Harbinger Statistics - Popular Passives and Ascendancies
Charged Dash Elementalist & crit burning Assassin & Firestorm Necromancer(Finally got into mainstream gameplay :)
Two-handed - Mop
Dual Wield - Slippers One-handed & Shield (close combat) - Brush & Basin One-handed & Shield (ranged) - Hair Dryer & Mirror Main-hand & Off-hand (evil witch) - Sponge & Soap |
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"and shows a pretty good split between the left and right sides of the passive tree", i wish i had the kind of drugs available that GGG's balance team are on...
Joined: Jul 31, 2012
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Noob dark pact berserkers everywhere
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I don't think that these stats are positive at all. I stopped playing this Harbringer legue already shorter than a month. This legue should provide you more diversity, but I don't experience this at all. Some classes are so superior to other classes due to these ascendancies which are important as hell for making a choice. Furthermore a lot of mechanics, like ES, are completely dead. I understand balancing is very difficult, because it is the most hard part of game development. But things have to change rapidly in my opnion, because I am starting to lose interest in this game. All classes should be interesting if you want diversity, they are simply not.
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That's a shame to see how Chaos Inoculation was "balanced". It was simply deleted.
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This is just the result of overnerf and bad balance.
Trading still sucks
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" I think it's pretty guaranteed that the zerkers will get nerfed, the value of this ascendancy right now is so much higher than anything else in the game - and it obviously shows in stats. The question isn't whether it'll get nerfed, but rather how hard will it be hit. I, for one, hope that it won't get demolished, bu-ut i wouldn't get the hopes high :D As for ES - again, it was obvious that ES needed a nerf, but i still find the harshness of that nerf a little bit questionable. Judging from stats, seeing how CI is nowhere to be found in top keystones, i don't find it "pretty healthy" at all. An optimistic version of the next balance patch in my opinion would be light Zerker nerfs, light ES\CI buffs, very slight VP nerf\perhaps some kind of rework on block to make it a viable defense choice, and a variety of buffs for the underperforming ascendancies. With that could happen. |
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interesting. vaal pact ranking high up is no surprise lol. im a little surprised by MOM, tho. it actually is really good at mitigating dmg, tho.
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" What do you expect when the game is so ridiculously insanely lethal?? 20% of players take the only, most tanky build... Absolute proof that GGG needs to tune the lethality down. Give end-end-game with lethal mods to the 1% who represent the elite HC gamers so they got their playground. If this isn't a sign then I don't know what is... you wanna wait till the next FOTM tank popularity goes over 30% player base? 40%? When is it enough?? Your end game is WAY TOO FUCKING LETHAL, AND TOO SOON! Let T15 rare 10 mod maps be the thing that can one shot people... Leave the rest alone! Isolate the lethality one shot margin to the TOP, stop letting it drip down into the casual content! "Players can now smack around players who are having trouble very early on."
-Bex |
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Berserker + Vaal Pact
And you were saying that Vaal Pact for ES was too OP? Yes it was, but not because of Vaal Pact but high ES pool allowing to survive hard hits. BUT NOW EVEN AFTER ES NERF ON ALL ITEMS? The result the same as i was saying: Players just changed from ES to HP builds, and instant leech stayed as it was. Furthermore Life build have additional defense like Armour/Evasion on items, and MOM. Also for spell-casters like BV it became hindrance for coloring NON-ES chest. |
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