Adjustments to Existing Corpse Spells
wow that aoe looks absolutely massive
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Will spelldamage scale both explosions?
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Sweet bomb! But i was wondering why it has fire particles...
So far, so good!
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For what you add so many types of corpse explosion? Its useless mechanic in nowaday meta because it require firstly kill minimum 1 monster, and if you have great increasing spell damage you may kill another monster in pack that means that you must have minimum 2 main skills or using desecrate that have cooldown and it will be stopped you on every monster pack. Its very slow! Infernal blow has 2 in 1: attack that kill target and explode them with more damage than this new skills. I not see any ways to use this, but i like new ideas so maybe incresing damage or something else may do this skills useful.
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Where's the announcement of the new tab type? Everyone is waiting for it ...
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I never played Detonate Dead, maybe it's time!
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. | |
Just one question: Why fire?
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It’s just my phone so that clip don’t work? I can c only picture on my phone LOL no boom nothing :D
"There is only one true god in PoE and that is Greed... "
I don’t need anger management, I need people to stop pissing me off! | |
What about Necromancer and how Spirit Eater used to grant you increased damage on corpse consumption and destruction? Will that return or was it changed for a still-relevant reason? I'd certainly enjoy not having to use an offering skill before starting to blow corpses.
I'm also wondering if Desecrate will be a Spell or if it'll still use Secondary damage. Necro's playstyle will be full of a lot of counter-synergy if DD gets Spell damage but Desecrate doesn't. Last edited by Chairkicker on Nov 22, 2017, 2:39:32 AM
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So I guess DD is not entirely reflect proof from now on? Nice buff, what can I say.
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