Content Update 3.0.2 Patch Notes
Finally fixed bandit quests, thank you.
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" This Sentence does not make much Sense. Lets say you raise from low level Area, with your gem allowing lvl 70 monsters, then the Spectre level = area level. Lets say you raise from high level Area, which can only be as high as your gem allows (70 in this case). Then the Spectre level = Area level. Maximum Level allowed by the Skill = No influence at all. ??? |
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Nice try but you fucked it up again, if you guys really played the game you wouldn't need to test it to know that but you obviously fucked up in testing too. Gj experts :)
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" You could have told us this before. Then all of us would have been MUCH less dissapointed. We were looking forward to persistent spectres. Now we can't get them. This has really, truly, ruined my fun. Underrated stats: Basic human decency, small quantum of respect, microportion of compassion
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So... My build is shit now?! Good job! And i just got to lvl 70 and got my weap for 10 ex, body armor 7ex and so on...
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thats a good update .. 3>
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WTS :(
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Hope one day you will release Polish Language for your games.
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Thanks for aura persistence and French translation.
RIP my spectre build :( WTS |
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Fixes one QoL issue with persistent Spectres.... then creates a whole other annoyance.
Please reconsider GGG, Removing the desecrate trick will severely limit spectre variety. It is basically one step forward then one step back. Fix one problem, then fix a problem that was actually a solution. The only thing that needs nerfing are Tokuhama's Vangaurds. Those things are way too strong for the amount invested. Classic GGG =/. |
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