[3.0] Windripper Currency Generator (now with FAQ section)
" Aegy, the boots are an interesting topic I discussed with a few friends. I tried 20% goldwyrms for a bit and Darkrays ended up feeling much faster and safer defensively (dodge chance) as well as providing DPS for faster boss kills. IF you are to never run anything hard ever again (Shaped T11/12 forever), then I agree 2500 HP and goldwyrm is alright. If you check your PoB or Martini's PoB and add a +1 Frenzy charge Goldwyrm, that's actually the best middleground between your builds. I thought about it for a while but I decided to stick with Darkrays because I found myself using the char for all sorts of other adventures with friends. |
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Hey guys! Thanks for the interesting feedback. Probably some of the most fun I have in this game is talking about different possible setups with builds!
" Will try to clarify. So when I was in your pure build, I would regularly switch between +1 frenzy charge corrupted Darkrays and Goldwyrm to really see the difference in terms of QoL and map clear speeds. I found that personally for me, the move speed drop wasn't really worth me losing 20% quant. So the pure decision I made was quant vs kill/move speed (clearspeed). Since I'm on pure T11/12, we all know what maps to run, and its div cards for days! Specifically for the purposes of this character, and how I'm rerolling maps and spending anywhere from 12-24c per map before I even step in, its more important for me to maximize my quantity so I can do everything possible to maximize returns on that map. Obviously, if I'm running the map and clearing it at half the speed, that's pretty damn inefficient. But then there's the inefficiency of the map returns too not being maximized. So when it really came down to it, for the purposes of what I was doing, I found the lost opportunity cost of not having the extra 20% quant was greater than the extra clearspeed/movespeed I got from Darkrays combined with +1 frenzy charge. One thing I will note is that I didn't include a +1 frenzy corrupted bisco's in my calculations. I would totally wear one if I could get a 90%+ quant at under 20 ex :) People are ridiculous! And this kind of goes into the next quote from xethos. " Yeah, this definitely isn't my main character. If I want to do beachheads or something else, it's not a huge jump for me to spend 20-30 passive refunds and go do that, but I don't really have a desire to do that on this character. Those are more the 2-10mil dps characters :) I'd go rock a doomfletch, or go back to my summoner! In regards to the dodge chance! I pretty much at always at perpetual 76/75% dodge attacks/spells anyway with vaal haste and everything else. At 10.44 seconds, it lasts an eternity. Considering the dodge cap, I'm pretty much there already! I've also more than made up for the DPS loss by going right side without darkrays, and closed the gap in the difference in movespeed between darkrays +1 corruption with +1 frenzy on the tree with more evasion/move speed nodes. " Very true, glad you clarified that. I'd hate for someone to think that and try do do t15's with 2500 hp :) This character pretty much lives in spider forest and vault. " Agreed! 4 prop jewels are hands down the best addition to DPS out there. I would make an argument however that the changes I made to the tree and gems still mirrored the DPS of your build, if not exceeded it, and that's particularly true of projectile weakness. If the comparison is between projectile weakness with blue dream, vs assassin's mark and 4 prop jewel, projectile weakness is going to win every time in deeps, unless I'm missing something. And that's the true comparison I made. That's not including the extra effectiveness for projectile weakness from AG Staff. But then again, maybe you make a different comparison because you're wearing a headhunter? Or there could be something else I'm missing here. But for me, that's the comparison I made. Made similar considerations when I was removing the frenzy charge from the bottom center and the other stuff and duplicating it on the right side, and making sure I was getting very comparable (within 10%) or exceeding values, while picking up as much MS/evasion as possible. " I was being generous! But it happens sometimes :O Feel free to compare my 95 build with the missing nodes I mentioned with the DPS of your build! Cheers, thanks for the kind words and for releasing this guide! Last edited by Aegy#7033 on Oct 9, 2017, 6:29:19 AM
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Could you drop the cwdt breath / portal package and add 5l barrage for single target? What gems would you need?
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" " Page 3 for reference. You're better off switching out GMP for Added Cold if you're that preoccupied with damage, although its not really necessary. A 5L Barrage performs pathetically on this build, as does a 6link. Last edited by Aegy#7033 on Oct 9, 2017, 6:33:22 AM
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What about support gems? In the Tornado Shot setup, which gem affects your overall dps the most? Is it added lightning?
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" Yeah, I got my +1 bisco's somewhat recently. Probably not totally worth the HUGE investment, but if you have the extra currency, every frenzy charge really makes a difference on this build. |
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Amazing build. I've almost finished getting all the items. The only problem i have it's the quiver. The Fracturing with +1 arrow its around 12ex atm. Does it really worth it ? What can i use instead of it ? My current setup :
Spoiler
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" Just use a spinner without +1 arrow. |
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Great build.
i like your voice :P |
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" I bought it a few days ago it is descent for price performance nice buffs but if u dont have headhunter i think it is better save money for hh also i used Asphyxia +1 quiver bought it for 30c it is really nice |
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