Build of the Week: Dark Pact Necromancer
its a very nice build = =.
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Whilst Hierophant's damage output might be higher, without the support of damage mechanics, survival is all about positioning, in T16 maps, the pressure to survive is very high, and you can only maintain high DPS if you are able to hold position, if you're walking all the time you are not DPSing, maxing double block on witch solves this problem, where you can spend your time DPSing in T16.
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gj guy
Last edited by shrybo#3238 on Sep 21, 2017, 4:31:51 AM
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Appreciate .
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Awesome !
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COOL VERY NICE (本回复$5请转账付款)
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COOL , very nice 等评价
IGN:
mxwBeyondGamecrash - Beyond letsThrowSomethingElse / RedshirtThreeSixty - Nemesis MXW_CIPW - Onslaught Lv92 Witch - Low life Dual Elemental Hit totems |
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How is something thats BEEN around, make build of the week? This was definitely not ''made'' by a Chinese player first lul.
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" This. It's fun that you are showing off the meta to people who wouldn't otherwise know, but the DP Totem/Soul Mantle/Kikazaru/Self-Flagellation combination is well known and not so creative (it's fairly obvious, at that). Love that BoTW is back (dat voice...), but I'd love it even more if you showed off lesser-known builds. Prove that everyone is wrong when they say build diversity is in the gutter as of PoE 3.0 by showing some stuff that is a. unpopular, and b. viable for high-level maps. That is my challenge to you. If you think you can meet it, please do. Frankly, I don't think that you can. :P But I'd love to be proven wrong! Wash your hands, Exile!
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" You've answered it yourself, they can't - if you think about it DP is like ice nova that does twice the damage with double the base cast rate, then throw in that chaos resistance is generally low and doesn't get modified and the fact for no real reason (also known as to make ED work on single target) chaos gets a 100% damage increase for free. build diversity is in the gutter, ignite is dead, boss health pushes dps requirements if you don't want to skip which basically = crit which is the same on every char. Barrage does 245% damage, vigilant strike the we said this would hit really hard when we put it in as it has a cooldown does 204%. That is already a massive scaling problem and doesn't even tip its little toe into the scaling that barrage gets once you actually start playing it. They desperately need to hire somebody who actually plays the game and I know they refute that they don't play but when their decision making is so poor its very hard to believe as you have one of three options They play but don't notice the glaring difference between skills and/or the only scaling options they play and do notice, which means they deliberately chose the current facepalm special they don't play and therefore napkin math everything (not PoB napkin math or they'd know what is unusable and what isn't) You'd have to play in complete isolation for 1 to be true, you'd have to have a very strange MO for 2 to be true which leaves 3 as the only real option :/ Note - sorry having a downer right now the friend i play every league with is done already and that depresses me this is the worst build variance we've had. Last edited by Draegnarrr#2823 on Sep 21, 2017, 5:51:21 AM
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