50% maximum life leech rate (VP+Vitality Void) with yuguls, master of force and sybils lament. Also AA+Fortify. It's just theoretical, but it already still looks entirely possible to just DPS-through everything.
When information about the rewards for the league war for the atlas, please do not disappoint us. ;)
"
Sollkomol wrote:
Where's the announcement of the new tab type? Everyone is waiting for it ...


Its obviously a Map-Stashtab

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